Traits

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Resistances

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Magic resist

All attacks of magical nature (this also includes Glyph: APHEELSIK APHEELSIK) toward the target are reduced by the stated amount (rounded down).

Non-damaging spells (Glyph: IMAWAL IMAWAL,Glyph: WEYTWUT WEYTWUT,Glyph: WONAFYT WONAFYT) have a percentage chance to fail equal to the target's magic resistance. Glyph: PISORF PISORF will always work unless they have 100% magic resistance.
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Physical resist

All attacks of physical nature toward the target are reduced by the stated amount (rounded down).

Player Buffs

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Alchemist's Pact

-4 Piety and +3 XP per health/mana potion. Gained by worshiping God: The Pactmaker The Pactmaker.

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Blood Curse

Level number increased by 1. Gained by worshiping God: Dracul Dracul.

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Body Pact

-4 Piety and +1% physical and magical resistance per enemy attack (once per enemy). Gained by worshiping God: The Pactmaker The Pactmaker.

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Burning Strike

Attacks add one level of Trait: Burning Burning to the target. Does 1 magical damage per stack. Gained from Item: Whurrgarbl Whurrgarbl.

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Chaos Form

Accepted Avatar of God: Jehora Jeheyu Jehora Jeheyu.

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Consecrated Strike

Temporary Magic Attack. Gained from taking God boon: Cleansing Cleansing.

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Corrosive

Corrosive Attack (target permanently takes extra damage). Gained from the Item: Martyr Wraps Martyr Wraps, the Item: Sticky Stick Sticky Stick, or from being a Class: Rat Monarch Rat Monarch.

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Crushing Blow

The next strike lowers the target enemy's health to 75% unless it would do more damage otherwise. Gained by drinking Item: Can of Whupaz Can of Whupaz.

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Curse Immune

Immune to curses. The Class: Crusader Crusader has this trait.

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Damage Reduction

Incoming damage is reduced by the Trait: Damage Reduction Damage Reduction amount. Note that damage reduction is applied before resistances. Gained from Item: Shield Shield, Item: Platemail Platemail, God boon: Taurog's Shield Taurog's Shield (grants Item: Wereward Wereward), and God boon: Vine Form Vine Form.

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Death Gaze Immune

Death Gazes have no effect. Gained from being a Class: Gorgon Gorgon. Also gained from the Item: Midas Mantle Midas Mantle in Rogue Silver ChallengeRogue Silver Challenge Wrath of Midas.

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Death Protection

Next time you would die, you will instead survive with 1 HP left. The next hit prediction box will state "Barely Alive" instead of "Death" when Death Protection is about to be consumed. If the hit will kill the monster it will predict "Barely Win" instead of "Barely Alive."

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Dodge

When you take damage, there is a chance equal to your Dodge % that the next damage you take can be dodged, preventing you from taking damage.

All temporary sources of Dodge provide Dodge prediction, where the next hit prediction box will state "Dodge!" when the next attack received will be dodged.
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Experience Boost

Your next monster kill will grant 50% more XP, rounded down. This is consumed even by killing a Trait: No Experience No Experience enemy, granting 0 bonus XP. Any bonus experience earned from killing higher-level monsters is also multiplied, but not for Trait: Slowed Slowed bonus.

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First strike

First strike changes the usual strike order: If your next attack will kill an higher level opponent, first strike will allow to you to kill him without letting him damage you. This only works for the final blow, and if the opponent doesn't have Trait: First strike First strike as well. The Class: Rogue Rogue starts with this trait.

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Heavy Fireball

Fireballs do +4 damage per level and apply immediately the maximum of Trait: Burning Burning stacks. Monsters retaliate with 50% attack when damaged with fireballs. Gained from the Item: Avatar's Codex Avatar's Codex.

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Humility

Level lowered by one. Gained from worshiping the God: Glowing Guardian Glowing Guardian.

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Indulgence

Avoid next x Piety penalty. Gained by desecrating altars.

