by q 3 on Fri Aug 12, 2011 9:51 pm
Combat prediction does not take lifesteal into account. E.g., if I am at 25 HP and have first strike plus 5 lifesteal, attacking an enemy that does 29 damage without first strike will result in my attacking, healing 5 HP up to 30, then taking the 29 damage hit and being reduced to 1 HP after combat is resolved. However, the predictor will say the expected result is death. (Same problem if I don't have first strike but am at a higher level than the monster.)
A related issue I've noticed is that in a situation like the above, if the enemy also has first strike you will die even though it seems like you ought to be hitting simultaneously and thus healing... I'm not sure if that's intentional or not, but I think I'd prefer it to be the other way around. It's a rare enough situation not to be overpowered, and lifesteal could probably use a bit more oomph anyway (especially once the exploit with plants is fixed).