Mystera Annur
| Mystera Annur | |
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| Initial worship | |
| Punishment | 
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| Prep penalty | 
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| Likes | |
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| Boons | |
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Contents
Unlocking
Mystera is the goddess of magic and glyphs. Mystera is well-suited to a variety of races and strategies, but has very few repeatable boons. She also has few offerings to help you in the end-game. Mystera is best worshipped during the early exploration phase when there are still plenty of tiles left to reveal to earn piety, and if found late is usually not worth following.
Mystera is unlocked to the north, in a subdungeon protected by the Guardian of Magic. Although it is theoretically possible to kill this guardian, the intended approach is to use magic to get past him. This can be done by any of the following ways:
-  Using  ENDISWAL to dig around him ENDISWAL to dig around him
-  Using  WEYTWUT to teleport past him WEYTWUT to teleport past him
-  Using  PISORF to push him out of the way PISORF to push him out of the way
Boons
 Magic
 Magic
Fairly straightforward boon, but its piety cost increases rapidly and only 2x purchase is enough for most characters. Raising your maximum mana to 15 means each mana potion will restore exactly 6 mana, but beyond that point the piety cost for a mere 1 mana is seldom worth the trade. Dedicated spellcasters can purchase this boon 3-4 times, then use various %-based mana restoring methods to utilize the raised maximum mana.
 Refreshment
 Refreshment
One of Mystera's powerful boons, granting you bonus mana regeneration every time you convert a glyph. If you can raise your maximum mana, this can be a major benefit. But it does mean the timing for converting glyphs becomes more difficult to gauge, and races like  Elf or
 Elf or  Human will have to go without their conversion bonus. Races like
 Human will have to go without their conversion bonus. Races like  Gnome,
 Gnome,  Halfling, and
 Halfling, and  Goblin have no problems leaving all their converting for the end of the dungeon and they benefit enormously from this boon. Only
 Goblin have no problems leaving all their converting for the end of the dungeon and they benefit enormously from this boon. Only  Elf Wizard is the notable exception. Keep in mind
 Elf Wizard is the notable exception. Keep in mind  Refreshment gets reduced to 25% if you convert to another religion!
 Refreshment gets reduced to 25% if you convert to another religion! 
Gods who provides free glyphs, such as  The Earthmother,
 The Earthmother,  Jehora Jeheyu,
 Jehora Jeheyu,  Tikki Tooki, or especially
 Tikki Tooki, or especially  Binlor Ironshield synergies with refreshment. Binlor-worshipping
 Binlor Ironshield synergies with refreshment. Binlor-worshipping  Wizard with more glyphs preperation can have up to 9 glyphs in the inventory, that's 400% restoration.
 Wizard with more glyphs preperation can have up to 9 glyphs in the inventory, that's 400% restoration.
 Mystic Balance
 Mystic Balance
Mystic balance is a double-edged boon that causes expensive glyphs to cost less and inexpensive glyphs to cost more.  Wizards, who already have a discount to their spell costs, get disadvantages more than benefits from
 Wizards, who already have a discount to their spell costs, get disadvantages more than benefits from  Mystic Balance.
 Mystic Balance.  Berserkers, on the other hand, are largely unaffected by its downsides and benefit enormously from this boon. Ironically, this makes Mystera one of the better deity choices for a
 Berserkers, on the other hand, are largely unaffected by its downsides and benefit enormously from this boon. Ironically, this makes Mystera one of the better deity choices for a  Berserker, essentially cancelling out their spellcasting penalty.
 Berserker, essentially cancelling out their spellcasting penalty. 
For most classes, whether you want to use  Mystic Balance depends on which glyphs you rely on primarily. Most glyphs already cost 5 MP and are unaffected.  The
 Mystic Balance depends on which glyphs you rely on primarily. Most glyphs already cost 5 MP and are unaffected.  The  BLUDTUPOWA glyph has no mana cost to begin with and is also unaffected. The
 BLUDTUPOWA glyph has no mana cost to begin with and is also unaffected. The  BURNDAYRAZ and
 BURNDAYRAZ and  CYDSTEPP glyphs are the most notable improvements, which makes this boon very useful to fireball spammers and to
 CYDSTEPP glyphs are the most notable improvements, which makes this boon very useful to fireball spammers and to  Warlords.  The
 Warlords.  The  WEYTWUT glyph is also dramatically improved, and becomes easier to use as a finisher.  On the other hand, the
 WEYTWUT glyph is also dramatically improved, and becomes easier to use as a finisher.  On the other hand, the  PISORF glyph becomes impractical for offensive purposes (it's still functional for breaking through walls and moving monsters, however) and the
 PISORF glyph becomes impractical for offensive purposes (it's still functional for breaking through walls and moving monsters, however) and the  GETINDARE glyph becomes less mana efficient (though still worthwhile).  The
 GETINDARE glyph becomes less mana efficient (though still worthwhile).  The  BYSSEPS and
 BYSSEPS and  LEMMISI glyphs are the hardest hit by mystic balance, and are below-average to begin with; they should be consigned for conversion if you select this boon.
 LEMMISI glyphs are the hardest hit by mystic balance, and are below-average to begin with; they should be consigned for conversion if you select this boon. 
