Difference between revisions of "Alpha:Glyphs"
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| − | '''Glyphs''' are spells located throughout a dungeon that must first be picked up before they can be used. The explorer can only carry 3 glyphs by default unless their [[ | + | '''Glyphs''' are spells located throughout a dungeon that must first be picked up before they can be used. The explorer can only carry 3 glyphs by default unless their [[Alpha:Classes|class]] has a bonus (for instance the [[Alpha:Wizard|Wizard]] has 4 glyph slots). Glyphs can be converted into Attack Power, Health, Potions, etc by dropping them into the appropriate Conversion button [[File:Conversion.PNG]], the result of the conversion is based on their [[Alpha:Races|race]]. | 
| __TOC__ | __TOC__ | ||
| − | ===Summary=== | + | === Summary === | 
| A glyph's name hints at the spell effect it performs. Some glyphs cost more mana than others to cast and not all are available from the start. | A glyph's name hints at the spell effect it performs. Some glyphs cost more mana than others to cast and not all are available from the start. | ||
| Line 11: | Line 11: | ||
| {| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable" | {| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;" class="sortable" | ||
| |- style="background-color: #EEEEEE" | |- style="background-color: #EEEEEE" | ||
| − | !Image | + | !width=7% | Image | 
| − | !Glyph | + | !width=23% | Glyph | 
| − | !Cost (Mana) | + | !width=3% | Cost (Mana) | 
| − | !Effect | + | !width=67% | Effect | 
| |- | |- | ||
| − | |[[File: | + | |[[File:Alpha_Apheelsik.png|center]] | 
| | | | | ||
| − | =====[[APHEELSIK]]=====   | + | ===== [[Alpha:APHEELSIK|APHEELSIK]] ===== | 
| (Poison - "I feel sick")   | (Poison - "I feel sick")   | ||
| − | |5 | + | |align="center" |5 | 
| |Inflicts the poison status on a monster, preventing it from regenerating health as you explore.  Will wear off when you attack anything. Undead are immune. | |Inflicts the poison status on a monster, preventing it from regenerating health as you explore.  Will wear off when you attack anything. Undead are immune. | ||
| − | * Unlocked by completing a normal game as an [[Assassin]] | + | * Unlocked by completing a normal game as an [[Alpha:Assassin|Assassin]] | 
| |- | |- | ||
| − | |[[File: | + | |[[File:Alpha_Bludtupowa.png|center]] | 
| | | | | ||
| − | =====[[BLUDTUPOWA]]===== | + | ===== [[Alpha:BLUDTUPOWA|BLUDTUPOWA]] ===== | 
| (Blood Magic - "Blood to power") | (Blood Magic - "Blood to power") | ||
| − | |0 | + | |align="center" |0 | 
| |Enable to revoke health regeneration and boost mana regeneration by 1tile. | |Enable to revoke health regeneration and boost mana regeneration by 1tile. | ||
| − | * Unlocked by completing a normal game as a [[Bloodmage]] | + | * Unlocked by completing a normal game as a [[Alpha:Bloodmage|Bloodmage]] | 
| |- | |- | ||
| − | |[[File: | + | |[[File:Alpha_Burndayraz.png|center]] | 
| | | | | ||
| − | =====[[BURNDAYRAZ]]===== | + | ===== [[Alpha:BURNDAYRAZ|BURNDAYRAZ]] ===== | 
| (Fireball - "Burn their ass") | (Fireball - "Burn their ass") | ||
| − | |6 | + | |align="center" |6 | 
| |Hits a monster with a fireball, causing 4 points of damage per player level.   | |Hits a monster with a fireball, causing 4 points of damage per player level.   | ||
| |- | |- | ||
| − | |[[File: | + | |[[File:Alpha_Bysseps.png|center]] | 
| | | | | ||
| − | =====BYSSEPS===== | + | ===== [[Alpha:BYSSEPS|BYSSEPS]] ===== | 
| (Power Strike - "Biceps") | (Power Strike - "Biceps") | ||
| − | |2 | + | |align="center" |2 | 
| |Player gets +30% damage bonus for next physical attack only. | |Player gets +30% damage bonus for next physical attack only. | ||
| |- | |- | ||
| − | |[[File: | + | |[[File:Alpha_Cydstepp.png|center]] | 
| | | | | ||
| − | =====[[CYDSTEPP]]===== | + | |
| + | ===== [[Alpha:CYDSTEPP|CYDSTEPP]] ===== | ||
| (Protection from Death - "Sidestep") | (Protection from Death - "Sidestep") | ||
| − | |10 | + | |align="center" |10 | 
| |The player will be protected from the next fatal attack and will be reduced to 1 point of health instead of dying. | |The player will be protected from the next fatal attack and will be reduced to 1 point of health instead of dying. | ||
| − | * Unlocked by completing a normal game as a [[Warlord]] | + | * Unlocked by completing a normal game as a [[Alpha:Warlord|Warlord]] | 
