Difference between revisions of "Mystera Annur"
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<onlyinclude>{{  | <onlyinclude>{{  | ||
{{{tpl|GodInfobox}}}  | {{{tpl|GodInfobox}}}  | ||
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* {{Piety|+1}} for each glyph cast  | * {{Piety|+1}} for each glyph cast  | ||
|Punishment=  | |Punishment=  | ||
| − | * all monsters on   | + | * all monsters on all dungeon floors gain 15% to both physical and {{t|Magic resist}}  | 
|RewardedActions=  | |RewardedActions=  | ||
| − | + | *Cast a glyph: {{Piety|+1}} per 2 mana spent  | |
| + | |PrepPenalty=  | ||
| + | * Slows piety gain by 25%  | ||
|PenalizedActions=  | |PenalizedActions=  | ||
| − | + | *Kill a monster which has {{t|Magical attack}} :{{Piety|-5}}  | |
| − | + | ||
| + | *Get afflicted with  {{t|Mana burned}} :{{Piety|- (1 + remaining Mana in)}}  | ||
|Boons=  | |Boons=  | ||
| − | ;Magic   | + | ;{{boon|Magic}} {{MultipleUse}}  | 
| − | :'''Cost''': 5 +   | + | :'''Cost''': {{piety|5 (+20)}}  | 
:'''Effect''': Gain 1 maximum mana  | :'''Effect''': Gain 1 maximum mana  | ||
| − | ;Refreshment  | + | |
| − | :'''Cost''': 50   | + | ;{{boon|Refreshment}} {{SingleUse}}  | 
| + | :'''Cost''': {{piety|50}}  | ||
:'''Effect''': Every time you convert a glyph, 50% of your maximum mana is restored (25% while not actively worshipping Mystera)  | :'''Effect''': Every time you convert a glyph, 50% of your maximum mana is restored (25% while not actively worshipping Mystera)  | ||
| − | ;Flames  | + | |
| − | :'''Cost''': 20   | + | ;{{boon|Flames}} {{SingleUse}}  | 
| + | :'''Cost''': {{piety|20}}  | ||
:'''Effect''': Your attack bonus decreases by 50%, but the {{s|BURNDAYRAZ}} glyph deals 1 additional damage per level  | :'''Effect''': Your attack bonus decreases by 50%, but the {{s|BURNDAYRAZ}} glyph deals 1 additional damage per level  | ||
| − | ;Weakening   | + | |
| − | :'''Cost''': 30   | + | ;{{boon|Weakening}} {{MultipleUse}}  | 
| + | :'''Cost''': {{piety|30 (+0)}}  | ||
:'''Effect''': -10% magic resistance to player and all monsters on the current dungeon floor  | :'''Effect''': -10% magic resistance to player and all monsters on the current dungeon floor  | ||
| − | ;Mystic Balance  | + | |
| − | :'''Cost''':   | + | ;{{boon|Mystic Balance}} {{SingleUse}}  | 
| + | :'''Cost''': {{piety|60}}  | ||
:'''Effect''': Mana costs of all spells are increased or decreased towards the value of "5" by 2 points.  | :'''Effect''': Mana costs of all spells are increased or decreased towards the value of "5" by 2 points.  | ||
}}</onlyinclude>  | }}</onlyinclude>  | ||
| − | + | == Unlocking ==  | |
| − | Mystera is the goddess of magic and glyphs. Mystera is well-suited to a variety of races and strategies, but has very few repeatable   | + | Mystera is the goddess of magic and glyphs. Mystera is well-suited to a variety of races and strategies, but has very few repeatable boons. She also has few offerings to help you in the end-game. Mystera is best worshipped during the early exploration phase when there are still plenty of tiles left to reveal to earn piety, and if found late is usually not worth following.  | 
Mystera is unlocked to the north, in a subdungeon protected by the Guardian of Magic. Although it is theoretically possible to kill this guardian, the intended approach is to use magic to get past him. This can be done by any of the following ways:  | Mystera is unlocked to the north, in a subdungeon protected by the Guardian of Magic. Although it is theoretically possible to kill this guardian, the intended approach is to use magic to get past him. This can be done by any of the following ways:  | ||
| − | + | * Using {{s|ENDISWAL}} to dig around him  | |
| − | + | * Using {{s|WEYTWUT}} to teleport past him  | |
| − | + | * Using {{s|PISORF}} to push him out of the way  | |
| − | ==   | + | == Boons ==  | 
| − | + | === {{boon|Magic}} ===  | |
| + | Fairly straightforward boon, but its piety cost increases rapidly and only 2x purchase is enough for most characters. Raising your maximum mana to 15 means each mana potion will restore exactly 6 mana, but beyond that point the piety cost for a mere 1 mana is seldom worth the trade. Dedicated spellcasters can purchase this boon 3-4 times, then use various %-based mana restoring methods to utilize the raised maximum mana.  | ||
| − | Mystera's   | + | === {{boon|Refreshment}} ===  | 