 Flames
 Flames
Flames is rarely worth pursuing. The massive attack penalty on the flames makes it a terrible idea for hybrids and even for most spellcaster builds. For it to actually be profitable, one normal character would need to cast fireball 2.5 times more often than regular attacks on average, or you can't get any hits on the boss in which case you only do fireballs. You will need to be very dedicated to a pure caster approach or a rat monarch for either of these to be worthwhile. Most characters will skip out on these two.
 Weakening
 Weakening
Weakening is also not very attractive to most characters. It costs an enormous amount of piety, and it's only usable if you don't have any resistances of your own. You're usually better off using a  Piercing Wand or
 Piercing Wand or  Stone Heart, which have no downsides and reduce resistances with less effort. Only dedicate fireball casters without
 Stone Heart, which have no downsides and reduce resistances with less effort. Only dedicate fireball casters without  Piercing Wand will take this boon.
 Piercing Wand will take this boon. 
Strategy
Mystera rewards you with piety whenever you cast spells, and deducts piety whenever you kill monsters that deal magic damage. Like playing  Taurog, only in reverse, so long as you ensure you cast sufficient spells between each kill you will turn a net profit in piety. Unlike Taurog, the amount of piety Mystera offers is proportional to the mana cost of the spell, so it really doesn't matter which spell you are casting. Because Mystera does not afford any piety-based spiking boon, the usage of this god is largely restricted to two approaches.
 Taurog, only in reverse, so long as you ensure you cast sufficient spells between each kill you will turn a net profit in piety. Unlike Taurog, the amount of piety Mystera offers is proportional to the mana cost of the spell, so it really doesn't matter which spell you are casting. Because Mystera does not afford any piety-based spiking boon, the usage of this god is largely restricted to two approaches. 
1) Mana Reinforced Hybrid - Because you cannot convert your remaining piety to damage and remaining  Magical Attack popcorns, she is not very good at bossfight phase. Most hybrid characters will farm a lot of piety, purchase some good boons, and eventually convert out at some point. Your boons will be a couple of
 Magical Attack popcorns, she is not very good at bossfight phase. Most hybrid characters will farm a lot of piety, purchase some good boons, and eventually convert out at some point. Your boons will be a couple of  Magic and either
 Magic and either  Mystic Balance or
 Mystic Balance or  Refreshment.
 Refreshment.  Weakening is not your choice because
 Weakening is not your choice because  Magic resist is not a big problem, and
 Magic resist is not a big problem, and  Flames is completely out of range. If you purchased refreshment, you will want to convert out after full usage. It usually means you want to use the mana restore during the levelup phase, or your new god can provide spiking immedietly after converting in.
 Flames is completely out of range. If you purchased refreshment, you will want to convert out after full usage. It usually means you want to use the mana restore during the levelup phase, or your new god can provide spiking immedietly after converting in.  Glowing Guardian,
 Glowing Guardian,  The Earthmother,
 The Earthmother,  Tikki Tooki and
 Tikki Tooki and  Dracul all have the feature. If you have full piety you can convert into
 Dracul all have the feature. If you have full piety you can convert into  Jehora Jeheyu, desecrate Mystera, and purchase
 Jehora Jeheyu, desecrate Mystera, and purchase  Chaos Avatar. Mystic balance is probably better if you want to fully exploit your new god.
 Chaos Avatar. Mystic balance is probably better if you want to fully exploit your new god. 
2) Extreme Fireball Caster - Prepare  Crystal Ball/
 Crystal Ball/ Piercing Wand/
 Piercing Wand/ Dragon Soul/
 Dragon Soul/ Mage Plate, an altar of Mystera, extra mana boosters or flame magnet, Item: Schadenfraud Schadenfraud potion and any appealing things. Finding
 Mage Plate, an altar of Mystera, extra mana boosters or flame magnet, Item: Schadenfraud Schadenfraud potion and any appealing things. Finding  BLUDTUPOWA helps enourmously. This build is best pulled from
 BLUDTUPOWA helps enourmously. This build is best pulled from  Elf Wizard,
 Elf Wizard,  Gnome Sorcerer,
 Gnome Sorcerer,  Bloodmage,
 Bloodmage,  Assassin or
 Assassin or  Chemist. This build completely gives up physical attack and focus on
 Chemist. This build completely gives up physical attack and focus on  BURNDAYRAZ casting. Your will purchase all the boons except for
 BURNDAYRAZ casting. Your will purchase all the boons except for  Weakening, but if you need a way to erode magic resistance you will even purchase it. If you do not need weakening boon, you can convert to
 Weakening, but if you need a way to erode magic resistance you will even purchase it. If you do not need weakening boon, you can convert to  The Earthmother,
 The Earthmother,  Glowing Guardian or
 Glowing Guardian or  Jehora Jeheyu to restore your mana for the last chance. One funny thing is in rare cases physically attacking the boss will actually decrease your total damage output, because it cuts the burning stack going in.
 Jehora Jeheyu to restore your mana for the last chance. One funny thing is in rare cases physically attacking the boss will actually decrease your total damage output, because it cuts the burning stack going in. 





 
  
  
  
  
  
  
  
  
  
 





























 
 


















































