| |- | |- | ||
| − | |[[File: | + | |[[File:Alpha_Endiswal.png|center]] | 
| | | | | ||
| − | =====[[ENDISWAL]]===== | + | ===== [[Alpha:ENDISWAL|ENDISWAL]] ===== | 
| (Passwall - "End this wall") | (Passwall - "End this wall") | ||
| − | |8 | + | |align="center" |8 | 
| |Destroys a section of wall. | |Destroys a section of wall. | ||
| |- | |- | ||
| − | |[[File: | + | |[[File:Alpha_Getindare.png|center]] | 
| | | | | ||
| − | =====GETINDARE===== | + | ===== [[Alpha:GETINDARE|GETINDARE]] ===== | 
| (First Strike - "Get in there") | (First Strike - "Get in there") | ||
| − | |3 | + | |align="center" |3 | 
| |Player gets first strike status for next physical attack only. | |Player gets first strike status for next physical attack only. | ||
| |- | |- | ||
| − | |[[File: | + | |[[File:Alpha_Halpmeh.png|center]] | 
| | | | | ||
| − | =====[[HALPMEH]]===== | + | |
| + | ===== [[Alpha:HALPMEH|HALPMEH]] ===== | ||
| (Heal - "Help me") | (Heal - "Help me") | ||
| − | |3 | + | |align="center" |3 | 
| |Restores 3 points of health per player level and cures poison status. | |Restores 3 points of health per player level and cures poison status. | ||
| − | * Unlocked by completing a normal game as a [[Paladin]] | + | * Unlocked by completing a normal game as a [[Alpha:Paladin|Paladin]] | 
| |- | |- | ||
| − | |[[File: | + | |[[File:Alpha_Imawal.png|center]] | 
| | | | | ||
| − | =====[[IMAWAL]]===== | + | ===== [[Alpha:IMAWAL|IMAWAL]] ===== | 
| (Flesh to Stone - "I'm a wall") | (Flesh to Stone - "I'm a wall") | ||
| − | |5 | + | |align="center" |5 | 
| |Transforms a monster into a section of wall.  Does not count as a kill for purposes of gaining experience, triggering rewards/punishments from gods, etc. | |Transforms a monster into a section of wall.  Does not count as a kill for purposes of gaining experience, triggering rewards/punishments from gods, etc. | ||
| |- | |- | ||
| − | |[[File: | + | |[[File:Alpha_Lemmisi.png|center]] | 
| | | | | ||
| − | =====[[LEMMISI]]===== | + | ===== [[Alpha:LEMMISI|LEMMISI]] ===== | 
| (Clairvoyance - "Let me see") | (Clairvoyance - "Let me see") | ||
| − | |3 | + | |align="center" |3 | 
| |Fully reveals 3 random unexplored tiles.  As a result, you'll usually regain as much or more mana than you spent casting it. Still uses mana even if there are no unrevealed tiles. | |Fully reveals 3 random unexplored tiles.  As a result, you'll usually regain as much or more mana than you spent casting it. Still uses mana even if there are no unrevealed tiles. | ||
| |- | |- | ||
| − | |[[File: | + | |[[File:Alpha_Pisorf.png|center]] | 
| | | | | ||
| − | =====PISORF===== | + | ===== [[Alpha:PISORF|PISORF]] ===== | 
| (Teleport Monster - "Piss off") | (Teleport Monster - "Piss off") | ||
| − | |10 | + | |align="center" |10 | 
| |Teleports a monster to a random empty tile. | |Teleports a monster to a random empty tile. | ||
| |- | |- | ||
| − | |[[File: | + | |[[File:Alpha_Weytwut.png|center]] | 
| | | | | ||
| − | =====WEYTWUT===== | + | |
| + | ===== [[Alpha:WEYTWUT|WEYTWUT]] ===== | ||
| (Teleport Self - "Wait what?") | (Teleport Self - "Wait what?") | ||
| − | |6 | + | |align="center" |6 | 
| |Teleports the player to a random empty tile. | |Teleports the player to a random empty tile. | ||
| |- | |- | ||
| − | |[[File: | + | |[[File:Alpha_Wonafyt.png|center]] | 
| | | | | ||
| − | =====WONAFYT===== | + | |
| + | ===== [[Alpha:WONAFYT|WONAFYT]] ===== | ||
| (Summon Monster - "Wanna fight") | (Summon Monster - "Wanna fight") | ||
| − | |6 | + | |align="center" |6 | 
| |Teleports a random monster of the player's level to a random empty tile next to the player.  Fails if no such monster or tile exists. | |Teleports a random monster of the player's level to a random empty tile next to the player.  Fails if no such monster or tile exists. | ||
| |} | |} | ||
| + | |||
| + | {{DDNav}} | ||
Latest revision as of 00:20, 29 January 2015
Glyphs are spells located throughout a dungeon that must first be picked up before they can be used. The explorer can only carry 3 glyphs by default unless their class has a bonus (for instance the Wizard has 4 glyph slots). Glyphs can be converted into Attack Power, Health, Potions, etc by dropping them into the appropriate Conversion button , the result of the conversion is based on their race.
