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QCF Design Community • View topic - *SPOILERS* Dailies Thread


*SPOILERS* Dailies Thread

All things Desktop Dungeons

Re: *SPOILERS* Dailies Thread

Postby smuglapse on Mon May 23, 2016 12:52 am

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Re: *SPOILERS* Dailies Thread

Postby Vemb on Mon May 23, 2016 4:40 am

Really shouldn't play when you are so tired. I made totally idiotic mistake but thankfully the map was total curbstomp so I managed to get through. The idiotic mistake I made? I played completely normally and after killing both bosses started to just mop up the remaining monsters and thinking about when to use Chaos Avatar, actually most of my attention was in getting good enough momentum bonus to kill a 8th level Goo Blob in one hit. Then I noticed my mistake and of course it was the physically resistant boss that was still left (good thing that I hadn't yet converted the fireball glyph).
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Re: *SPOILERS* Dailies Thread

Postby William on Mon May 23, 2016 7:05 am

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Re: *SPOILERS* Dailies Thread

Postby Tinker on Mon May 23, 2016 7:43 pm

"Thinker", just without the "ache".
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Re: *SPOILERS* Dailies Thread

Postby Darvin on Mon May 23, 2016 8:43 pm

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Re: *SPOILERS* Dailies Thread

Postby Lujo on Mon May 23, 2016 9:37 pm

That makes it an interestingly brutal VT (compared to most other places of the same/similar tier). It's noticeable if you're in a habit of taking it easy with the VT, or take it into lightly prepped PQI's. Other places roll over to moderately experienced play, Rock Garden not really.

Question - why DID you feel it's so easy? I seem to mis-remember it being a harder dungeon originally in some way, possibly even in placement. Because I know our outlook on Ick Swamp was always different - you always considered it tought, and I always considered it meh (which is odd because you're were the JJ guy and I was the Monk guy, go figure...) But I know why I did - they swapped the difficulty of Ick and Hex at one point. So I always though of Ick as an easy tier dungeon, because I thought Hex was supposed to be the hard one but it was too hard for the average player at that tier. Since Rock Garden difficulty changes significantly when you up the stats on the enemies - maybe it was just always meant to be played at higher monster stats?

Oh, and, err, JJ'd it with agnostic collar for casual fun.
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Re: *SPOILERS* Dailies Thread

Postby Darvin on Tue May 24, 2016 12:24 am

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Re: *SPOILERS* Dailies Thread

Postby smuglapse on Tue May 24, 2016 1:49 am

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Re: *SPOILERS* Dailies Thread

Postby Darvin on Tue May 24, 2016 2:31 am

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Re: *SPOILERS* Dailies Thread

Postby William on Tue May 24, 2016 6:21 am

That was an extremely satisfying daily. Unfortunately I didn't manage a level 1 boss kill as the place was quite clogged up (and I play rather impatiently), but corroding the boss from level 1 (using CYDSTEP ofc) was a lot of fun. 150+ damage fireballs ftw.
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