Quests
Desktop Dungeons has a multitude of Quests that help to develop the Kingdom and unlock content for the adventurer. If you ever need to check the status of Quests visit the Tavern.
Due to the rewards associated with some quests it's highly advisable to upgrade the Bank before completing them.
| Quest | Prerequisite | Description | Reward | Unlocks | 
|---|---|---|---|---|
| A Little Agreement | Defeat  Hobbler's Hold | Reward: Upgrade  Guild for free | 
Quests
| Quest | Prerequisite | Reward | Unlocks | Description | 
|---|---|---|---|---|
| Trophy Hunting |  Adventure Clubhouse | Taxidermist,  Church,  Mage Tower, and  Thief Den | Gather a Goat Horn from one of the starter dungeons (BAAdlands, Vince’s Vault, or Thousand Cuts) if you chose to skip the tutorial; or from Tutorial #4 if you chose to do it. | |
| Guild Expansion |  Trophy Hunting | Build a level 1  Church,  Mage Tower, or  Thief Den | ||
| City Expansion |  Guild Expansion | Tavern,  Den of Danger,  Venture Cave | Complete the remaining 2 starter dungeons | |
| Dangerous Investments | Unlock  Den of Danger | 100   |  Elf With  | Defeat the banker in  Den of Danger | 
| Venture Capital | Unlock  Venture Cave | 100   |  Dwarf With  | Defeat the banker in  Venture Cave | 
| What's a Moneybin? | Unlock your first Hard dungeon | 500  , Bank LV2 | Defeat  Venture Cave, earning  Unstoppable | |
| Automagic Teleport Machine | Beat a dungeon after unlocking  Shifting Passages? | 800  , Bank LV3 | Defeat Shifting Passages, earning  Unstoppable | |
| Beginner's Brigade | Bank LV1 | 1000   | Defeat the  Den of Danger with every Tier 1 class | |
| Second Generation |  Beginner's Brigade | 1000   |  Doubledoom | Defeat the  Den of Danger with every Tier 2 class | 
| Confidence | Unlock every Tier 3 class |  Hero's Helm | Defeat  Den of Danger, earning  Purist | |
| The Realm's Finest |  Second Generation | 1000   | Defeat  Den of Danger with every Tier 3 class | |
| Double Take |  Doubledoom |  Piercing Wand | Defeat  Doubledoom with every Tier 3 class | |
| Desert Rose | Bank LV1 | 250   |  Rock Garden | Defeat the  Northern Desert with  Wizard and  Sorcerer | 
| Deep Freeze | Bank LV1 | 250   |  Creeplight Ruins | Defeat the  Eastern Tundra with  Priest and  Monk | 
| Swamp Romp | BankLV1 | 250   |  Hexx Ruins | Defeat the  Southern Swamp with  Thief and  Rogue | 
| Jungle Beat | Bank LV1 | 250   |  Havendale Bridge | Defeat the  Western Jungle with  Fighter and  Berserker | 
| Hard Rock |  Rock Garden |  Cursed Oasis,  Shifting Passages | Defeat  Rock Garden | |
| Cult of Personality |  Creeplight Ruins |  Berserker Camp,  Halls of Steel | Defeat  Creeplight Ruins | |
| Stone Cold Crazy |  Hexx Ruins |  The Slime Pit | Defeat  Hexx Ruins | |
| Troll Toll |  Havendale Bridge |  The Labyrinth,  Magma Mines | Defeat  Havendale Bridge | |
| Ice and Fury |  Berserker Camp |  Fire Heart | Defeat  Berserker Camp with any four classes | |
| Minecraft |  Magma Mines |  Battlemage Ring | Defeat  Magma Mines with any four classes | |
| Confusion! |  Shifting Passages | 500   |  Demonic Library | Defeat  Shifting Passages with  Wizard,  Sorcerer, and  Bloodmage | 
| Dancing Blades |  Halls of Steel | 500   |  Namtar's Lair | Defeat  Halls of Steel with  Priest,  Monk, and  Paladin | 
| Vicious Edge | Defeat  Halls of Steel |  Vicious Steel | Defeat  Halls of Steel with any four classes | |
| Challenge Accepted | Defeat  Hexx Ruins and meet Itsssamna in a one-time subdungeon | 500   |  Naga City | Defeat  Ick Swamp with  Thief,  Rogue, and  Assassin | 
| Muu ... |  The Labyrinth | 500   |  Dragon Isles | Defeat  The Labyrinth with  Fighter,  Berserker, and  Warlord | 
| Oh, Horatio! | Collect all 18 trophies |  Vicious Gaan-Telet,  Vicious | Defeat  Tower of Gaan-Telet, earning  Purist | |
| Razor Blade Smile |  Vicious Steel |  Vampire | Defeat  Vicious Steel with any three classes | |
| Snakes? SNAAAKES! |  Naga City |  Gorgon | Defeat  Naga City with any three classes | |
| Here be Dragons |  Dragon Isles |  Half-Dragon | Defeat  Dragon Isles with any three classes | |
| Dark Souls |  Oh, Horatio!]] | 9999   | Defeat  Vicious Gaan-Telet | |
| Search for the Witch | Defeat  Eastern Tundra | Witch | Find the witch in a special subdungeon in an eastern dungeon and give her five frost roots | |
| Complicated tasks, pt 1 | Witch LV1 |  Fortitude Tonic will appear in the dungeon apothecary | Defeat  Eastern Tundra, earning  Hoarder | |
| Complicated tasks, pt 2 |  Complicated tasks, pt 1 |  Burn Salve will appear in the dungeon apothecary | Defeat  Western Jungle, earning  Warmonger | |
| Complicated tasks, pt 3 |  Complicated tasks, pt 2 | Witch LV2 | Defeat  Northern Desert, earning  Cheeky | |
