EE:Classes

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As of the Rebalance 1.1 build, there are eight new classes to try out in the Extreme Edition.

Tier 4 Classes

Swashbuckler

Human Swashbuckler.png Main article: Swashbuckler

Traits Suggested Races How to Unlock

PARRY: Start with GETINDARE, gain slow strike when not first striking.

REPOSITION: Gain 10% temporary dodge chance when casting a glyph and restore 20% mana when dodging.

COUP DE GRACE: Gain 50% temporary dodge on same or higher level kill, can only dodge at 100%.

Race: Elf Elf, Race: Human Human, Race: Orc Orc, Race: Gnome Gnome Upgrade Guild to level 4.

Spy

Human Spy.png Main article: Spy

Traits Suggested Races How to Unlock

INFILTRATION: Scout a perimeter around newly revealed obstacles, can teleport to scouted, unoccupied, non-stair spaces.

GADGETS: Boosters are scouted and provide additional bonuses until next level.

INTEL: Wasteful exploration gives a temporary damage boost, full information scouting.

Race: Human Human, Race: Orc Orc, Race: Gnome Gnome, Race: Halfling Halfling Upgrade Thief Den to level 4.

Heretic

Human Heretic.png Main article: Heretic

Traits Suggested Races How to Unlock

INDULGENT: Indulgences are never spent; gain health, base damage, and mana based on indulgences

BLASPHEMOUS: Gain 3 CP/piety lost when angering a god, immune to punishments

OBSCENE MISSION: Scout all altars, cannot convert or desecrate, auto-desecrate worshipped altar on level up and reduce piety to 0

Race: Human Human, Race: Orc Orc, Race: Gnome Gnome, Race: Halfling Halfling, Race: Goblin Goblin Upgrade Church to level 4.

Magician

Human Magician.png Main article: Magician

Traits Suggested Races How to Unlock

TELEPORTATION: Starts with WEYTWUT glyph.

SMOKE AND MIRRORS: Glyph conversion slows adjacent monsters and removes any debuffing traits

FLASH: Heavy Fireballs against slowed monsters; +20% melee damage against slowed monsters

Race: Elf Elf, Race: Gnome Gnome, Race: Orc Orc Upgrade Mage Tower to level 4.

Special and Monster Classes

Bard

Main article: Bard Human Bard.png

Traits Suggested Races How to Unlock

REFRESHING MELODY: Starts with the WONAFYT glyph, WONAFYT causes the next 4 tiles to regenerate twice as much health.

DISSONANCE: XP-valuable kills reduce the max health of same-floor enemies by 3 times the slain enemy's level.

SHOW GOES ON: Restore 1 mana for every 4 health per level lost during combat.

Race: Human Human, Race: Orc Orc, Race: Halfling Halfling Subdungeon with two islands, with a monster and a bard on the opposite island. Requires WEYTWUT and WONAFYT glyphs to get to the island and have the monster in there as well. Then talk to the Bard three times.

Abomination

Main article: Abomination

Traits Suggested Races How to Unlock

EARTHEN MAGIC: Starts with IMAWAL, IMAWAL creates plants, casting on empty spaces or targets grants temporary buffs.

SEETHING BLOOD: +1% damage per health overhealed, overheal on level up, casting a glyph at or above max health gives 10% overheal.

UNSTABLE MUTATION: +40% experience per level, +60% potion effect at the cost of 40% of the opposite bar.

Race: Dwarf Dwarf, Race: Orc Orc, Race: Goblin Goblin Shadow Bog subdungeon; requires defeating a plant with huge riposte, 99% lifesteal, magic immune, and base 25 damage after being blocked off from the rest of the dungeon. Talk to the abomination afterwards to finalize the unlock.

Troll

Main article: Troll

Traits Conversion Bonus How to Unlock

TROLL BRAIN: On death protection break, shroud 3 nearby tiles.

TROLL FEAR: Gain death protection on every 6th tile you explore, all monsters have +10% knockback

TROLL BODY: Resists capped at 35%, -30% attack bonus

Trolls gain +1 health regen every 60 CP. Fee-Fi-Fo-Fum Pt. 3

Djinn

Main article: Djinn

Traits Conversion Bonus How to Unlock

ASCENDED MIND: Max mana starts at 6 and resets on level up, glyph default to 0 cost and increase in cost by 1 on cast.

COMMAND ESSENCE: -1 base damage per level, +20% extra damage for each unique glyph cast until attack, gain 25 CP on equal or higher level kills

ARCANE SIPHONING: Converting a glyph with CP instead drains its CP and returns it, start near a few glyphs.

Djinn reset their glyph costs to 0 every 100 CP. Three Wishes Pt. 3