Just did a run on the berserker camp. It appears that the dungeon creation algorithm doesn't work correctly here. In the following picture you can see that there is a large chunk of dungeon caught behind the frozen river and walls, thus severly reducing my silly monk's regeneration squares, powerups, items, etc. If you could fix this here problem, that would be appreciated. Especially since ENDISWALL didn't spawn, so I couldn't even break into my own dungeon.