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Knockback

Attacks by a knockback entity will cause the target to be knocked back the opposite direction, and will cause specific effects based on the tile behind it:

  • A wall: the wall is destroyed, the target takes its place, and it is dealt Knockback% of your base damage as typeless damage.
  • A monster: both entities are dealt 80% of Knockback% of your base damage as typeless damage.
  • Empty: the target is moved to the empty tile
  • Indestructible tile or map edge: no effect
Knockback damage is applied after normal damage: if you are relying on the knockback damage to finish off the monster, first strike won't be of any use and your opponent will have time to hit you.
Also, note that the knockback damage is applied after the cowardly effect. Thus when fighting a monster with this trait:
  • if you throw it into a wall, it will take knockback damage
  • if you throw it into a monster, it will escape before taking knockback damage
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Learning

Grants 1 extra XP upon killing an enemy, doesn't work on Trait: No Experience No Experience enemies, not to be confused with Trait: Experience Boost Experience Boost. Can be stacked. The Class: Fighter Fighter starts with this trait. This can also be gained via God boon: Tikki's Edge Tikki's Edge or a Subdungeon.

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Lekon Devout

Killing goats grants 2 Piety. Gained in a Subdungeon.

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Life Steal

Attacking a monster heals you equal to (Life steal x your level). Attacking a lower level monster heals double the amount. The health gained from Life Steal can heal you beyond your maximum HP.

The health is recovered directly after your hit. This means striking first can give you a chance at hitting an enemy for which your current health would be too low otherwise.

Gained from the Item: Vampiric Blade Vampiric Blade, Item: Draining Blade Draining Blade, God boon: Blood Hunger Blood Hunger, or from being a Class: Vampire Vampire.

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Magical Attack (Player)

Deals magic damage. The Class: Half-Dragon Half-Dragon starts with this trait.

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Mana Burn Immune

Immune to mana burn. Gained from the Item: Soul Orb Soul Orb, or from being a Class: Crusader Crusader or Class: Vampire Vampire.

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Might

Temporarily boosts your next physical attack by 30% and reduces Trait: Physical resist Physical resist and Trait: Magic resist Magic resist of the enemy by 3%. Gained from Glyph: BYSSEPS BYSSEPS, the God boon: Scholar's Pact Scholar's Pact, God boon: Stone Form Stone Form, and the Class: Warlord Warlord's Trait: Courageous Courageous.

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Mystic Balance

Averages glyph costs towards 5. Gained by worshiping God: Mystera Annur Mystera Annur.

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Petition

No random punishments. Gained by worshiping God: Jehora Jeheyu Jehora Jeheyu.

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Pierce Physical

Regular attack pierces 35% physical resistance. Gained from the Item: Really Big Sword Really Big Sword.

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Poison Immune

Immune to poison. Gained from the Item: Viper Ward Viper Ward, or from being a Class: Crusader Crusader or Class: Vampire Vampire.

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Poisonous

Applies the Trait: Poisoned Poisoned debuff on the target. Gained from the Item: Venom Dagger Venom Dagger, God boon: Poison Poison, and being a Class: Gorgon Gorgon.

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Prestige

The number level ups after level 10.

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Reflexes

Guaranteed retaliation against next monster strike. Gained from drinking a Item: Reflex Potion Reflex Potion.

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Refreshment

Restore mana on glyph convert (Mystera: 50%, other god: 25%). Gained by worshiping God: Mystera Annur Mystera Annur.

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Sanguine

Can drink a blood pool to heal a percentage of your max health equal to the level of Sanguine.

If there is more than one pool on one tile (you killed more than one monster there), their effect stack. However, you will have to remember where these multiple pools are, as there is no obvious sign to recognize them.

Gained from a Subdungeon, God boon: Blood Tithe Blood Tithe, or from being a Class: Bloodmage Bloodmage or a Class: Vampire Vampire.

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Schadenfreude

The next enemy attack will regenerate mana equal to its damage. Gained by drinking a Item: Schadenfreude Potion Schadenfreude Potion.

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Scholar's Pact

-10 Piety, overheal and Trait: Might Might per levelup. Gained by worshiping God: The Pactmaker The Pactmaker.

