Full:Classes
From DDwiki
					
										
					
					Here are some brief descriptions of the character classes. Follow the links to their individual pages for more in-depth tips and suggested strategies!
| Class | Special Features | Suggested Races | Unlock | |
|---|---|---|---|---|
|   | ||||
| Fighter |   | 
INSTINCTS: Monsters of an equal or lower level always have their location revealed VETERAN: Fighters earn 1 extra experience on any monster kill, 10% less exp required to level PIT DOG: Dungeon runs start with 1 level of standard Death Protection on the character  | 
Human, Dwarf | Level 1 Guild | 
| Thief |   | 
 STABBER: Deal an extra 30% damage on the first attack against any new monster HOARDER: +33% more items on dungeon maps SURVIVOR: All health/mana potions restore both health AND mana  | 
Halfling, Gnome | Level 1 Thief Den | 
| Priest |   | 
 GOOD HEALTH: An extra 3 health is gained per level GOOD DRINK: Health potions are now 100% effective GOOD GOLLY: Physical damage against undead is +100%  | 
Dwarf, Halfling | Level 1 Church | 
| Wizard |   | 
 MAGIC SENSE: Can see all locations of all glyphs from the start MAGIC AFFINITY: Skills cost -1 mana, -25% starting attack bonus MAGIC ATTUNEMENT: Spawns with fireball glyph, all glyphs are small items  | 
Elf, Gnome | Level 1 Mage Tower | 
|   | ||||
| Berserker |   | 
 BLOODLUST: Deals an extra 30% damage on normal attacks against higher-level foes SPELLKILL: +50% starting magic resistance MAGESLAY: All glyph-activated abilities cost an extra 2 mana, but starting attack bonus is +30%  | 
Human, Orc | Level 2 Guild | 
| Rogue |   | 
 DEXTEROUS: First strike in combat, ignoring level constraints EVASIVE: +20% starting dodge trait DANGEROUS: Rogues earn -5 health per level, but start off with +50% damage  | 
Dwarf, Orc | Level 2 Thief Den | 
| Monk |   | 
 HAND TO HAND: -2 base damage per level, -30% attack bonus DIAMOND BODY: +50% to starting physical resistance, higher resistance cap DISCIPLINE: Health regeneration rate is doubled  | 
Human, Orc | Level 2 Church | 
| Sorcerer |   | 
 ESSENCE TRANSIT: Every mana point spent regenerates 2 health ARCANE KNOWLEDGE: +5 starting mana MANA SHIELD: Deal one damage (per character level) whenever an opponent hits you  | 
Human, Elf, Gnome | Level 3 Mage Tower | 
|   | ||||
| Warlord |   | 
 DEFIANT: Start with CYDSTEPP glyph, always castable DETERMINED: +30% bonus damage whenever below half health COURAGEOUS: Drinking a mana potion will cause the next attack to do +30% damage  | 
Human, Gnome, Elf, Orc | Level 3 Guild | 
| Assassin |   | 
 POISONED BLADE: Starts with the APHEELSIK glyph, casting APHEELSIK inflicts 1 level of corrosion LIGHT FOOT: Exploring an area around a monster gives the player first strike SWIFT HAND: attacking a lower level monster always grants an instant kill. This will overwhelm every other status effect in the game  | 
Human, Dwarf, Orc | Level 2 Thief Den | 
| Paladin |   | 
 HOLY HANDS: Starts the dungeon session with the HALPMEH glyph HOLY WORK: Cannot switch religions, piety loss removes 2 max health instead HOLY SHIELD: Physical resistance starts at +25%  | 
?? | Level 3 Church | 
| Bloodmage |   | 
 INSANE: Start with the BLUDTOPOWA glyph SANGUINE: Walking over a Blood Pool restores 15% of max health POWER-HUNGRY: Mana potions boost SANGUINE Effects  | 
Elf, Gnome | Level 3 Mage Tower | 
|   | ||||
| Transmuter |   | 
 EARTH LORE: Starts with ENDISWAL glyph EARTH MASTERY: Destroying walls increase next item conversion bonus by 10% (Up to 100%) EARTH FOCUS: Average stats are lowered  | 
Elf, Gnome, Human | Subdungeon Mission: Find transmuter, complete 3 quests after | 
| Crusader |   | 
 MOMENTUM: Successive killing blows add 25% bonus damage (up to 100%) SCARRED: Immune to first affliction suffered (except Resist Down) MARTYR: Extra altar in dungeon  | 
Human, Orc | Subdungeon Mission: Speak to him with 100 Piety | 
| Tinker |   | 
 MERCHANT: 2 extra shops in dungeon NEGOTIATOR: Items cost 5 less gold in shops MACGUYVER: Starts with a swiss alchemy kit, can sense dungeon stairs  | 
Subdungeon Mission: Find a secret subdungeon hidden beneath thick walls | |
|   | ||||
| Gorgon |   | 
Monster race | Clear Naga City with 3 classes | |
| Half Dragon |   | 
Monster race | Clear Dragon Isle with 3 classes | |
| Vampire |   | 
Monster race | Clear Hall of Steel (Vicious) with 3 classes | |