Contents
Summary
A glyph's name hints at the spell effect it performs. Some glyphs cost more mana than others to cast and not all are available from the start.
| Image | Glyph | Cost (Mana) | Effect | 
|---|---|---|---|
| APHEELSIK(Poison - "I feel sick") | 5 | Inflicts the poison status on a monster, preventing it from regenerating health as you explore.  Will wear off when you attack anything. Undead are immune. 
 | |
| BLUDTUPOWA(Blood Magic - "Blood to power") | 0 | Enable to revoke health regeneration and boost mana regeneration by 1tile. 
 | |
| BURNDAYRAZ(Fireball - "Burn their ass") | 6 | Hits a monster with a fireball, causing 4 points of damage per player level. | |
| BYSSEPS(Power Strike - "Biceps") | 2 | Player gets +30% damage bonus for next physical attack only. | |
| CYDSTEPP(Protection from Death - "Sidestep") | 10 | The player will be protected from the next fatal attack and will be reduced to 1 point of health instead of dying. 
 | |
| ENDISWAL(Passwall - "End this wall") | 8 | Destroys a section of wall. | |
| GETINDARE(First Strike - "Get in there") | 3 | Player gets first strike status for next physical attack only. | |
| HALPMEH(Heal - "Help me") | 3 | Restores 3 points of health per player level and cures poison status. 
 | |
| IMAWAL(Flesh to Stone - "I'm a wall") | 5 | Transforms a monster into a section of wall. Does not count as a kill for purposes of gaining experience, triggering rewards/punishments from gods, etc. | |
| LEMMISI(Clairvoyance - "Let me see") | 3 | Fully reveals 3 random unexplored tiles. As a result, you'll usually regain as much or more mana than you spent casting it. Still uses mana even if there are no unrevealed tiles. | |
| PISORF(Teleport Monster - "Piss off") | 10 | Teleports a monster to a random empty tile. | |
| WEYTWUT(Teleport Self - "Wait what?") | 6 | Teleports the player to a random empty tile. | |
| WONAFYT(Summon Monster - "Wanna fight") | 6 | Teleports a random monster of the player's level to a random empty tile next to the player. Fails if no such monster or tile exists. | 
| Desktop Dungeons Alpha | |||||
|---|---|---|---|---|---|
| General Concepts: | New Players Guide · Strategy · Advanced Strategy · Races · Glyphs · Mana · Leveling · Items · Scoring | ||||
| Classes: | Tier 1: Fighter · Thief · Priest · Wizard | Tier 2: Berserker · Rogue · Monk · Sorcerer | Tier 3: Warlord · Assassin · Paladin · Bloodmage | Special: Transmuter · Crusader · Tinker · Gorgon · Half-dragon · Vampire · Changeling | |
| Gods: | Binlor Ironshield · Dracul · The Earthmother · Glowing Guardian · Jehora Jeheyu · Mystera Annur · The Pactmaker · Taurog · Tikki Tooki | ||||
| Monsters: | Animated Armour · Bandit · Dragonspawn · Goat · Goblin · Golem · Goo blob · Gorgon · Imp · Meat man · Naga · Serpent · Vampire · Warlock · Wraith · Zombie | ||||
| Dungeons: | Normal · Snake Pit · Library · Crypt · Factory · Ranked · Gauntlet · Lothlorien (Campaign) · The Boss Hive | ||||
| Glyphs: | APHEELSIK · BLUDTUPOWA · BURNDAYRAZ · BYSSEPS · CYDSTEPP · ENDISWAL · GETINDARE · HALPMEH · IMAWAL · LEMMISI · PISORF · WEYTWUT · WONAFYT | ||||













