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Alpha:Monsters 
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There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n+3)²+10, where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.
| Level
 | 
Base Attack
 | 
Base Health
 | 
|  1  | 
 3  | 
 6
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|  2  | 
 7  | 
 15
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|  3  | 
 12  | 
 26
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|  4  | 
 18  | 
 39
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|  5  | 
 25  | 
 54
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|  6  | 
 33  | 
 71
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|  7  | 
 42  | 
 90
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|  8  | 
 52  | 
 111
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|  9  | 
 63  | 
 134
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|  10  | 
 75  | 
 159
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What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.
List of Monsters
Basic Monsters
Common monsters found in just about any dungeon.
|  Image
 | 
 Name
 | 
 Attack
 | 
 Health
 | 
 Traits
 | 
 Boss
 | 
 Location
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| 
 | 
Bandit
 | 
70%
 | 
100%
 | 
Cursed
 | 
Tomithy Longdall
 | 
Any
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| 
 | 
Dragon Spawn
 | 
100%
 | 
125%
 | 
Magical Attack
 | 
The Firstborn
 | 
Any
 | 
| 
 | 
Goat
 | 
100%
 | 
90%
 | 
25% Magic resist
 | 
Bleaty
 | 
Any
 | 
| 
 | 
Goblin
 | 
120%
 | 
100%
 | 
First Strike
 | 
Lord Gobb
 | 
Any
 | 
| 
 | 
Golem
 | 
100%
 | 
100%
 | 
50% Magic resist
 | 
The Iron Man
 | 
Any
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| 
 | 
Goo Blob
 | 
100%
 | 
100%
 | 
50% Physical resist
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Tower of Goo
 | 
Any
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| 
 | 
Gorgon
 | 
100%
 | 
90%
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First Strike, Death-gaze 50%
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Medusa
 | 
Any
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| 
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Meat Man
 | 
65%
 | 
200%
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Super Meat Man
 | 
Any
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| 
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Serpent
 | 
100%
 | 
100%
 | 
Poisonous
 | 
Tormented One
 | 
Any
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| 
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Warlock
 | 
134%
 | 
100%
 | 
Magical Attack
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Aequitas
 | 
Any
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| 
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Wraith
 | 
100%
 | 
75%
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Undead, Mana Burn, Magical Attack, 30% Physical Resist
 | 
Tormented One
 | 
Any
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| 
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Zombie
 | 
100%
 | 
150%
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Undead
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Frank the Zombie
 | 
Any
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Advanced Monsters
Stronger monsters found as you venture further outside the kingdom.
|  Image
 | 
 Name
 | 
 Attack
 | 
 Health
 | 
 Traits
 | 
 Boss
 | 
 Location
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| 
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Acid Blob
 | 
 | 
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Corrosive, Magical attack
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Naga City
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| 
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Animated Armor
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 | 
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Magical attack, Death Protection (1 layer per level)
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Halls of Steel
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| 
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Berserker
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Berserks at 50%
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Berserker Camp
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| 
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Burn Viper
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Mana burn, Blinks
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Berserker Camp, Naga City
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| 
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Cave Snake
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 | 
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Poisonous, Spawns
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Magma Mines
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| 
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Changeling
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Varies by class
 | 
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Shifting Passages
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| 
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Cultist
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 | 
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Cowardly, Revives (into Zombie)
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 | 
 | 
| 
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Desert Troll
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 | 
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Cowardly, Fast regen
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Northern Desert
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| 
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Djinn
 | 
 | 
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Magical attack, Counters fireball
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 | 
 | 
| 
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Doom Armor
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 | 
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Berserks at 50%, Death Protection (1 layer per level)
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Demonic Library
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| 
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Druid
 | 
 | 
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Magical attack, Death Protection
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Havendale Bridge, Dragon Isle, Western Jungle (Boss only)
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| 
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Forest Troll
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 | 
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Cowardly, Fast regen, 25% magic resist
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Dragon Isle
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| 
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Frozen Troll
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 | 
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Cowardly, 50% Physical resist, 50% Magical resist, Magical attack
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 | 
 | 
| 
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Imp
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 | 
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Blinks
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Demonic Library
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| 
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Illusion
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 | 
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50% Physical resist, Counters fireball, Weakening blow
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Halls of Steel
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| 
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Minotaur
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 | 
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Knockback 50%, Berserks at 50%
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Magma Mines, Shifting Passages, The Labyrinth (Boss only)
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| 
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Naga
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Weakening blow
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Ick Swamp, Naga City
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| 
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Rock Troll
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 | 
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Cowardly, Fast regen, knockback 50%
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Rock Garden
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| 
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Rusalka
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 | 
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Corrosive
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Havendale Bridge
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| 
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Steel Golem
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 | 
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25% Physical resist, Cursed
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Naga City
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| 
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Shade
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 | 
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30% Physical resist, Undead, Blinks, Life steal 40%
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Creeplight Ruins (after killing sacrificial goat)
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| 
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Tokoloshe
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 | 
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Cowardly, 50% Physical resist; Drops Tokoloshe Charm on death
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Havendage Bridge
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| 
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Vampire
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 | 
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Life steal 40%, Magical attack
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Ick Swamp, Eastern Tundra (Boss only)
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Monster Traits
|  Name
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 Notes
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|  First strike
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 Offsets your own first-strike ability, whether from level or status.
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|  Poisonous
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 Being hit by this monster gives the Poison status.
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|  Mana Burn
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 Being hit by this monster gives the Mana Burn status.
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|  Corrosive
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 Being hit by this monster gives one level of Corroded status (+1 damage on hit)
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|  Weakens
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 Being hit by this monster gives one level of Weakened status (-1 damage on attack)
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|  Lower resists X%
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 Being hit by this monster reduces your resist levels by X%.
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|  Life steal X%
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 When this monster is revealed, if your life is above X%, it is drained by (how much?) and added to the monster's life total.
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|  Magical attack
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 Attacks by this monster are magical and apply against magic resist.
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|  X% Physical resist
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 Physical damage to this monster is reduced by X%.
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|  X% Magic resist
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 Magical damage to this monster is reduced by X%.
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|  Revives
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 Monster becomes another monster on death. Specifics depend on creature and level.
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|  Cowardly
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 Monster backs up one square when hit.
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|  Blinks
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 Monster teleports to a random square when hit.
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|  Fast regen
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 Monster regenerates health twice as fast.
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|  Counters fireball
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 Hitting this monster with a fireball will trigger a regular counter-attack (damage is still dealt)
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|  Death protection (X)
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 Monster is protected from death X times: A hit that would kill reduces the monster to 1 HP instead.
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|  Berserk X%
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 Monster does x1.5 damage if its own health is below X% of maximum.
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|  Death Gaze X%
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 Monster's attack instakills if your health is below X% of maximum.
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| Knockback X%
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The monster's attack pushes you back one square. If this pushes you into a wall you take an extra X% of the monster's damage and the wall is destroyed. This cannot kill you.
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