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Spirit Pact

-5 Piety and +15 Conversion Points per item converted. Gained by worshiping God: The Pactmaker The Pactmaker.

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Spirit Strength

Adds base damage until next attack. Gained by reaching the conversion threshold with the Class: Transmuter Transmuter

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Stone form

Adds Trait: Might Might, whenever a wall is destroyed. Gained by worshiping God: Binlor Ironshield Binlor Ironshield.

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Stone skin

Temporary Trait: Physical resist Physical resist. Grants 20% Trait: Physical resist Physical resist per charge. Removed when taking damage from a monster (including Magical attacks).

Physical resist from Trait: Stone skin Stone skin still abides by maximum resistance, so you cannot raise physical resistance above the maximum.

Gained from Glyph: ENDISWAL ENDISWAL, the Item: Witchalok Pendant Witchalok Pendant, or God boon: Stone Skin Stone Skin.

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Warrior's Pact

-3 Piety and +1 max health per kill. Gained by worshiping God: The Pactmaker The Pactmaker.

Player Debuffs

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Consensus

Lose 50 max Piety. Gained by worshiping God: The Pactmaker The Pactmaker.

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Corrosion

Corroded targets take extra damage equal to the number of Corrosion stacks when damaged.

Removal: Item: Burn Salve Burn Salve (all stacks), God boon: Cleansing Cleansing (1 stack), God: Jehora Jeheyu Jehora Jeheyu's Chaos Avatar (all stacks)
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Cursed

While cursed, all sources of damage reduction and resistances you have are nullified.

Removal: Killing a non-Trait: Curse Bearer Curse Bearer monster (1 stack), using Glyph: IMAWAL IMAWAL on a XP-valuable monster (can also be a cursed one) (1 stack), God boon: Greenblood Greenblood (1 stack), God boon: Enlightenment Enlightenment (all stacks)
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Exhausted

Mana won't regenerate until full health is restored. The Class: Vampire Vampire gains this trait when below 100% health.

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Mana Burned

When mana burned, you do not regenerate mana from exploration and your mana is immediately set to 0.

Removal: Leveling up, drinking a Item: Mana Potion Mana Potion or Item: Burn Salve Burn Salve, God boon: Cleansing Cleansing, or equipping the Item: Soul Orb Soul Orb.
Note: some effects, such as the Glyph: BLUDTUPOWA BLUDTUPOWA glyph, can still restore your mana while mana-burned. These will not cure the affliction, however.
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Poisoned

The poisoned target (monster/player) does not regenerate HP from player exploration.

Removal: Leveling up, drinking a Item: Health Potion Health Potion or Item: Fortitude Tonic Fortitude Tonic, God boon: Cleansing Cleansing, casting Glyph: HALPMEH HALPMEH, or equipping the Item: Viper Ward Viper Ward.
Poison on monsters expires after the specified amount of tiles have been revealed.
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Slow Strike

Will strike last in a combat round. For more details see Strike Order. Gained from the Item: Platemail Platemail and the Item: Really Big Sword Really Big Sword.

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Weakened

Your base damage is reduced by an amount equal to the number of stacks of Weakened.

Removal: Item: Fortitude Tonic Fortitude Tonic (all stacks), God boon: Cleansing Cleansing (1 stack), God: Jehora Jeheyu Jehora Jeheyu's Chaos Avatar (all stacks)

Applicable Monster Debuffs

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Burning

One stack of Burning is applied to a monster when the attack source has the Trait: Burning Burning trait. (from Glyph: BURNDAYRAZ BURNDAYRAZ or Item: Whurrgarbl Whurrgarbl). Only one enemy can be Burning at any given time.

Attacking another monster or applying an attack to the Burned monster from a non-Burning attack removes the trait, dealing Magical damage equal to the number of Burning stacks on expiration; hitting a monster with this trait using an attack which inflicts Burning will deal bonus damage equal to the number of pre-existing Burning stacks on it, then the new stacks are applied.
Maximum charges of Burning equal x2 of your current level.
When exploring tiles, a monster with this trait will regenerate HP as though it were 1 level lower than it actually is, regardless of how many stacks it has.
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Slowed

The target has a slow attack speed, meaning that it will usually attack last in combat (and thus not injure the player for the final blow). See more details in strike order.

