Difference between revisions of "Monsters"
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! Name | ! Name | ||
! Attack | ! Attack | ||
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! Location | ! Location | ||
|- | |- | ||
− | | | + | |{{m | Bandit}} |
− | | | + | |
|70% | |70% | ||
|100% | |100% | ||
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|Any | |Any | ||
|- | |- | ||
− | | | + | |{{m | Dragon Spawn}} |
− | + | ||
|100% | |100% | ||
|125% | |125% | ||
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|Any | |Any | ||
|- | |- | ||
− | | | + | ||{{m | Goat}} |
− | | | + | |
|100% | |100% | ||
|90% | |90% | ||
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|Any | |Any | ||
|- | |- | ||
− | | | + | |{{m | Goblin}} |
− | | | + | |
|120% | |120% | ||
|100% | |100% | ||
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|Any | |Any | ||
|- | |- | ||
− | | | + | |{{m | Golem}} |
− | | | + | |
|100% | |100% | ||
|100% | |100% | ||
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|Any | |Any | ||
|- | |- | ||
− | | | + | |{{m | Goo Blob}} |
− | + | ||
|100% | |100% | ||
|100% | |100% | ||
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|Any | |Any | ||
|- | |- | ||
− | | | + | ||{{m | Gorgon}} |
− | + | ||
|100% | |100% | ||
|90% | |90% | ||
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|Any | |Any | ||
|- | |- | ||
− | | | + | |{{m | Meat Man}} |
− | + | ||
|65% | |65% | ||
|200% | |200% | ||
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|Any | |Any | ||
|- | |- | ||
− | | | + | |{{m | Serpent}} |
− | | | + | |
|100% | |100% | ||
|100% | |100% | ||
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|Any | |Any | ||
|- | |- | ||
− | | | + | |{{m | Warlock}} |
− | | | + | |
|134% | |134% | ||
|100% | |100% | ||
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|Any | |Any | ||
|- | |- | ||
− | | | + | |{{m | Wraith}} |
− | | | + | |
|100% | |100% | ||
|75% | |75% | ||
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|Any | |Any | ||
|- | |- | ||
− | | | + | |{{m | Zombie}} |
− | | | + | |
|100% | |100% | ||
|150% | |150% |
Revision as of 02:57, 18 August 2012
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There are many different monster types you will encounter throughout Desktop Dungeons. They have a range of abilities and stats, and each present a unique difficulty to the player. There are two formulas to determine the base stats for every monster. For hp, you use (n+3)²+10, where n is the monsters level, and for attack you use (n*(n+5))/2, where n is the monsters level. Monsters also have an attack and hp percent value. That indicates what percent of the base number provided below they have. For example, Bandits have 100% hp and 66% attack. Therefore a level 3 Bandit would do 8 damage and have 26 hp.
Level | Base Attack | Base Health |
---|---|---|
1 | 3 | 6 |
2 | 7 | 15 |
3 | 12 | 26 |
4 | 18 | 39 |
5 | 25 | 54 |
6 | 33 | 71 |
7 | 42 | 90 |
8 | 52 | 111 |
9 | 63 | 134 |
10 | 75 | 159 |
What kind of dungeon you are in also affects monster stats. Monsters in easy dungeons have 90% of way they would normally have, monsters in Normal dungeons have their normal stats, monsters in hard dungeons have 120% of what they would normally have, and monsters in vicious dungeons have 133% of what they would normally have.
List of Monsters
See Traits for a full list of traits and what they do. Also see the list of bosses.
Basic Monsters
Common monsters found in just about any dungeon.
Name | Attack | Health | Traits | Location |
---|---|---|---|---|
Bandit | 70% | 100% | Cursed | Any |
Dragon Spawn | 100% | 125% | Magical Attack | Any |
Goat | 100% | 90% | Magic resist 25% | Any |
Goblin | 120% | 100% | First Strike | Any |
Golem | 100% | 100% | Magic resist 50% | Any |
Goo Blob | 100% | 100% | Physical resist 50% | Any |
Gorgon | 100% | 90% | First Strike, Death-gaze 50% | Any |
Meat Man | 65% | 200% | Any | |
Serpent | 100% | 100% | Poisonous | Any |
Warlock | 134% | 100% | Magical Attack | Any |
Wraith | 100% | 75% | Undead, Mana Burn, Magical Attack, Physical resist 30% | Any |
Zombie | 100% | 150% | Undead | Any |
Advanced Monsters
Stronger monsters found as you venture further outside the kingdom.
Image | Name | Attack | Health | Traits | Boss | Location |
---|---|---|---|---|---|---|
Acid Blob | Corrosive, Magical Attack | Naga City | ||||
Animated Armor | Magical Attack, Death Protection (1 layer per level) | Halls of Steel | ||||
Berserker | Berserks 50% | Berserker Camp | ||||
Burn Viper | Mana Burn, Blinks | Berserker Camp, Naga City | ||||
Cave Snake | Poisonous, Spawns | Magma Mines | ||||
Changeling | Varies by class | Shifting Passages | ||||
Cultist | Cowardly, Revives (into Zombie) | |||||
Desert Troll | Cowardly, Fast regen | Northern Desert | ||||
Djinn | Magical Attack, Retaliate: Fireball | |||||
Doom Armor | Berserks 50%, Death Protection (1 layer per level) | Demonic Library | ||||
Druid | Magical Attack, Death Protection | Havendale Bridge, Dragon Isle, Western Jungle (Boss only) | ||||
Forest Troll | Cowardly, Fast regen, Magic resist 25% | Dragon Isle | ||||
Frozen Troll | Cowardly, Physical resist 50%, Magic resist 50%, Magical Attack | |||||
Gelatinous Thing | Retaliate: Fireball | The Slime Pit | ||||
Imp | Blinks | Demonic Library | ||||
Illusion | Physical resist 50%, Retaliate: Fireball, Weakening blow | Halls of Steel | ||||
Minotaur | Knockback 50%, Berserks 50% | Magma Mines, Shifting Passages, The Labyrinth (Boss only) | ||||
Muck Walker | Undead, Weakening blow | The Slime Pit | ||||
Naga | Weakening blow | Ick Swamp, Naga City | ||||
Rock Troll | Cowardly, Fast regen, Knockback 50% | Rock Garden | ||||
Rusalka | Corrosive | Havendale Bridge | ||||
Steel Golem | Physical resist 25%, Cursed | Naga City | ||||
Shade | Physical resist 30%, Undead, Blinks, Life steal 40% | Creeplight Ruins (after killing sacrificial goat) | ||||
Slime Blob | Cursed, Magical Attack | The Slime Pit | ||||
Tokoloshe | Cowardly, Physical resist 50%; Drops Tokoloshe Charm on death | Havendage Bridge | ||||
Vampire | Life steal 40%, Magical Attack | Ick Swamp, Eastern Tundra (Boss only) |