Gorgon

 This article is about the playable race, for the monster see
This article is about the playable race, for the monster see  Gorgon
 Gorgon
| Gorgon | |
|---|---|
| Monster Class | |
|   | |
| Class traits | |
| 
 | |
| Conversion | |
| 5%  Death-gaze per 100 Conversion Points | |
| Unlocking | |
| Complete  Naga City with 3 Classes | 
Strategy
The Gorgon is a very bizarre class. Gorgons play sort of like  Monks, in that they both rely on the regen-fighting strategy, and they both have naturally bad damage. Gorgons don't have reduced base damage but bonus damage is much lower. However, with the right items the Gorgon should negate their bonus damage penalty and then some.
 Monks, in that they both rely on the regen-fighting strategy, and they both have naturally bad damage. Gorgons don't have reduced base damage but bonus damage is much lower. However, with the right items the Gorgon should negate their bonus damage penalty and then some.
The most powerful part about Gorgons are their intrinsic poison attacks granted by  SAPPHIRE LOCKS. Combined with their natural physical resistance, Gorgons are able to tackle higher level enemies, using poison to come out ahead in trades. Combining this with their death gaze immunity means enemy Gorgons are easy prey (as ironic as that might be for a mirror match).
 SAPPHIRE LOCKS. Combined with their natural physical resistance, Gorgons are able to tackle higher level enemies, using poison to come out ahead in trades. Combining this with their death gaze immunity means enemy Gorgons are easy prey (as ironic as that might be for a mirror match).
Confusingly, the Gorgon class's Deathgaze skill,  AMETHYST STARE, differs from the one that enemy monsters have. Both versions trigger when the enemy is below the Deathgaze% threshold at the start of the attack, but the player's Deathgaze does not instantly kill. Instead, the player's Deathgaze is a free attack that inflicts damage equal to the player's base attack before the enemy strikes. This often finishes them off, preventing retaliation.  This is NOT affected by
 AMETHYST STARE, differs from the one that enemy monsters have. Both versions trigger when the enemy is below the Deathgaze% threshold at the start of the attack, but the player's Deathgaze does not instantly kill. Instead, the player's Deathgaze is a free attack that inflicts damage equal to the player's base attack before the enemy strikes. This often finishes them off, preventing retaliation.  This is NOT affected by  Platemail, making it a great item to buy or even prepare that has great synergy with poison.
 Platemail, making it a great item to buy or even prepare that has great synergy with poison. 
The Deathgaze skill doesn't scale quite as well as the other monster class's CP bonuses do, but the CP investment can make a difference all the same - it's just one option, where a  Vampire or
 Vampire or  Rat Monarch would be crazy not to go conversion-heavy.  At 10% Deathgaze, the skill is strictly a finishing attack for edge cases.  With some CP investment, Deathgaze becomes a much more reliable First Strike alternative. It takes a moderate-to-large CP investment to be able to use Deathgaze two or more times in a single fight, and the scaling pays off especially well against Super Meat Man, who can be brought into Deathgaze range with
 Rat Monarch would be crazy not to go conversion-heavy.  At 10% Deathgaze, the skill is strictly a finishing attack for edge cases.  With some CP investment, Deathgaze becomes a much more reliable First Strike alternative. It takes a moderate-to-large CP investment to be able to use Deathgaze two or more times in a single fight, and the scaling pays off especially well against Super Meat Man, who can be brought into Deathgaze range with  Can of Whupaz and other potions before you continue, regen-fighting for the rest.
 Can of Whupaz and other potions before you continue, regen-fighting for the rest.