Being Slowed also disables the following monster traits: Trait: Blinks Blinks, Trait: Cowardly Cowardly, Trait: First strike First strike, Trait: Retaliate: Fireball Retaliate: Fireball. Killing a Slowed monster grants a bonus of 1 XP. If a monster has been Slowed, the effect will usually wear off as soon as the monster takes damage (including from Glyph: BURNDAYRAZ BURNDAYRAZ or Glyph: PISORF PISORF).

You can slow enemies with the Glyph: WONAFYT WONAFYT and Glyph: WEYTWUT WEYTWUT glyphs, the Item: Titan Guitar Titan Guitar item, or the God boon: Entanglement Entanglement boon.

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Wicked Sick

The monster got leveled up by playing the Item: Wicked Guitar Wicked Guitar.

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Zotted

The monster has its max hp halved by using the Item: Orb of Zot Orb of Zot.

Monster traits

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Berserks

When monster's health is below the Berserk %, its attacks deal 50% more damage. Monster: Berserker Berserker, Monster: Doom Armour Doom Armour, Monster: Minotaur Minotaur have this trait.

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Blinks

When attacked, the monster will teleport to a random location on the map.

More precisely, if a blinking enemy is next to the player when a round of damage is finished being taken, it'll blink.

Also, note that a slowed monster will not blink.

For example:
  • Hitting or casting a fire ball to a blinking monster will make it blink.
  • Hitting or casting a fire ball to a SLOWED blinking monster will NOT make it blink.
  • Pisorfing a blinking monster into another monster will make it blink. It won't take knockback damages.
  • Pisorfing a blinking monster into a wall or empty air, will NOT make it blink.
  • Pisorfing a regular monster into a blinking monster will NOT make it blink.

Monster: Imp Imp, Monster: Shade Shade, and Monster: Burn Viper Burn Viper have this trait.

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Bloodless

This monster does not leave behind a blood pool after being slain, and does not allow life steal. Most Trait: Undead Undead enemies and Monster: Plant Plants have this trait.

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Cowardly

When attacked, the monster will flee the opposite direction of you if possible. Monster: Cultist Cultist, Monster: Desert Troll Desert Troll, Monster: Forest Troll Forest Troll, Monster: Frozen Troll Frozen Troll, Monster: Rock Troll Rock Troll, and Monster: Tokoloshe Tokoloshe have this trait.

To determine whether a monster will flee or not, it will use the same rule as blinking.

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Curse Bearer

Every time you kill or take damage from a Curse Bearer monster, you will gain a stack of Trait: Cursed Cursed. Monster: Bandit Bandit, Monster: Steel Golem Steel Golem, and Monster: Slime Blob Slime Blob have this trait.

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Corrosive

The monster's attack applies a stack of Corrosion. When killed, it leaves a pool of acid which applies Corrosion when stepped on instead of a blood pool. Monster: Acid Blob Acid Blob and Monster: Rusalka Rusalka have this trait.

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Death Protection

If a monster with Death Protection were to die, the next hit reduces it to 1 HP and a stack of Death Protection removed. Monsters with multiple stacks of Death Protection will deal reduced damage as Death Protections are removed. Monster: Druid Druid has one stack of death protection, and Monster: Animated Armour Animated Armour, Monster: Doom Armour Doom Armour, and Monster: Dancing Blade Dancing Blade have one stack per level.

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Death-gaze

Death-gaze is always accompanied by a percent value, if you get hit by a monster who has death gaze while your life is below the stated percent, you'll die by being turned to stone, the Next Hit prediction box will state "Petrified" when this is going to occur. The Monster: Gorgon Gorgon and the Monster: Succubus Succubus have 50% Death-gaze. The Monster: Heretic Heretic has 100% Death-gaze.

