EE:Classes
This feature is part of the Extreme Edition fan-made expansion. |
As of the Rebalance 1.1 build, there are eight new classes to try out in the Extreme Edition.
Contents
Tier 4 Classes
Swashbuckler
Main article: Swashbuckler
Traits | Suggested Races | How to Unlock |
---|---|---|
PARRY: Start with GETINDARE, gain slow strike when not first striking. REPOSITION: Gain 10% temporary dodge chance when casting a glyph and restore 20% mana when dodging. COUP DE GRACE: Gain 50% temporary dodge on same or higher level kill, can only dodge at 100%. |
Elf, Human, Orc, Gnome | Upgrade Guild to level 4. |
Spy
Main article: Spy
Traits | Suggested Races | How to Unlock |
---|---|---|
INFILTRATION: Scout a perimeter around newly revealed obstacles, can teleport to scouted, unoccupied, non-stair spaces. GADGETS: Boosters are scouted and provide additional bonuses until next level. INTEL: Wasteful exploration gives a temporary damage boost, full information scouting. |
Human, Orc, Gnome, Halfling | Upgrade Thief Den to level 4. |
Heretic
Main article: Heretic
Traits | Suggested Races | How to Unlock |
---|---|---|
INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments OBSCENE MISSION: Scout all altars, cannot convert or desecrate, auto-desecrate worshipped altar on level up and reduce piety to 0 |
Human, Orc, Gnome, Halfling, Goblin | Upgrade Church to level 4. |
Magician
Main article: Magician
Traits | Suggested Races | How to Unlock |
---|---|---|
TELEPORTATION: Starts with WEYTWUT glyph. SMOKE AND MIRRORS: Glyph conversion slows adjacent monsters and removes any debuffing traits FLASH: Heavy Fireballs against slowed monsters; +20% melee damage against slowed monsters |
Elf, Gnome, Orc | Upgrade Mage Tower to level 4. |
Special and Monster Classes
Bard
Main article: Bard
Traits | Suggested Races | How to Unlock |
---|---|---|
REFRESHING MELODY: Starts with the WONAFYT glyph, WONAFYT causes the next 4 tiles to regenerate twice as much health. DISSONANCE: XP-valuable kills reduce the max health of same-floor enemies by 3 times the slain enemy's level. SHOW GOES ON: Restore 1 mana for every 4 health per level lost during combat. |
Human, Orc, Halfling | Subdungeon with two islands, with a monster and a bard on the opposite island. Requires WEYTWUT and WONAFYT glyphs to get to the island and have the monster in there as well. Then talk to the Bard three times. |
Abomination
Main article: Abomination
Traits | Suggested Races | How to Unlock |
---|---|---|
EARTHEN MAGIC: Starts with IMAWAL, IMAWAL creates plants, casting on empty spaces or targets grants temporary buffs. SEETHING BLOOD: +1% damage per health overhealed, overheal on level up, casting a glyph at or above max health gives 10% overheal. UNSTABLE MUTATION: +40% experience per level, +60% potion effect at the cost of 40% of the opposite bar. |
Dwarf, Orc, Goblin | Shadow Bog subdungeon; requires defeating a plant with huge riposte, 99% lifesteal, magic immune, and base 25 damage after being blocked off from the rest of the dungeon. Talk to the abomination afterwards to finalize the unlock. |
Troll
Main article: Troll
Traits | Conversion Bonus | How to Unlock |
---|---|---|
TROLL BRAIN: On death protection break, shroud 3 nearby tiles. TROLL FEAR: Gain death protection on every 6th tile you explore, all monsters have +10% knockback TROLL BODY: Resists capped at 35%, -30% attack bonus |
Trolls gain +1 health regen every 60 CP. | Fee-Fi-Fo-Fum Pt. 3 |
Djinn
Main article: Djinn
Traits | Conversion Bonus | How to Unlock |
---|---|---|
ASCENDED MIND: Max mana starts at 6 and resets on level up, glyph default to 0 cost and increase in cost by 1 on cast. COMMAND ESSENCE: -1 base damage per level, +20% extra damage for each unique glyph cast until attack, gain 25 CP on equal or higher level kills ARCANE SIPHONING: Converting a glyph with CP instead drains its CP and returns it, start near a few glyphs. |
Djinn reset their glyph costs to 0 every 100 CP. | Three Wishes Pt. 3 |