| + | One of Mystera's powerful boons, granting you bonus mana regeneration every time you convert a glyph. If you can raise your maximum mana, this can be a major benefit. But it does mean the timing for converting glyphs becomes more difficult to gauge, and races like {{r|Elf}} or {{r|Human}} will have to go without their conversion bonus. Races like {{r|Gnome}}, {{r|Halfling}}, and {{r|Goblin}} have no problems leaving all their converting for the end of the dungeon and they benefit enormously from this boon. Only {{ElWi}} is the notable exception. Keep in mind {{boon|Refreshment}} gets reduced to 25% if you convert to another religion!   | ||
| − | + | Gods who provides free glyphs, such as {{g|The Earthmother}}, {{g|Jehora Jeheyu}}, {{g|Tikki Tooki}}, or especially {{g|Binlor Ironshield}} synergies with refreshment. Binlor-worshipping {{c|Wizard}} with more glyphs preperation can have up to 9 glyphs in the inventory, that's 400% restoration.  | |
| − | Mystic Balance is a double-edged boon that causes expensive glyphs to cost less and inexpensive glyphs to cost more.   | + | === {{boon|Mystic Balance}} ===  | 
| + | Mystic balance is a double-edged boon that causes expensive glyphs to cost less and inexpensive glyphs to cost more. {{c|Wizard}}s, who already have a discount to their spell costs, get disadvantages more than benefits from {{boon|Mystic Balance}}. {{c|Berserker}}s, on the other hand, are largely unaffected by its downsides and benefit enormously from this boon. Ironically, this makes Mystera one of the better deity choices for a {{c|Berserker}}, essentially cancelling out their spellcasting penalty.    | ||
| − | + | For most classes, whether you want to use {{boon|Mystic Balance}} depends on which glyphs you rely on primarily. Most glyphs already cost 5 MP and are unaffected.  The {{s|BLUDTUPOWA}} glyph has no mana cost to begin with and is also unaffected. The {{s|BURNDAYRAZ}} and {{s|CYDSTEPP}} glyphs are the most notable improvements, which makes this boon very useful to fireball spammers and to {{c|Warlord}}s.  The {{s|WEYTWUT}} glyph is also dramatically improved, and becomes easier to use as a finisher.  On the other hand, the {{s|PISORF}} glyph becomes impractical for offensive purposes (it's still functional for breaking through walls and moving monsters, however) and the {{s|GETINDARE}} glyph becomes less mana efficient (though still worthwhile).  The {{s|BYSSEPS}} and {{s|LEMMISI}} glyphs are the hardest hit by mystic balance, and are below-average to begin with; they should be consigned for conversion if you select this boon.   | |
| + | |||
| + | === {{boon|Flames}} ===  | ||
| + | Flames is rarely worth pursuing. The massive attack penalty on the flames makes it a terrible idea for hybrids and even for most spellcaster builds. For it to actually be profitable, one normal character would need to cast fireball 2.5 times more often than regular attacks on average, or you can't get any hits on the boss in which case you only do fireballs. You will need to be very dedicated to a pure caster approach or a rat monarch for either of these to be worthwhile. Most characters will skip out on these two.  | ||
| + | |||
| + | === {{boon|Weakening}} ===  | ||
| + | Weakening is also not very attractive to most characters. It costs an enormous amount of piety, and it's only usable if you don't have any resistances of your own. You're usually better off using a {{i|Piercing Wand}} or {{boon|Stone Heart}}, which have no downsides and reduce resistances with less effort. Only dedicate fireball casters without {{i|Piercing Wand}} will take this boon.   | ||
| + | |||
| + | == Strategy ==  | ||
| + | Mystera rewards you with piety whenever you cast spells, and deducts piety whenever you kill monsters that deal magic damage. Like playing {{g|Taurog}}, only in reverse, so long as you ensure you cast sufficient spells between each kill you will turn a net profit in piety. Unlike Taurog, the amount of piety Mystera offers is proportional to the mana cost of the spell, so it really doesn't matter which spell you are casting. Because Mystera does not afford any piety-based spiking boon, the usage of this god is largely restricted to two approaches.    | ||
