Guild is a building that houses the warriors of Desktop Dungeons. Initially only the Fighter class is available (at a cost of 150 , provided during the tutorial). Further upgrades later unlock the Berserker and Warlord classes as well as item preparation unlocks.
Level 0 - Your first building upgrade!
It all has to begin somewhere...
Level 1 - Adventure Clubhouse
Here stands the humble Club of Adventurers, where wannabe heroes and contract seekers hold monthly meetings to discuss hack-and-slashery.
Class: Fighter unlocked
Level 2 - Mead Hall
This noisy base of operations is drenched in the smell of ale, sweat and victory. Victory, of course, smelling much like ale and sweat.
Class: Berserker unlocked
Locker: Provides 3 slots where items can be stored and used in later dungeons (at a cost)
Monster: Unlocks the Wraith monster and adds it to your base monster pool.
Level 3 - Heroic Headquarters
Here stands the hallowed gathering hall of the realm's finest adventurers, where grizzled veterans recount their deeds and fledgling mercenaries become Kingdom heroes or dungeon fodder.
Class: Warlord unlocked
Locker: Provides 3 additional slots where items can be stored for a total of 6
Monster: Unlocks the Goo Blob monster and adds it to your base monster pool.
Like other class buildings the Guild provides unique class challenges (bronze, silver, and gold) for each class.
|Bleat It||None||Gorgons have broken into the Kingdom's petting zoo, sparing madness and petrification. Fight your way through the enraged goats and put an end to the gorgon leader.||150|
|Toe-to-Toe||Blacksmith||A particularly troublesome djinn thinks it's being smart by harassing our northern caravans with illusion magic and wild beasts. Mere guards cannot hope to defend against this: the matter needs someone made of sterner stuff.||Platemail|
|The Arena||Blacksmith, Witch, Alchemist||Okay Fighter, it's time to do what you do best! Can you survive the trials of the Quaking Arena and emerge as champion?||Return Slot*|
|RAWR!||None||AAARGH? RWARR! RASHURFASUR RWARANKASDG!||250|
|Again! Again!||Blacksmith||RWARWRUURGAR! (*mouth-froth*)||Whurrgarbl|
|MOAR!||None||RARARKGH! BLAAURUGH! RWARAR!||Return Slot*|
|Terror Begins||None||A great and terrible goat lord has harassed the Kingdom's borders for too long. Only a hero capable of defying death itself can stand up to him and rid us of this bearded terror!||350|
|Terror Grows||Thief Den, Mage Tower||Your sleeping has become fitful, and your dreams torment you. Your battle against the terrible Bleaty did not end in his lair - your bite wound periodically re-opens, and whatever it does you feel compelled to go adventuring in the south. You have no idea why.||Trisword|
|Terror's End||None||The ancient stone labyrinths to the north call you. There is something final about them, you can feel it. Whether this means an end to the nightmares or an end to you is uncertain.||Return Slot*|
- You must beat all 3 golds for the Return Slot.