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QCF Design Community • View topic - Bug reports (Spoilers ahoy!)


Bug reports (Spoilers ahoy!)

All things Desktop Dungeons

Re: Bug reports (Spoilers ahoy!)

Postby Lujo on Thu Jan 19, 2012 2:56 pm

I've had an inordinate nuber of Unity crashes in Gaan'Telet. They don't seem to happen anywhere else, though.
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Re: Bug reports (Spoilers ahoy!)

Postby Crawly McCrawlsa on Thu Jan 19, 2012 3:31 pm

Just did a run on the berserker camp. It appears that the dungeon creation algorithm doesn't work correctly here. In the following picture you can see that there is a large chunk of dungeon caught behind the frozen river and walls, thus severly reducing my silly monk's regeneration squares, powerups, items, etc. If you could fix this here problem, that would be appreciated. Especially since ENDISWALL didn't spawn, so I couldn't even break into my own dungeon.
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Re: Bug reports (Spoilers ahoy!)

Postby gjaustin on Thu Jan 19, 2012 3:38 pm

I didn't take a screenshot, but I had a similar problem on Eastern Tundra. Half the map was blocked off!
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Re: Bug reports (Spoilers ahoy!)

Postby Lujo on Thu Jan 19, 2012 5:02 pm

I can confirm the berserker camp ridge bug.

Also, Gaan'Telet crashed unity five times out of 6. Fix this please, it's impossibly annoying, as it still takes gold away.
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Re: Bug reports (Spoilers ahoy!)

Postby gjaustin on Thu Jan 19, 2012 5:14 pm

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Re: Bug reports (Spoilers ahoy!)

Postby dislekcia on Fri Jan 20, 2012 1:42 am

Bugs all captured up to here. Thanks everyone :)

Lujo - It only crashes on Gaan'Telet for you? How far in?
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Re: Bug reports (Spoilers ahoy!)

Postby Lujo on Fri Jan 20, 2012 10:36 am

I almost got pwned by Shifty Brickwork!
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Re: Bug reports (Spoilers ahoy!)

Postby Lujo on Fri Jan 20, 2012 11:12 am

Also, the GG seems to only register one poisoning per enemy for an elven Assasin in southern swamp. Either it's a bug, or a very nice tuch from you guys in the silent update ^^
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Re: Bug reports (Spoilers ahoy!)

Postby Sidestepper on Fri Jan 20, 2012 12:06 pm

The northern desert can sometimes create an unwinnable starting position. I've had to happen twice now, but didn't take any pictures of it. It seems to always give you at least one 1st level monster to fight, but killing that monster doesn't always remove enough water patches to let you escape. I've had situations were my 1st level characters had to choose between fighting a 6th level monster or retiring.
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Re: Bug reports (Spoilers ahoy!)

Postby Sidestepper on Fri Jan 20, 2012 12:07 pm

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