| − | + | 1) '''Mana Reinforced Hybrid''' - Because you cannot convert your remaining piety to damage and remaining {{t|Magical Attack}} popcorns, she is not very good at bossfight phase. Most hybrid characters will farm a lot of piety, purchase some good boons, and eventually convert out at some point. Your boons will be a couple of {{boon|Magic}} and either {{boon|Mystic Balance}} or {{boon|Refreshment}}. {{boon|Weakening}} is not your choice because {{t|Magic resist}} is not a big problem, and {{boon|Flames}} is completely out of range. If you purchased refreshment, you will want to convert out after full usage. It usually means you want to use the mana restore during the levelup phase, or your new god can provide spiking immedietly after converting in. {{g|Glowing Guardian}}, {{g|The Earthmother}}, {{g|Tikki Tooki}} and {{g|Dracul}} all have the feature. If you have full piety you can convert into {{g|Jehora Jeheyu}}, desecrate Mystera, and purchase {{boon|Chaos Avatar}}. Mystic balance is probably better if you want to fully exploit your new god.    | |
| − | + | 2) '''Extreme Fireball Caster''' - Prepare {{i|Crystal Ball}}/{{i|Piercing Wand}}/{{i|Dragon Soul}}/{{i|Mage Plate}}, an altar of Mystera, extra mana boosters or flame magnet, {{i|Schadenfraud}} potion and any appealing things. Finding {{s|BLUDTUPOWA}} helps enourmously. This build is best pulled from {{ElWi}}, {{GnSo}}, {{c|Bloodmage}}, {{c|Assassin}} or {{c|Chemist}}. This build completely gives up physical attack and focus on {{s|BURNDAYRAZ}} casting. Your will purchase all the boons except for {{boon|Weakening}}, but if you need a way to erode magic resistance you will even purchase it. If you do not need weakening boon, you can convert to {{g|The Earthmother}}, {{g|Glowing Guardian}} or {{g|Jehora Jeheyu}} to restore your mana for the last chance. One funny thing is in rare cases physically attacking the boss will actually decrease your total damage output, because it cuts the burning stack going in.    | |
{{MainNav}}  | {{MainNav}}  | ||
Latest revision as of 15:07, 23 October 2024
| Mystera Annur | |
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 | |
| Initial worship | |
| Punishment | 
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| Prep penalty | 
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| Likes | |
| Dislikes | |
 
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| Boons | |
 
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Contents
Unlocking
Mystera is the goddess of magic and glyphs. Mystera is well-suited to a variety of races and strategies, but has very few repeatable boons. She also has few offerings to help you in the end-game. Mystera is best worshipped during the early exploration phase when there are still plenty of tiles left to reveal to earn piety, and if found late is usually not worth following.
Mystera is unlocked to the north, in a subdungeon protected by the Guardian of Magic. Although it is theoretically possible to kill this guardian, the intended approach is to use magic to get past him. This can be done by any of the following ways:
-  Using 
 ENDISWAL to dig around him 
-  Using 
 WEYTWUT to teleport past him 
-  Using 
 PISORF to push him out of the way 
Boons
 Magic
Fairly straightforward boon, but its piety cost increases rapidly and only 2x purchase is enough for most characters. Raising your maximum mana to 15 means each mana potion will restore exactly 6 mana, but beyond that point the piety cost for a mere 1 mana is seldom worth the trade. Dedicated spellcasters can purchase this boon 3-4 times, then use various %-based mana restoring methods to utilize the raised maximum mana.
 Refreshment
One of Mystera's powerful boons, granting you bonus mana regeneration every time you convert a glyph. If you can raise your maximum mana, this can be a major benefit. But it does mean the timing for converting glyphs becomes more difficult to gauge, and races like 
 Elf or 
 Human will have to go without their conversion bonus. Races like 
 Gnome, 
 Halfling, and 
 Goblin have no problems leaving all their converting for the end of the dungeon and they benefit enormously from this boon. Only 
 Elf Wizard is the notable exception. Keep in mind 
 Refreshment gets reduced to 25% if you convert to another religion! 
Gods who provides free glyphs, such as 
 The Earthmother, 
 Jehora Jeheyu, 
 Tikki Tooki, or especially 
 Binlor Ironshield synergies with refreshment. Binlor-worshipping 
 Wizard with more glyphs preperation can have up to 9 glyphs in the inventory, that's 400% restoration.