The biggest handicap that Gorgons have to face is that they petrify enemies on kill. This includes kills with  BURNDAYRAZ, but not bosses. The Gorgon does begin with
 BURNDAYRAZ, but not bosses. The Gorgon does begin with  ENDISWAL, but the net effect is that the Gorgon often has to spend 6 mana to progress further. This means the Gorgon needs to conserve mana and/or blackspace when playing in cramped areas, which is sometimes easier said than done. The glyph makes it easier to reach hidden subdungeons, and the Gorgon does well with
 ENDISWAL, but the net effect is that the Gorgon often has to spend 6 mana to progress further. This means the Gorgon needs to conserve mana and/or blackspace when playing in cramped areas, which is sometimes easier said than done. The glyph makes it easier to reach hidden subdungeons, and the Gorgon does well with  Binlor Ironshield on levels such as
 Binlor Ironshield on levels such as  Shifting Passages,
 Shifting Passages,  Rock Garden, and
 Rock Garden, and  The Labyrinth where you would want to destroy a large number of walls regardless. Petrified enemies do leave blood pools but they're only accessible after the statue is destroyed. This means Gorgons have poor synergy with
 The Labyrinth where you would want to destroy a large number of walls regardless. Petrified enemies do leave blood pools but they're only accessible after the statue is destroyed. This means Gorgons have poor synergy with  The Earthmother and
 The Earthmother and  Dracul. Gorgons also fare poorly against maps with lots of undead enemies, because poison doesn't work against them.  Depending on your worship plans, you may wish to break statues for blood pools mid-game.  Barring that, you should break walls that either make additional blackspace accessible in the late game, or that help you get past blockages.
 Dracul. Gorgons also fare poorly against maps with lots of undead enemies, because poison doesn't work against them.  Depending on your worship plans, you may wish to break statues for blood pools mid-game.  Barring that, you should break walls that either make additional blackspace accessible in the late game, or that help you get past blockages.
Enemies
Gorgons are a bit complicated. Several considerations need to be made when sorting out monster difficulty. Very few monsters are at one extreme or the other.
Enemies should be non-undead (so that poison works), deal physical damage, and have irrelevant perks compensating for lowered stats. Magic resist is a minor consideration, while physical resistance is often a larger concern. Status ailments are to be avoided. Some of the most common foes are listed below in roughly increasing order of difficulty by paragraph.
 Gorgon is the easiest monster to kill for bonus experience.  Deathgaze immunity and your own Deathgaze negates their Deathgaze and First Strike skills.
 Gorgon is the easiest monster to kill for bonus experience.  Deathgaze immunity and your own Deathgaze negates their Deathgaze and First Strike skills.   Meat Man is about equally attractive as a target, as well as
 Meat Man is about equally attractive as a target, as well as  Goat, whose moderate magic resistance keeps it from being even easier.  Whenever you have
 Goat, whose moderate magic resistance keeps it from being even easier.  Whenever you have  HALPMEH to clear out poison,
 HALPMEH to clear out poison,  Serpent joins this tier.
 Serpent joins this tier.
 Goblin's First Strike is bypassed by Deathgaze, so they are also decent regen-fighting targets, but not quite top-tier due to their good damage.  Similarly,
 Goblin's First Strike is bypassed by Deathgaze, so they are also decent regen-fighting targets, but not quite top-tier due to their good damage.  Similarly,  Golem has enough magic resistance to be of a similar tier, unless you have
 Golem has enough magic resistance to be of a similar tier, unless you have  PISORF or
 PISORF or  HALPMEH to make the fight easier.
 HALPMEH to make the fight easier.
A high-level  Bandit is weak enough to regen-fight easily, but requires a large amount of popcorn to remove the curses.  This can be done once or maybe twice in a run with proper planning after better targets are gone.  A high-level
 Bandit is weak enough to regen-fight easily, but requires a large amount of popcorn to remove the curses.  This can be done once or maybe twice in a run with proper planning after better targets are gone.  A high-level  Goo Blob is doable, but will cost a ton of blackspace, and
 Goo Blob is doable, but will cost a ton of blackspace, and  BURNDAYRAZ is needed to leverage the poison strike into a winning damage trade - don't forget to leave a stack of Burning on while you explore.
 BURNDAYRAZ is needed to leverage the poison strike into a winning damage trade - don't forget to leave a stack of Burning on while you explore.
