Badge
Badges are one dimension of dungeon completion. There are ten badges (plus one bonus badge) in Desktop Dungeons, each earned by completing the dungeon in a certain way.  You must win the dungeon to earn badges; if you retire before defeating all the dungeon bosses you will never earn a badge.
The first time you earn a particular badge in any dungeon, you will receive a small gold bonus. You cannot earn badges unless it's possible for you to fail the challenge; for example, if you haven't unlocked any gods yet, you won't get credit for 
 Faithless, and if you haven't unlocked the Bazaar, you can't get 
 Miser.
| Badge | Requirement | 
|---|---|
| The first monster killed was a higher level than you. | |
| Didn't worship any gods. | |
| Reached level 10. | |
| Didn't convert any items. | |
| Didn't buy anything from the shops. | |
| Didn't consume any health or mana potions. | |
| Played the dungeon without any extra Kingdom preparations. (Preparing the Vicious Token is ok) | |
| Killed the last boss using either magical or physical damage, but not both. | |
| Killed all dungeon monsters level 8 or higher without petrifying them. (Petrifying low-level monsters is ok) | |
| Didn't use any glyph skills. | |
| Took the Vicious Token into the dungeon .... and won. | 
Every single badge is attainable, although their difficulty may vary based on which dungeon you're playing and with which class.  You will earn a small amount of gold when you first obtain a badge on a dungeon, and there are also several quests which can only be completed if your run is worthy of a particular badge (regardless of whether or not you have earned this badge before on the given dungeon).  Apart from this, badges aren't worth anything except the personal pride of having overcome the dungeon with accolades.
Contents
Strategy Considerations
If you're going for 100% completion in a dungeon, there is no reason to put any effort into getting 
 Faithless. Winning with a 
 Vampire will always earn 
 Faithless, as vampires cannot worship gods.
A 
 Goblin Assassin can easily get 
 DING! Max! using his racial bonus, then use his 
 SWIFT HAND class feature to execute every lower-level monster remaining for 
 Unstoppable.  This combo is also reliable for grabbing other badges.  There are many deities that increase your level or grant bonus experience, which may be useful if you're having trouble reaching 10th level.
Several dungeons feature bosses with high physical resistance: 
 Northern Desert, 
 Rock Garden, 
 The Slime Pit or even physical immunity (
 Magma Mines), which can make earning 
 Warmonger a challenge. One approach is to prepare the 
 Glowing Guardian and use his 
 Consecrated Strike to convert your attacks into magic damage. It can also be effective to play a 
 Half-Dragon to take advantage of their natural 
 Magical Attack (Player).
Ding! Max
Ironically, this badge becomes easier to earn on harder dungeons, which are often longer and feature more enemies.  There are a handful of dungeons, such as 
 Naga City, where it is virtually impossible to win the dungeon without having earned this badge. 
 DING! Max! is hardest to earn on 
 Hobbler's Hold, where there are substantially fewer enemies.  Using a deity who grants bonus experience or level increases, such as 
 Tikki Tooki, 
 Jehora Jeheyu or 
 Dracul is a good idea.  If you want to go overkill, a combination such as 
 Goblin Fighter will make it much easier.  If you reach L10 and then subsequently worship 
 Glowing Guardian and request 
 Humility and end as a L9 character then you will still earn the badge.  If you worship the 
 Glowing Guardian earlier and never reach L10 then you will not.
Feeling Parched
Most gods have end-game spike benefits which help in situations where you would otherwise desire potions, and these can play a crucial role.  Altar preparations aren't really necessary to earn this achievement, but the option is there, and they are worth considering if you are using a specialized strategy.  
 Glowing Guardian is a great prep.  By turning your potions into piety, you can get health and mana refills from your potions through GG as a middleman.  
 Dracul only rewards 
 Health Potion conversions, but he might fit better into your overall strategy.  You can get mana refills from 
 The Earthmother or 
 Mystera Annur. 
 Tikki Tooki lets you turn your health potions into different potions which do not invalidate the achievement.  Jehora Jeheyu also has ways of taking your useless potions off your hands, and you will want to be able to use 
 Chaos Avatar during the boss fight.  
 Taurog's death protections are great for glass cannon bosses, but are sorely lacking against tank bosses.  
 Binlor Ironshield would otherwise synergize with potions.  He does well if you can regen-fight the boss, but he could easily come up short if the boss has poison, curse, or mana burn.
Hoarder
No conversion means no racial bonuses, and you must be very careful about picking up items.  The 
 Wizard's ability to hold glyphs as small items is a huge advantage.  If gold reserves are an issue for your kingdom, then playing as a 
 Halfling, 
 Gnome or 
 Goblin gives you an extra layer of security if you fail to earn this badge so you can at least win the dungeon.
Miser
The 
 Translocation Seal from the alchemist will allow you to steal from the shops.  This does not count as a purchase, and allows you some leeway to get around this badge's requirement. 
 Taurog and 
 Glowing Guardian are options, as their inventory restrictions are less onerous when you are not using shops.  
 Tikki Tooki gives you a way to utilize gold.  Another superb option is the 
 Crystal Ball, which gives spellcasters a great way to turn gold into spellcasting power.