 Mystic Balance
Mystic balance is a double-edged boon that causes expensive glyphs to cost less and inexpensive glyphs to cost more. 
 Wizards, who already have a discount to their spell costs, get disadvantages more than benefits from 
 Mystic Balance. 
 Berserkers, on the other hand, are largely unaffected by its downsides and benefit enormously from this boon. Ironically, this makes Mystera one of the better deity choices for a 
 Berserker, essentially cancelling out their spellcasting penalty. 
For most classes, whether you want to use 
 Mystic Balance depends on which glyphs you rely on primarily. Most glyphs already cost 5 MP and are unaffected.  The 
 BLUDTUPOWA glyph has no mana cost to begin with and is also unaffected. The 
 BURNDAYRAZ and 
 CYDSTEPP glyphs are the most notable improvements, which makes this boon very useful to fireball spammers and to 
 Warlords.  The 
 WEYTWUT glyph is also dramatically improved, and becomes easier to use as a finisher.  On the other hand, the 
 PISORF glyph becomes impractical for offensive purposes (it's still functional for breaking through walls and moving monsters, however) and the 
 GETINDARE glyph becomes less mana efficient (though still worthwhile).  The 
 BYSSEPS and 
 LEMMISI glyphs are the hardest hit by mystic balance, and are below-average to begin with; they should be consigned for conversion if you select this boon. 
 Flames
Flames is rarely worth pursuing. The massive attack penalty on the flames makes it a terrible idea for hybrids and even for most spellcaster builds. For it to actually be profitable, one normal character would need to cast fireball 2.5 times more often than regular attacks on average, or you can't get any hits on the boss in which case you only do fireballs. You will need to be very dedicated to a pure caster approach or a rat monarch for either of these to be worthwhile. Most characters will skip out on these two.
 Weakening
Weakening is also not very attractive to most characters. It costs an enormous amount of piety, and it's only usable if you don't have any resistances of your own. You're usually better off using a 
 Piercing Wand or 
 Stone Heart, which have no downsides and reduce resistances with less effort. Only dedicate fireball casters without 
 Piercing Wand will take this boon. 
Strategy
Mystera rewards you with piety whenever you cast spells, and deducts piety whenever you kill monsters that deal magic damage. Like playing 
 Taurog, only in reverse, so long as you ensure you cast sufficient spells between each kill you will turn a net profit in piety. Unlike Taurog, the amount of piety Mystera offers is proportional to the mana cost of the spell, so it really doesn't matter which spell you are casting. Because Mystera does not afford any piety-based spiking boon, the usage of this god is largely restricted to two approaches. 
1) Mana Reinforced Hybrid - Because you cannot convert your remaining piety to damage and remaining 
 Magical Attack popcorns, she is not very good at bossfight phase. Most hybrid characters will farm a lot of piety, purchase some good boons, and eventually convert out at some point. Your boons will be a couple of 
 Magic and either 
 Mystic Balance or 
 Refreshment. 
 Weakening is not your choice because 
 Magic resist is not a big problem, and 
 Flames is completely out of range. If you purchased refreshment, you will want to convert out after full usage. It usually means you want to use the mana restore during the levelup phase, or your new god can provide spiking immedietly after converting in. 
 Glowing Guardian, 
 The Earthmother, 
 Tikki Tooki and 
 Dracul all have the feature. If you have full piety you can convert into 
 Jehora Jeheyu, desecrate Mystera, and purchase 
 Chaos Avatar. Mystic balance is probably better if you want to fully exploit your new god. 
2) Extreme Fireball Caster - Prepare 
 Crystal Ball/
 Piercing Wand/
 Dragon Soul/
 Mage Plate, an altar of Mystera, extra mana boosters or flame magnet, Item: Schadenfraud Schadenfraud potion and any appealing things. Finding 
 BLUDTUPOWA helps enourmously. This build is best pulled from 
 Elf Wizard, 
 Gnome Sorcerer, 
 Bloodmage, 
 Assassin or 
 Chemist. This build completely gives up physical attack and focus on 
 BURNDAYRAZ casting. Your will purchase all the boons except for 
 Weakening, but if you need a way to erode magic resistance you will even purchase it. If you do not need weakening boon, you can convert to 
 The Earthmother, 
 Glowing Guardian or 
 Jehora Jeheyu to restore your mana for the last chance. One funny thing is in rare cases physically attacking the boss will actually decrease your total damage output, because it cuts the burning stack going in. 
