Full:Classes
From DDwiki
					
										
					
					Here are some brief descriptions of the character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies!
| Class | Special Features | Suggested Races | Unlock | |
|---|---|---|---|---|
|   | ||||
| Fighter |   | 
INSTINCTS: Monsters of an equal or lower level always have their location revealed VETERAN: Fighters earn 1 extra experience on any monster kill PIT DOG: Dungeon runs start with 1 level of standard Death Protection on the character  | 
Human, Dwarf | Available at start. | 
| Thief |   | 
 STABBER: Deal an extra 30% damage on the first attack against any new monster HOARDER: +33% more items on dungeon maps SURVIVOR: All health/mana potions restore both health AND mana  | 
Halfling, Gnome | Available at start. | 
| Priest |   | 
 GOOD HEALTH: An extra 2 health is gained per level GOOD DRINK: Health potions are now 100% effective GOOD GOLLY: Physical damage against undead is +100%  | 
Dwarf, Halfling | Available at start. | 
| Wizard |   | 
 MAGIC SENSE: Can see all locations of all glyphs from the start MAGIC AFFINITY: Skills cost -1 mana, -25% starting attack bonus MAGIC ATTUNEMENT: One extra fireball glyph spawned on dungeon map, all glyphs are small items  | 
Elf, Gnome | Available at start. | 
|   | ||||
| Berserker |   | 
 BLOODLUST: Deals an extra 30% damage on normal attacks against higher-level foes SPELLKILL: +50% starting magic resistance MAGESLAY: All glyph-activated abilities cost an extra 2 mana, but starting attack bonus is +30%  | 
Human, Orc | |
| Rogue |   | 
 DEXTEROUS: First strike in combat, ignoring level constraints EVASIVE: +20% starting dodge trait DANGEROUS: Rogues earn -5 health per level, but start off with +50% damage  | 
Dwarf, Orc | |
| Monk |   | 
 HAND TO HAND: -2 base damage per level, -30% attack bonus DIAMOND BODY: +50% starting physical and magical resistance DISCIPLINE: Health regeneration rate is doubled  | 
Human, Orc | |
| Sorcerer |   | 
 ESSENCE TRANSIT: Every mana point spent regenerates 2 health ARCANE KNOWLEDGE: +5 starting mana MANA SHIELD: Deal one damage (per character level) whenever an opponent hits you  | 
Human, Elf, Gnome | |
|   | ||||
| Warlord |   | 
 DEFIANT: Start with CYDSTEPP glyph, no exhaustion
 DETERMINED: +30% bonus damage whenever below half health COURAGEOUS: Drinking a mana potion will cause the next attack to do +30% damage  | 
Human, Gnome, Elf, Orc | |
| Assassin |   | 
 POISONED BLADE: Starts with the APHEELSIK glyph LIGHT FOOT: Exploring an area around a monster gives the player first strike SWIFT HAND: attacking a lower level monster always grants an instant kill. This will overwhelm every other status effect in the game  | 
Human, Dwarf, Orc | |
| Paladin |   | 
 HOLY HANDS: Starts the dungeon session with the HALPMEH glyph HOLY WORK: The Paladin's devout monotheism cannot lose piety or convert to another religion HOLY SHIELD: Physical resistance starts at +25%  | 
?? | |
| Bloodmage |   | 
 INSANE: Start with the BLUDTOPOWA glyph POWER-HUNGRY: Mana potions are 100% effective, but reduce health by 6 per character level SANGUINE: Walking over a Blood Pool restores 15% of max health  | 
Elf, Gnome | |
|   | ||||
| Transmuter |   | 
Starts with ENDISWAL (costs 2 MP), Destroying walls restores 4 MP, -5 starting MP, No natural MP regeneration. | Elf, Gnome, Human | Subdungeon Mission: | 
| Crusader |   | 
Monster kills give 25% dmg bonus on next hit (can chain up to 100%), immune to first status change suffered (excluding lowered resists), extra altar in dungeon | Human, Orc | Subdungeon Mission: Speak to him with 100 Piety | 
| Tinker |   | 
2 more shops, items cost 5 less gold, starts with 5 alchemist scrolls, can sense subdungeon stairs | Subdungeon Mission: Find a secret subdungeon | |