Difference between revisions of "Full:Classes"
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| align="center" | [[File:HeroBerserker.png|25px|link=Full:Berserker]]  | | align="center" | [[File:HeroBerserker.png|25px|link=Full:Berserker]]  | ||
| +30% dmg vs. higher lvl monsters, +50% magic resistance, starts with +30% attack bonus, +2 mp cost to all glyphs  | | +30% dmg vs. higher lvl monsters, +50% magic resistance, starts with +30% attack bonus, +2 mp cost to all glyphs  | ||
| − | | Human  | + | | Human, Orc  | 
|    | |    | ||
|-  | |-  | ||
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| align="center" | [[File:HeroRogue.png|25px|link=Full:Rogue]]  | | align="center" | [[File:HeroRogue.png|25px|link=Full:Rogue]]  | ||
| First Strike enabled at all times, 20% base dodge rate, starts with +50% attack bonus, -5 hp per lvl up  | | First Strike enabled at all times, 20% base dodge rate, starts with +50% attack bonus, -5 hp per lvl up  | ||
| − | | Dwarf,   | + | | Dwarf, Orc  | 
|    | |    | ||
|-  | |-  | ||
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| align="center" | [[File:HeroMonk.png|25px|link=Full:Monk]]  | | align="center" | [[File:HeroMonk.png|25px|link=Full:Monk]]  | ||
| Starts with -30% attack bonus, -2 base damage per level, +50% physical/magic resistance, HP regen from exploration doubled  | | Starts with -30% attack bonus, -2 base damage per level, +50% physical/magic resistance, HP regen from exploration doubled  | ||
| − | | Human  | + | | Human, Orc  | 
|    | |    | ||
|-  | |-  | ||
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| align="center" | [[File:HeroSorcerer.png|25px|link=Full:Sorcerer]]  | | align="center" | [[File:HeroSorcerer.png|25px|link=Full:Sorcerer]]  | ||
| Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magical damage/level to monster when hit    | | Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magical damage/level to monster when hit    | ||
| − | | Human, Elf,   | + | | Human, Elf, Gnome  | 
|    | |    | ||
|-  | |-  | ||
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| align="center" | [[File:HeroWarlord.png|25px|link=Full:Warlord]]  | | align="center" | [[File:HeroWarlord.png|25px|link=Full:Warlord]]  | ||
| Starts with CYDSTEPP (cheat death) glyph, +30% dmg when hp below half, drinking MP pot gives +30% dmg on next hit  | | Starts with CYDSTEPP (cheat death) glyph, +30% dmg when hp below half, drinking MP pot gives +30% dmg on next hit  | ||
| − | | Human, Gnome  | + | | Human, Gnome, Elf, Orc  | 
|    | |    | ||
|-  | |-  | ||
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| align="center" | [[File:HeroTransmuter.png|25px|link=Full:Transmuter]]  | | align="center" | [[File:HeroTransmuter.png|25px|link=Full:Transmuter]]  | ||
| Starts with ENDISWAL (costs 2 MP), Destroying walls restores 4 MP, -5 starting MP, No natural MP regeneration.  | | Starts with ENDISWAL (costs 2 MP), Destroying walls restores 4 MP, -5 starting MP, No natural MP regeneration.  | ||
| − | | Elf, Gnome  | + | | Elf, Gnome, Human  | 
| − | |    | + | | Subdungeon Mission:   | 
|-  | |-  | ||
| [[Full:Crusader|Crusader]]  | | [[Full:Crusader|Crusader]]  | ||
| align="center" | [[File:HeroCrusader.png|25px|link=Full:Crusader]]  | | align="center" | [[File:HeroCrusader.png|25px|link=Full:Crusader]]  | ||
| − | | Monster kills give 25% dmg bonus on next hit (can chain up to 100%), immune to first status change suffered, extra altar in dungeon  | + | | Monster kills give 25% dmg bonus on next hit (can chain up to 100%), immune to first status change suffered (excluding lowered resists), extra altar in dungeon  | 
| − | | Human  | + | | Human, Orc  | 
| − | |    | + | | Subdungeon Mission: Speak to him with 100 Piety  | 
|}  | |}  | ||
<hr>  | <hr>  | ||
{{DD2Nav}}  | {{DD2Nav}}  | ||
Revision as of 04:18, 2 December 2011
Here are some brief descriptions of the character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies!
| Class | Special Features | Suggested Races | Unlock | |
|---|---|---|---|---|
|   | ||||
| Fighter |   | 
Can see monsters equal or lower lvl to the player, gains +1xp per monster kill, and survives 1 killing blow for free | Human, Dwarf | Available at start. | 
| Thief |   | 
First attack on all monsters gains +30% dmg, map contains 33% more items, HP and MP potions heal both | Halfling, Gnome | Available at start. | 
| Priest |   | 
Bonus +2hp per lvl, HP potions heal 100% hp, deals +100% dmg to undead | Dwarf, Halfling | Available at start. | 
| Wizard |   | 
Can see all glyph locations, -1 MP cost to use glyphs / -25% to own melee dmg, map created with 1 extra fireball glyph, glyphs are small items} | Elf, Gnome | Available at start. | 
|   | ||||
| Berserker |   | 
+30% dmg vs. higher lvl monsters, +50% magic resistance, starts with +30% attack bonus, +2 mp cost to all glyphs | Human, Orc | |
| Rogue |   | 
First Strike enabled at all times, 20% base dodge rate, starts with +50% attack bonus, -5 hp per lvl up | Dwarf, Orc | |
| Monk |   | 
Starts with -30% attack bonus, -2 base damage per level, +50% physical/magic resistance, HP regen from exploration doubled | Human, Orc | |
| Sorcerer |   | 
Heals 2 HP per 1 MP spent, begins with +5 MP, does 1 magical damage/level to monster when hit | Human, Elf, Gnome | |
|   | ||||
| Warlord |   | 
Starts with CYDSTEPP (cheat death) glyph, +30% dmg when hp below half, drinking MP pot gives +30% dmg on next hit | Human, Gnome, Elf, Orc | |
| Assassin |   | 
Starts with APHEELSIK (poison) glyph, exploring all squares around monsters enables First Strike, 1 hit KO on all lower lvl monsters | Human, Dwarf, Orc | |
| Paladin |   | 
Starts with HALPMEH (heal) glyph, cannot lose piety from deity punishments, cannot convert, -25% phys dmg taken | ?? | |
| Bloodmage |   | 
Starts with BLUDTUPOWA (hp->mp) glyph, MP pots give 100% refill (but cost 6hp per lvl), heal 15% hp from blood pools | Elf, Gnome | |
|   | ||||
| Transmuter |   | 
Starts with ENDISWAL (costs 2 MP), Destroying walls restores 4 MP, -5 starting MP, No natural MP regeneration. | Elf, Gnome, Human | Subdungeon Mission: | 
| Crusader |   | 
Monster kills give 25% dmg bonus on next hit (can chain up to 100%), immune to first status change suffered (excluding lowered resists), extra altar in dungeon | Human, Orc | Subdungeon Mission: Speak to him with 100 Piety |