There are many different monster types you will encounter throughout Desktop Dungeons. Each have different stats and traits, and thus present a specific challenge to the player.
List of Monsters
Common monsters found in just about any dungeon.
|Bandit||70%||100%||Cursed||Any||Mossy Isle Casino|
|Dragon Spawn||100%||125%||Magical attack||Any||Upgrade Church to Lvl 3|
|Goat||100%||90%||Magic resist 25%||Any||Upgrade Mage Tower to Lvl 2|
|Golem||100%||100%||Magic resist 50%||Any||Upgrade Mage Tower to Lvl 3|
|Goo Blob||100%||100%||Physical resist 50%||Any||Heroic Headquarters|
|Gorgon||100%||90%||First Strike, Death-gaze 50%||Any||Legitimate Pawn Shoppe|
|Serpent||100%||100%||Poisonous||Any||Upgrade Church to Lvl 2|
|Wraith||100%||75%||Undead, Mana Burn, Magical attack, Physical resist 30%||Any||Mead Hall|
Stronger monsters found as you venture further outside the kingdom. This list does not include any variety of Plant.
Monster stats, level, type and dungeon difficulty
Basically the monster have a range of abilities and stats, and each type present a unique difficulty to the player. Also, the higher their level, the stronger they are.
Base stats and level
For every monster, two formulas to determine the base stats depending on the level. Then, depending on the monster type, modifiers are applied :
- for base hp, you use (n(n+6)-1), where n is the monsters level,
- for base attack, you use (n*(n+5))/2, where n is the monsters level.
The monsters base stat depending on the level are shown below :
|Level||Base Attack||Base Health|
Monster type modifiers and traits
After these base stats have been calculated, modifiers and traits are applied. So each monster type present a unique difficulty to the player :
- Each monster type has an attack and hp modifiers, which indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 70% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.
- They also receive traits, which give them special abilities (such as Curse Bearer for the bandit, which will add one layer of Cursed to the player every time he gets hit by the Bandit, or when he kills it)
However, note that bosses don't follow the same progression as other monsters : they usually are stronger (better stats, and different traits) than what would a regular level 10 monster have.
Monster stats and dungeon level
|Den of Danger||100%||-|
|Shifting Passages||130%||Curse Shade boss is based on 100%|
|The Slime Pit||120%||-|
|Halls of Steel||120%||-|
|Demonic Library||140%||Arena: 100%|
|Dragon Isles||140%||Corridor: 100%|
|Naga City||150%||Arena: 120%|
|Namtar's Lair||150%||Underworld: 100%|
|Towers of Gaan-Telet||100%||Each tower has cumulative +10% difficulty, 100% on final floor|
|Vicious Gaan-telet||100%||Each tower has cumulative +10% difficulty, 100% on final floor|
The indicated percentages get applied to increase both the Attack and Health of all monsters present on the map. If you prepare the Vicious Token, then the above percentages get ignored, and instead each monster has 160% Attack / 200% Health. (This also means that on towers 7-9 of Vicious Gaan Telet, monsters will have lower Attack if you prepared the Vicious Token, than if you did not.)
Distribution and level
Not counting bosses and special uniques, each dungeon contains 38 monsters, with the following level distribution