Difference between revisions of "Brainstorming"

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(Still uncategorized)
m (Still uncategorized)
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* Number of gold gained by Tinker for killing monsters depends on monster’s level.
 
* Number of gold gained by Tinker for killing monsters depends on monster’s level.
* Halfing and gnome have not bonus in potion count, but bonus in potions effectiveness.(about 55% instead of 40%)
+
* Halfling and gnome have not bonus in potion count, but bonus in potions effectiveness.(about 55% instead of 40%)
 
* Mana potions restore some health for berserkers.
 
* Mana potions restore some health for berserkers.
* Taurog followers get 50% HP restoration from all potions and no mana restoration.
+
* Taurog followers get 50% HP restoration from any potion and no mana restoration.
 
* Make health potions and vampiric items cheaper in shops.
 
* Make health potions and vampiric items cheaper in shops.
 
* New boon for Earthmother: double HP regeneration.
 
* New boon for Earthmother: double HP regeneration.

Revision as of 18:44, 14 January 2011

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Suggestions about this wiki

Suggestions for the game interface

Suggestions for the Gods system

Suggestions for the Scoring system

Suggestions for the glyph system

General suggestions

Suggestions for Objects / Shops

Suggestions for the classes

Still uncategorized

  • Number of gold gained by Tinker for killing monsters depends on monster’s level.
  • Halfling and gnome have not bonus in potion count, but bonus in potions effectiveness.(about 55% instead of 40%)
  • Mana potions restore some health for berserkers.
  • Taurog followers get 50% HP restoration from any potion and no mana restoration.
  • Make health potions and vampiric items cheaper in shops.
  • New boon for Earthmother: double HP regeneration.
  • Make score not dependent on time.
  • Make a mode with several dungeon levels (except campaign) like in classic roguelike games.
  • Give some gold for boss slaying.
  • Give -5 max HP for joining to Dracul, but don’t increase hero level.
  • Make monster stats specific; a bit various for every monster. For example, a monster of type x of level y can have random HP value from 50 to 65 and random attack from 20 to 25. It will make game a bit more unpredictable and interesting.
  • New boon for Glowing Guardian: +25% damage to undead.
  • Reduce piety gain for teleporting glyph when worshipping Tikki Tooki.
  • Increase initial piety when joining Mystera Annur.
  • Make ENDISWAL and CYDSTEPP mana cost less by 2 points.