Difference between revisions of "Monsters"

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{{Alphapage|Alpha:Monsters}}{{Stub}}
 
{{Alphapage|Alpha:Monsters}}{{Stub}}
  
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There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n+3)²+10, where n is the monsters level, and for attack you use n+(5xn/2). Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.
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{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"
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|- style="background-color: #EEEEEE"
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!Level
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!Base Attack
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!Base Health
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|-
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| 1 || 3 || 6
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|-
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| 2 || 7 || 15
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|-
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| 3 || 12 || 26
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|-
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| 4 || 18 || 39
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|-
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| 5 || 25 || 54
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|-
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| 6 || 33 || 71
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|-
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| 7 || 42 || 90
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|-
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| 8 || 52 || 111
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|-
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| 9 || 63 || 134
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|-
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| 10 || 75 || 159
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|}
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What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.
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==Monster Summaries==
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{| border="1" cellspacing="0" cellpadding="2" style="border-collapse: collapse;"
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|- style="background-color: #EEEEEE"
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!Name
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!Picture
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!Attack Percentage
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!Health Percentage
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!Traits
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|-
 
{{MainNav}}[[Category:Monsters|*]]
 
{{MainNav}}[[Category:Monsters|*]]

Revision as of 19:53, 22 April 2012

This page is about the Full/Beta Version of the game, if you are looking for the Alpha/Free Version, see Alpha:Monsters

There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n+3)²+10, where n is the monsters level, and for attack you use n+(5xn/2). Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.

Level Base Attack Base Health
1 3 6
2 7 15
3 12 26
4 18 39
5 25 54
6 33 71
7 42 90
8 52 111
9 63 134
10 75 159

What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.

Monster Summaries

Name Picture Attack Percentage Health Percentage Traits