by Lujo on Mon May 23, 2016 9:37 pm
That makes it an interestingly brutal VT (compared to most other places of the same/similar tier). It's noticeable if you're in a habit of taking it easy with the VT, or take it into lightly prepped PQI's. Other places roll over to moderately experienced play, Rock Garden not really.
Question - why DID you feel it's so easy? I seem to mis-remember it being a harder dungeon originally in some way, possibly even in placement. Because I know our outlook on Ick Swamp was always different - you always considered it tought, and I always considered it meh (which is odd because you're were the JJ guy and I was the Monk guy, go figure...) But I know why I did - they swapped the difficulty of Ick and Hex at one point. So I always though of Ick as an easy tier dungeon, because I thought Hex was supposed to be the hard one but it was too hard for the average player at that tier. Since Rock Garden difficulty changes significantly when you up the stats on the enemies - maybe it was just always meant to be played at higher monster stats?
Oh, and, err, JJ'd it with agnostic collar for casual fun.
I almost got pwned by Shifty Brickwork!