No single enemy is a perfect storm of troubling traits, but several are mostly bad targets.  Dragon Spawn does magic damage and is tanky, but can be poisoned.
 Dragon Spawn does magic damage and is tanky, but can be poisoned.  Zombie is a powerful brawler and undead, but deals physical damage. These two are probably the worst threats.
 Zombie is a powerful brawler and undead, but deals physical damage. These two are probably the worst threats.  Wraiths are undead and magical, but are susceptible to fireballs+Deathgaze at a certain point, making Mana Burn irrelevant.
 Wraiths are undead and magical, but are susceptible to fireballs+Deathgaze at a certain point, making Mana Burn irrelevant.  Warlocks are slightly harder - poison susceptibility doesn't make up for their increased damage and higher health compared to a
 Warlocks are slightly harder - poison susceptibility doesn't make up for their increased damage and higher health compared to a  Wraith, but they still die to fireballs more easily than a
 Wraith, but they still die to fireballs more easily than a  Dragon Spawn.
 Dragon Spawn.
Glyphs
Certain glyphs are a blessing to Gorgons.  IMAWAL synergizes with the Gorgon very well because of their playstyle depending on facing higher level enemies - popping an
 IMAWAL synergizes with the Gorgon very well because of their playstyle depending on facing higher level enemies - popping an  IMAWAL before killing a high-level Goblin or Gorgon will be well worth the 5 mana. An early
 IMAWAL before killing a high-level Goblin or Gorgon will be well worth the 5 mana. An early  BURNDAYRAZ is an important tool for Gorgons, since it maximizes their damage and varies the damage type, and also gives her something to do with mana when fighting against magic enemies (though you are still not making any use of your base 25% physical resistance and should prioritize something else for high-level kills regardless). Adding a few fireballs after poisoning will take down high-level enemies faster and stretch the poison duration a bit longer with burn stacks.
 BURNDAYRAZ is an important tool for Gorgons, since it maximizes their damage and varies the damage type, and also gives her something to do with mana when fighting against magic enemies (though you are still not making any use of your base 25% physical resistance and should prioritize something else for high-level kills regardless). Adding a few fireballs after poisoning will take down high-level enemies faster and stretch the poison duration a bit longer with burn stacks.  BLUDTUPOWA can be useful for Gorgons if it costs less life than the damage prevented by
 BLUDTUPOWA can be useful for Gorgons if it costs less life than the damage prevented by  ENDISWAL, or if it enables a
 ENDISWAL, or if it enables a  BURNDAYRAZ/Deathgaze finishing combo.
 BURNDAYRAZ/Deathgaze finishing combo.  HALPMEH tends to be more combat-efficient than
 HALPMEH tends to be more combat-efficient than  ENDISWAL, and it can negate poison, turning
 ENDISWAL, and it can negate poison, turning  Serpents into easy experience similar to
 Serpents into easy experience similar to  Gorgons. It is more efficient than
 Gorgons. It is more efficient than  BURNDAYRAZ for fighting low-damage physical enemies like
 BURNDAYRAZ for fighting low-damage physical enemies like  Meat Man or magic-resistant enemies like
 Meat Man or magic-resistant enemies like  Golem.
 Golem.
Some glyphs come out a bit flat.  GETINDARE is somewhat eclipsed by Deathgaze, so first strike only occasionally makes a difference - the dodge chance is of some benefit, but has to be weighed against glyph's inventory space and CP value.  Similarly,
 GETINDARE is somewhat eclipsed by Deathgaze, so first strike only occasionally makes a difference - the dodge chance is of some benefit, but has to be weighed against glyph's inventory space and CP value.  Similarly,  PISORF is semi-redundant with
 PISORF is semi-redundant with  ENDISWAL, functioning only as a physical damage source when you would typically prefer to regen fight using mana for fireballs and stoneskin anyway - only 2-for-1
 ENDISWAL, functioning only as a physical damage source when you would typically prefer to regen fight using mana for fireballs and stoneskin anyway - only 2-for-1  PISORF billiards enthusiasts need apply here.
