Difference between revisions of "Full:Races"
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| +1 Mana Potion | | +1 Mana Potion | ||
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| − | | Great for thieves. | + | | Great for thieves and Bloodmages. |
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| Orc | | Orc | ||
| Line 45: | Line 45: | ||
| +1 Stacking† Base Damage | | +1 Stacking† Base Damage | ||
| | | | ||
| − | | Good for classes with high damage bonuses, like Rogues and Berserkers. | + | | Good for classes with high damage bonuses, like Rogues and Berserkers. Especially good if you can get a lot of conversion points. |
|- | |- | ||
| Goblin | | Goblin | ||
Revision as of 23:56, 1 December 2011
Regular Races
There are seven regular races, each of which can convert items and glyphs (magic spells/skills) into a different permanent bonus.
| Race | Points | Conversion | Unlock | Strategy |
|---|---|---|---|---|
| Human | 100 | +10% Damage Bonus | Start | Great for beginners and Rogues/Berserkers |
| Elf | 70 | +1 Max Mana | Start | Amazing Wizards. |
| Dwarf | 80 | +1 Max Health/Level | Start | Good for fighters and monks. Decent all-around. |
| Halfling | 80 | +1 Healing Potion | Great for many challenge missions, and for thieves. | |
| Gnome | 80 | +1 Mana Potion | Great for thieves and Bloodmages. | |
| Orc | 120 | +1 Stacking† Base Damage | Good for classes with high damage bonuses, like Rogues and Berserkers. Especially good if you can get a lot of conversion points. | |
| Goblin | 85 | +5 Experience | Extra experience at will makes leveling up to heal much easier. Good for Assassins. |
† Stacking means the first conversion adds +1, the second adds +2, the third adds +3 and so on.