| Complicated tasks, pt 4 | Witch LV2 |  Strength Potion will appear in the dungeon apothecary | Defeat  Rock Garden, earning  DING! Max! | |
| Complicated tasks, pt 5 |  Complicated tasks, pt 4 |  Schadenfreude Potion will appear in the dungeon apothecary | Defeat  Berserker Camp with a  Sorcerer, earning  Warmonger | |
| Complicated tasks, pt 6 |  Complicated tasks, pt 5 | Witch LV3 | Defeat  Magma Mines with a  Priest, earning  Feeling Parched | |
| Dimensional Dealings | Unlock  Berserker,  Sorcerer,  Monk, and  Rogue? | Bazaar LV2 | Buy every item from each shop in a dungeon | |
| Someone Say Loot? | Beginner's Brigade?? Value of trophies down to 200 gold?? | Bazaar LV3 | Buy every item in  Hexx Ruins (  Translocation Seals do not count as buying) | |
| Unlikely Heroes |  Mead Hall | 350   |  Grimm's Grotto | Defeat  Venture Cave with  Elf Fighter,  Elf Berserker, and  Elf Warlord | 
| Halflings, Ho! |  Unlikely Heroes |  Witchalok Pendant | Defeat  Grimm's Grotto with  Halfling Wizard,  Halfling Sorcerer, and  Halfling Bloodmage | |
| Unlikely Heroes: Desert Edition |  Unlikely Heroes | 500   | Defeat  Rock Garden with  Dwarf Fighter,  Dwarf Monk, and  Dwarf Assassin | |
| Unlikely Heroes: Tundra Edition |  Unlikely Heroes | 500   | Defeat  Creeplight Ruins with  Goblin Thief,  Goblin Warlord, and  Goblin Bloodmage | |
| Unlikely Heroes: Swamp Edition |  Unlikely Heroes | 500   | Defeat  Hexx Ruins with  Gnome Priest,  Gnome Wizard, and  Gnome Berserker | |
| Unlikely Heroes: Forest Edition |  Unlikely Heroes | 500   | Defeat  Havendale Bridge with  Halfling Wizard,  Halfling Monk, and  Halfling Rogue | |
| Bonus Bravery: Oasis | Unlock all three Explorer's Guild classes:  Transmuter,  Tinker,  Crusader | 500   | Defeat  Cursed Oasis with  Dwarf Tinker,  Dwarf Transmuter, and  Dwarf Crusader | |
| Bonus Bravery: Slime Pit | Unlock all three Explorer's Guild classes  Transmuter,  Tinker,  Crusader | 500   | Defeat  The Slime Pit with  Goblin Tinker,  Goblin Transmuter, and  Goblin Crusader | 
The Perpetual Questing Initiative
The Perpetual Questing Initiative is a roving quest that moves from dungeon to dungeon encouraging you to get more completion. It is unlocked when you collect your 15th unique trophy. The PQI will appear in a somewhat randomly chosen dungeon (selection is heavily weighted towards dungeons with lower completion) asking you to defeat it with a particular race and class, while earning a particular badge. If possible, it will choose a class and badge that you don't yet have credit for. The reward is 500  for completing a normal PQI (and 1500
 for completing a normal PQI (and 1500  for completing a Vicious PQI). When you complete the Perpetual Questing Initiative, it will reappear in a new dungeon (this may also happen when you complete any dungeon, or quit the game).
 for completing a Vicious PQI). When you complete the Perpetual Questing Initiative, it will reappear in a new dungeon (this may also happen when you complete any dungeon, or quit the game).
PQI Selection Algorithm
Based on observation, the PQI algorithm works as follows:
1. PQI first picks a dungeon. Normally it selects the least completed dungeon and always excludes both Gaan-Telets. Initially Vicious dungeons cannot appear in the PQI. Once you have progressed sufficiently in the game, the PQI will start to select Vicious difficulty dungeons as well. At first their weight is significantly reduced; however, as you approach 100% completion, their weight increases. In a fully rainbowed kingdom, PQI only selects Vicious dungeons.
2. PQI then picks a class. If any class badges are still missing from the selected dungeon, it randomly picks one of those; if all classes are completed, PQI picks any one random class. PQI never picks Goatperson.
3. PQI then picks a race (for non-monster classes only). The race is selected from a short list of races tied to the class picked. Prior runs (or frequency of each race being used) have no effect on this. For example, the short list of Warlord includes Dwarf and Halfling, so whenever Warlord is picked, it will be either Dwarf or Halfling, because these are the only two options. See below for the possible combinations.
4. PQI then picks a badge. If any badge is missing, it picks one of those randomly; if all badges are already completed, it pick any one random badge. PQI never picks Vicious Token.
Possible PQI Race-Class Combinations
| Tier 1 | Tier 2 | Tier 3 | Explorer's Guild | Audit Zeppelin | 
|---|---|---|---|---|
| 
 | 
 
 
 | 
-  Monster Classes - except for  Goatperson - can also be selected instead of the regular Classes. Goatperson - can also be selected instead of the regular Classes.






























 Quests ·
 Quests ·  
  
  
  
  
  
  
  
  
 





















 
 































































