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Revision as of 16:27, 9 April 2014 by Gakato (Talk | contribs) (alphapages should have the note that they are about the alpha game, not the other way round)

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Tier 2 Class
Human Berserker Large.png
Class traits
Deals an extra 20% damage on normal attacks against higher-level foes
+50% starting Trait: Magic resist Magic resist
All glyph-activated abilities cost an extra 2 mana, but starting attack bonus is +20%
Suggested Races
Class: Berserker Human Berserker, Class: Berserker Orc Berserker
Class Challenges
No challenges
Level 2 Guild

Class Features

  • BLOODLUST: Deals an extra 20% damage on normal attacks against higher-level foes
  • SPELLKILL: +50% starting magic resistance
  • MAGESLAY: All glyph-activated abilities cost an extra 2 mana, but starting attack bonus is +20%



The Orc Berserker is the paragon of all things savage and furious. By combining the berserker's high situational attack bonuses with the boosted base attack of an orc, you can create a fearsome offensive powerhouse. Both the berserker and orc are well-suited for fighting enemies who are stronger than yourself. However, there is one flaw to the Orc Berserker: he needs to convert items and glyphs like mad. Because of this, the Orc Berserker is not well-suited to playing purist and will need to find a source of gold income to buy items and fuel his ravenous need for conversion.


More laid back than the Orc Berserker, a human does not need to convert quite so heavily to maximize the usefulness of his racial bonus. For low conversion values, humans will quickly overtake orcs in terms of overall damage. When playing purist, or scenarios where the number of available conversion points are low, humans make a better selection than Orcs.


The Berserker one of the more specialized classes, with massive magic resistance, attack bonuses, and a significant penalty to spellcasting. Because of his heightened spellcasting cost, repeatable glyphs such as Glyph: HALPMEH HALPMEH, Glyph: PISORF PISORF, and Glyph: BURNDAYRAZ BURNDAYRAZ have limited usefulness, but single-use glyphs such as Glyph: APHEELSIK APHEELSIK or Glyph: GETINDARE GETINDARE glyphs are extremely helpful. The heightened mana cost is manageable if you're only using the glyph once. As a result, the Berserker tends to favor utility glyphs. Although the Glyph: CYDSTEPP CYDSTEPP glyph works well for him, he needs to acquire two mana boosters before it's usable, which can be a bit of a problem.

The berserker works best when fighting enemies with magic damage, which he can carve apart with great ease. Bosses such as Aequitas the Warlock are easy prey to the Berserker. He has considerably more difficulty fighting physical-resist enemies, and will need to leverage his advantage against those with magic damage to prevail overall. By fighting powerful dragonspawn or warlocks, a Berserker can earn large amounts of bonus experience and level up quite quickly. This enables him to leave large numbers of weaker monsters on the board for later, which he can kill to level-up mid-battle against the boss.

One curious aspect about the Berserker is that he's often stronger as a 9th level character than he is as a 10th level character. This is because he gains a damage bonus against monsters that are higher-level than him, and once he reaches level 10 he loses this bonus against the boss! In addition, his favorite spells are not affected by character level. As a result, worshipping the God: Glowing Guardian Glowing Guardian in order to gain the humility boon is very useful for the Berserker, and he also benefits nicely from the Absolution boon. The Berserker obviously works well with Taurog since he casts spells sparingly; however, you should be cautious as Berserkers who use the Glyph: APHEELSIK APHEELSIK glyph can do poorly with Taurog and should delay worship or else worship a different deity entirely.

Base attack is the most important attribute for a berserker, so equipping items to boost it is a very good idea. The Item: Trisword Trisword is a highly recommended item in this regard.