Subdungeons
From DDwiki
Subdungeons are smaller versions of a level dungeon. They usually contain some sort of power up hidden behind a puzzle or an enemy. Some subdungeons provide quest chain advancement instead of a powerup, these subdungeons will be not appear anymore once you have advanced the quest chain.
Repeatable Subdungeons
Entrance View | Subdungeon | Summary |
---|---|---|
Free Health Potion | Contains a 5x5 area of dark tiles with a few walls and one level 5 Goo Blob who drops a Health Potion on death | |
Free Mana Potion | Contains a 5x5 area of dark tiles with a few walls and one level 5 Djinn who drops a Mana Potion on death | |
The New World | Contains a large area with no dark tiles and a "Soko Trolls" puzzle. Shifting the Soko Trolls to the center 3 squares with their names spelling out "The" "New" "World" opens a bridge to the treasure on the island | |
Temple of Knowledge | Contains a large area with no dark tiles and a druid you can buy powerups from. 35g will buy you 50 exp. 5g will give you the "Experience Boost" buff, +50% experience on next kill. Need to fill in rest. | |
Vampire Chef | Contains an area with no dark tiles, some plants and a level 1 vampire which drops a scroll on death. The scroll contains recipes for powerups. Killing the plants in the right order will grant these powerups. | |
Monster Shoppe | Contains a 5x5 area of dark tiles and a shop, SmackleFunky's. You can buy an enemy to fight for 5g. The enemy will be your level and after you kill it you may summon another. | |
WIZARD.EXE | Lets you trade certain glyphs for items. | |
Undead Kennel | Contains a 3x8 area of dark tiles, a "Monster Whistle", a "Pepper the Dog" (item) and a level 1 Zombie. Picking up Pepper gives your next attack a +30% attack bonus and will mark your target as undead. | |
Hitball | Fight mobs for gold | |
Yin/Yang | Unsure after change | |
Lost Sorcerer | Contains a 5x5 area of dark tiles and a lost sorcerer. The sorcerer needs a mana potion and you can trade him a mana potion for two health potions if you have one. | |
Good Glenrick | Contains a 7x7 area of dark tiles and the mob "Good Glenrick". Good Glenrick is a very easy level 5 monster (10 health, 9 damage, no buffs), easy enough for a level 1 player. Killing him gives a large amount of bonus experience (19 experience total at level 1). | |
Free Booster | Contains a 7x9 area of dark tiles, a booster powerup of a random type and a level 5 enemy of random type blocking you from the booster. | |
Zombie Money | Contains a 9x16 area of dark tiles, a long 1 tile wide corridor and a large gold stack. Picking up the gold stack summons 5 zombies of your level into the 1 tile wide corridor, blocking your exit. | |
Mothers for Happier Dungeoneers | Contains a 5x5 area of dark tiles, some gold piles, a potion (always health?) and a sign. The sign attributes the loot to the "Mothers for Happier Dungeoneers" group. | |
Goat Piety | Contains a 5x5 area of dark tiles and an altar. Stepping on the altar surrounds you with 8 goats, ranging for level 1 to level 8, one of each level. The goats all have 25% Magic Resist, First Strike, Mana Burn and No Experience. The altar also gives you the "Lekon Devout" buff which grants +2 piety per goat kill. | |
Draco's Heart | Contains a 5x9 area of dark tiles and the item "Draco's Heart" which gives +3 max health on level up. Picking it up will summon Draco, a level 9 dragon who gives no experience. He blocks your exit, you can kill him and keep the item or convert the item to make Draco disappear. | |
Troll Push | Contains a troll with 100% magic resist and 100% damage resist. You must knock him back 6 times to reveal a PISORF glyph. | |
Blood Altar | Contains a blood altar. If you drink from it at less than full health it will fully recover your health. If you drink from it at full health it grants the ability to drink blood pools for 5% health restoration. | |
Level 1 Enemy Surround | Contains 5x5 dark tiles and 8 level 1 enemies of varying species which surround the entrance | |
Blacksmith's Loot | Contains a 5x5 area of dark tiles, a "Bear Mace", "Sword", "Shield" and a "Perseverance Badge". | |
Council Voting | Contains a 5x5 area of dark tiles, some piles of gold and a sign with some story information. | |
That one in the swamp levels where you kill plants for charms | Contains a 5x5 area of dark tiles with 5 plants. The plants have some damaging effects (corrosion iirc) but each of them drop a charm on death (+5% damage iirc). | |
Deadly Tricks | Contains a 5x5 area of dark tiles, 5 Barbing Bush plants, a few blood pools, a compression seal (or a random seal?) and a sign. Reading the sign triggers a trap which reduces your current health to 1 and drops a Schadenfreude Potion (or random potion?) for you to pick up. | |
Contemplate the Waters | Contains a large area of inaccessible dark tiles (about 114) and a monk. If you pay the monk 25g he'll give you the LEMMISI glyph which you can use to harvest the dark tiles for mana and health. If you already have LEMMISI you can harvest the dark tiles without paying the monk. | |
Metal Spider Temple | Summary | |
Corrosive Plants | Contains a 5x5 area of dark tiles and 6 Corrosive Creeper plants. One of the 6 plants drops the Sticky Stick, a unique large item which grants corrosive strike. | |
Lots of Gold | Contains a 5x5 area of dark tiles and 20 small stacks of gold. That's it. |