 PISORF billiards enthusiasts need apply here.   APHEELSIK isn't useless, but is probably outclassed by
 APHEELSIK isn't useless, but is probably outclassed by  HALPMEH or
 HALPMEH or  BURNDAYRAZ; it can occasionally optimize your resources mid-fight if you have the extra inventory for it.
 BURNDAYRAZ; it can occasionally optimize your resources mid-fight if you have the extra inventory for it.  CYDSTEPP's ability to buy a single attack with low bonus damage isn't much of a winning proposition, either, unless you have a high enough CP total to chain two Deategazes back-to-back.  The glyph itself holds much of the CP that you need to accomplish this in the first place, though.  Cast-and-convert is a strong option here.
 CYDSTEPP's ability to buy a single attack with low bonus damage isn't much of a winning proposition, either, unless you have a high enough CP total to chain two Deategazes back-to-back.  The glyph itself holds much of the CP that you need to accomplish this in the first place, though.  Cast-and-convert is a strong option here.
Deities
 Binlor Ironshield is one of the best gods for a Gorgon to worship. Since you'll be casting
 Binlor Ironshield is one of the best gods for a Gorgon to worship. Since you'll be casting  ENDISWAL many, many times as a Gorgon,
 ENDISWAL many, many times as a Gorgon,  Stone Form is the best boon a Gorgon could ever ask for. There is never a shortage of ways to break walls as a Gorgon, so gaining piety is no sweat.  You can even pop tons of statues with
 Stone Form is the best boon a Gorgon could ever ask for. There is never a shortage of ways to break walls as a Gorgon, so gaining piety is no sweat.  You can even pop tons of statues with  Stone Heart to aid a late conversion to
 Stone Heart to aid a late conversion to  Dracul or
 Dracul or  The Earthmother.
 The Earthmother.
 Mystera Annur has useful boons and can easily be fueled by the always-spamable
 Mystera Annur has useful boons and can easily be fueled by the always-spamable  ENDISWAL. Whether you rely on stoneskin, fireballs, or a combination,
 ENDISWAL. Whether you rely on stoneskin, fireballs, or a combination,  Mystic Balance and
 Mystic Balance and  Refreshment are welcome aid (but
 Refreshment are welcome aid (but  Flames is niche at best and
 Flames is niche at best and  Weakening is only occasionally worth the piety).
 Weakening is only occasionally worth the piety).
 Taurog helps with the Gorgon's low damage and his armor synergizes well with the Gorgon's innate physical resistance. Constant casting of
 Taurog helps with the Gorgon's low damage and his armor synergizes well with the Gorgon's innate physical resistance. Constant casting of  ENDISWAL means you'll be losing a lot of piety for long-term worship, so consider converting out after acquiring one or two items.  Alternatively, a late-game death protection spike is possible if you spend your mana, convert to Taurog, clear out the popcorn, convert glyphs for piety and CP, and then proceed to land multiple Deathgaze attacks on the last boss.
 ENDISWAL means you'll be losing a lot of piety for long-term worship, so consider converting out after acquiring one or two items.  Alternatively, a late-game death protection spike is possible if you spend your mana, convert to Taurog, clear out the popcorn, convert glyphs for piety and CP, and then proceed to land multiple Deathgaze attacks on the last boss.
 The Earthmother can work well, despite the smaller numbers of blood pools for
 The Earthmother can work well, despite the smaller numbers of blood pools for  Plantation, as the Gorgon's starting
 Plantation, as the Gorgon's starting  ENDISWAL ensures she won't find herself stuck, and
 ENDISWAL ensures she won't find herself stuck, and  Greenblood and
 Greenblood and  Vine Form are strong with the Gorgon's slant towards fireballs and regen fighting, and her end-game piety and mana spike can be significant if you've been prioritizing statue-breaking mid-game.