Purist
As you do not have any special items to get you off the ground, you will want a class with a strong early game and the ability to adapt to whatever items happen to be available.  The 
 Sorcerer, 
 Warlord and 
 Thief can all play this role.  With a more developed Kingdom, the 
 Tinker can also do well without preparations, as he is well-equipped to obtain the items he needs from shops.  Another option is to simply reset the dungeon until you find something favorable - a nice glyph, item, or altar - near the dungeon entrance.
Warmonger
Most classes find it hard to abstain completely from glyph casting, but the 
 Berserker, the 
 Monk, the 
 Crusader and the 
 Rogue (with strong items) all have enough muscle to power through under the right circumstances.  
 Strength Potions are highly recommended, as you have no other use for mana.  The two stand-out deities for 
 Warmonger runs are 
 Taurog and 
 Glowing Guardian.  Both reward glyph conversion, while Taurog offers melee damage boosts while 
 Glowing Guardian offers 
 Cleansing to give you an option to deal magic damage.  On dungeons where you're guaranteed to encounter physically-resistant bosses Glowing Guardian should be your default choice, although 
 Half-Dragon is a good alternative.  The 
 Bear Mace is an excellent preparation, as it gives you some utility options that are not glyph related.  It is a superb option for maze-like maps such as the 
 The Labyrinth.
The 
 Really Big Sword is another option for beating through physically-resistant bosses, and works best on 
 Namtar's Lair and 
 Ick Swamp. In Ick Swamp, the boss has both physical and magical resistance so magical strikes are of no help. In Namtar's Lair, the physically-resistant form of Namtar is encountered in the underworld and you cannot use 
 Cleansing to beat him.  The 
 Half-Dragon also struggles with Namtar's magically-resistant form, and if he cannot line up a knockback chain his run will be ended.
Faithless
If you're going for 100% completion the obvious choice for Faithless is the 
 Vampire.  Since he cannot worship deities at all he will always earn this badge.  Otherwise good preparations to limit your need for deity boons are the best way to grab this badge.
Specialist
On most dungeons this badge will be trivial to obtain, requiring only that you play a specialist spellcaster or specialist melee character. Avoid hybrids that rely on a combined arms approach of melee and magical assault. There are a few dungeons where this badge is much more difficult to obtain, such as those that feature multi-form bosses which use different resistances. Multiple forms of the same boss count as the same boss for the purpose of this badge, so you must beat them all with one type of damage.
This badge does not actually check the "type of damage", but instead checks "type of attack".
- Normal attack: physical (additional burning damage or a knockback doesn't count)
 -  
 PISORF attack: physical (only if against a wall or a monster) -  
 BURNDAYRAZ attack: magical -  
 burning stack pop: magical -  
 Sorcerer's mana shield: magical -  
 Magical attack: magical (
 Cleansing or 
 Half-Dragon) 
Although the damage from knockback attack is calculated as a physical attack, it is not counted. Thus 
 Half-Dragon's knockback attack will not invalidate the badge. 
 Binlor Ironshield can be useful for some  situations, as 
 PISORF gives you a physical damage option from spellcasting and he also provides the option to erode resistances. This badge is often easiest to obtain with 
 Warmonger, since if you aren't using glyphs you're unlikely to have any source of magical damage. An attack imbued by the cleansing boon of the 
 Glowing Guardian counts as magical and not physical.
Cheeky
Obtaining this badge is more luck-based than skill-based. Will you encounter an appropriate L2 monster, or will your early exploration be blocked off?  If you want to ensure you can grab this badge, preparing 
 Jehora Jeheyu or 
 Binlor Ironshield is a good idea.  These gods offer glyphs that allow you to move monsters out of your way so you can avoid killing L1 opponents until you find a suitable L2 foe to take down.
Unstoppable
The best way to obtain unstoppable is with the 
 Assassin due to swift hands, reaching level 10 will allow you to effortlessly execute every non-boss monster.  For other classes, dealing with the level 8 and 9 monsters as early as possible (thus maximizing the bonus experience yield they give) is the best way to grab the Unstoppable badge.
Vicious
See Vicious Token.
Edge Cases
-  Making a Pact with 
 the Pactmaker disqualifies you from 
 Faithless -  Obtaining a 
 Blood Curse from 
 Dracul to reach level 10 will satisfy 
 DING! Max! -  If you reach L10, then request 
 Humility from the 
 Glowing Guardian to drop back down to the L9 and then complete the dungeon, you will still have satisfied 
 DING! Max!. -  Other types of potions other than health and mana will not disqualify you from 
 Feeling Parched.  You can change your witch preparation loadout or try making some trades with 
 Tikki Tooki -  Monsters removed by Stheno in 
 Hexx Ruins count as defeated for the purposes of 
 Unstoppable.  -  High level monsters petrified by the 
 Gorgon monster class's attack do not disqualify you from 
 Unstoppable, only the 
 IMAWAL glyph counts for this purpose. -  Using the 
 Translocation Seal to steal from a shop does not disqualify you from the 
 Miser badge. 