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Fast regen

The monster regenerates health twice as fast. Trait: Poisoned Poisoned is depleted twice as quickly. Monster: Desert Troll Desert Troll, Monster: Forest Troll Forest Troll, Monster: Rock Troll Rock Troll, and Monster: Ratling Ratling have this trait.

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Knockback

When attacked, you are knocked back to the opposite direction of the monster. If you collide to a wall or monster, you will take additional damage equal to the Knockback %. Knockback damage cannot kill you. Monster: Minotaur Minotaur, Monster: Rock Troll Rock Troll, and Monster: Goblin Miner Goblin Miner have 50% knockback.

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Life steal

If you reveal a monster from exploration, your Hitpoints will be reduced to (100% - the Life steal percentage) and the monster will heal (beyond its max HP) the amount of damage it did. Monster: Vampire Vampire and Monster: Shade Shade have 40% Life steal.

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Magical attack

The attacks of the monster are considered Magical in nature, instead of Physical. Magical enemies include Monster: Dragon Spawn Dragon Spawn, Monster: Warlock Warlock, Monster: Wraith Wraith, Monster: Acid Blob Acid Blob, Monster: Animated Armour Animated Armour, Monster: Djinn Djinn, Monster: Druid Druid, Monster: Frozen Troll Frozen Troll, Monster: Slime Blob Slime Blob, Monster: Heretic Heretic, and Monster: Mystery Meat Mystery Meat.

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Mana Burn

The monster's attack applies the Trait: Mana Burned Mana Burned debuff. Monster: Wraith Wraith, Monster: Burn Viper Burn Viper, Monster: Thrall Thrall, and Monster: Goblin Miner Goblin Miner have this trait.

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No Experience

Killing the monster yields no experience.

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Poisonous

The monster's attack applies the Trait: Poisoned Poisoned debuff. Monster: Serpent Serpent, Monster: Cave Snake Cave Snake, Monster: Thrall Thrall, and Monster: Bilious Corpse Bilious Corpse have this trait.

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Retaliate: Fireball

When this monster is attacked with a Glyph: BURNDAYRAZ BURNDAYRAZ he will attack the caster. This retaliation deals half normal damage. Slowed monsters lose the ability to retaliate for one attack. Fireball always strikes first, and you will not suffer retaliation if you successfully kill the monster with the spell.

Note that monsters with a trait that is applied on hit (like Trait: Poisonous Poisonous or Weakening Blow) will also be applied when retaliating.

Monster: Djinn Djinn, Monster: Gelatinous Thing Gelatinous Thing, Monster: Illusion Illusion, and Monster: Ratling Ratling have this trait.

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Revives

Upon death the monster is replaced with a fully healthy monster. The nature of the revival varies. It is usually of a different type and is 1 level lower than the original or the second monster has Trait: No Experience No Experience. Some bosses also have this trait.

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Spawns

When attacked and not killed, the monster spawns a creature at the nearest empty tile. The spawned creature is particular to the monster, but it always the same level and grants Trait: No Experience No Experience. Monster: Blood Snake Blood Snake and Monster: Cave Snake Cave Snake have this trait.

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Spawn Plants

When attacked and not killed, the monster spawns the specified amount of plants.

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Undead

Undead monsters are immune to Trait: Poisonous Poisonous attacks and untargetable by Glyph: APHEELSIK APHEELSIK, and are susceptible to some Undead-specific effects like the Class: Priest Priest's damage bonus and the God: Glowing Guardian Glowing Guardian's piety bonus. Monster: Wraith Wraith, Monster: Zombie Zombie, Monster: Muck Walker Muck Walker, Monster: Shade Shade, Monster: Vampire Vampire, Monster: Thrall Thrall, and Monster: Frigid Corpse Frigid Corpse have this trait.

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Weakening blow

The monster's attack applies a stack of Trait: Weakened Weakened. Monster: Naga Naga, Monster: Illusion Illusion, Monster: Muck Walker Muck Walker, and Monster: Succubus Succubus have this trait.

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Magic Immune

The monster is immune to magic.

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Physical Immune

The monster is immune to physical damage.