 Vine Form are strong with the Gorgon's slant towards fireballs and regen fighting, and her end-game piety and mana spike can be significant if you've been prioritizing statue-breaking mid-game.
Similarly,  Dracul can be worth it for
 Dracul can be worth it for  Blood Shield alone, and
 Blood Shield alone, and  Sanguine is useful to the extent that you can access the pools.
 Sanguine is useful to the extent that you can access the pools.  Life steal is a mixed bag, since you deal low damage, but apply poison to your blood cows.
 Life steal is a mixed bag, since you deal low damage, but apply poison to your blood cows.
The only really unusable deity is  Glowing Guardian due to his hatred for poison.
 Glowing Guardian due to his hatred for poison.   Tikki Tooki is also problematic, since he is not a huge fan of regen fighter strategies.
 Tikki Tooki is also problematic, since he is not a huge fan of regen fighter strategies.
Items
Gorgons need bonus damage badly, so that means that the   Perseverance Badge and
 Perseverance Badge and  Dwarven Gauntlets are excellent items for Gorgons. The
 Dwarven Gauntlets are excellent items for Gorgons. The  Battlemage Ring is a good option for a caster strategy.
 Battlemage Ring is a good option for a caster strategy.   Whurrgarbl synergizes with poison strike, and
 Whurrgarbl synergizes with poison strike, and  Platemail synergizes with the entire regen fighting scheme while not interfering at all with Deathgaze in its function as a first-strike finishing move.
 Platemail synergizes with the entire regen fighting scheme while not interfering at all with Deathgaze in its function as a first-strike finishing move.   Witchalok Pendant lets you regen-fight non-magical monsters much more efficiently.
 Witchalok Pendant lets you regen-fight non-magical monsters much more efficiently.  Martyr Wraps are also decent, even if the Monk uses them better.
 Martyr Wraps are also decent, even if the Monk uses them better.
You can make a spellcasting Gorgon with  Avatar's Codex and
 Avatar's Codex and  Mystera Annur. Since Gorgon has innate first strike which does not depend on your damage bonus, you can have a special first strike that ignores monster's first strike and your -100% (!) damage bonus from the class trait and
 Mystera Annur. Since Gorgon has innate first strike which does not depend on your damage bonus, you can have a special first strike that ignores monster's first strike and your -100% (!) damage bonus from the class trait and  Flames. Two-three fireballs and death gaze is usually enough to kill the enemies. The drawback is that your normal attack power becomes negligible so it makes you unable to mop popcorn without BURNDAYRAZ.
 Flames. Two-three fireballs and death gaze is usually enough to kill the enemies. The drawback is that your normal attack power becomes negligible so it makes you unable to mop popcorn without BURNDAYRAZ. 
Trivia
There is known bugs with deathgaze and  Life steal. Lifesteal does not occur at deathgaze, but when it kills enemy lifesteal applies for the deathgaze attack. The first bug is the deathgaze-lifesteal can steal more life than HP left on the enemy in this situation.
 Life steal. Lifesteal does not occur at deathgaze, but when it kills enemy lifesteal applies for the deathgaze attack. The first bug is the deathgaze-lifesteal can steal more life than HP left on the enemy in this situation. 
The second bug is when the enemy had  Death Protection. The prediction box thinks lifesteal will apply to the deathgaze attack, but since the enemy does not die, lifesteal does not occur. This makes a discord between the prediction and actual situation. This wrong prediction could say safe even the actually result is going to be death, and may end the run.
 Death Protection. The prediction box thinks lifesteal will apply to the deathgaze attack, but since the enemy does not die, lifesteal does not occur. This makes a discord between the prediction and actual situation. This wrong prediction could say safe even the actually result is going to be death, and may end the run. 




 
  
  
  
  
  
  
  
  
  
 








































































































