Preparations

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Preparations are items, glyphs, gods, or other trinkets that you take with you into dungeons. Preparations typically come at a cost or drawback in some form. Each class building offers their own type of preparation and more options are unlocked upon upgrading their respective building.

Preparation Types

Items

The Guild offers lockers that allow you to store items taken out of dungeons. These items can then be taken back into future dungeons at a cost. Once fully upgraded to Level 3 the Guild provides 6 possible locker slots.

see the items page for full list of items

Gods

Gods can be selected from the Church to have a temple spawn in the next dungeon. There are always caveats to forcing a god to spawn and it will still come at a cost to the adventurer.

God Cost Drawback
Binlor Ironshield 30% of the dungeon walls will disappear
Dracul 25% of enemies in the dungeon will be Bloodless
The Earthmother Plant creation from using boons will be doubled.
Glowing Guardian Piety gain is greatly reduced per-level
Jehora Jeheyu 1 inventory slot is removed
Mystera Annur Piety gain is slowed by 25%
The Pactmaker Not available in preparation
Taurog All enemies will become Cowardly
Tikki Tooki Damage taken will reduce peity


Glyphs

The Mage Tower offers the ability to place a chosen glyph into the adventurer's inventory should the dungeon contain the glyph, if the dungeon does not contain the chosen glyph another one is selected at random. Further glyphs can be placed in the remaining 2 slots at an additional fee. Note that only one glyph can be chosen in preparation from the Mage Tower (confirm).

Other

The Thief Den contains slightly different preparations from the other class buildings. Upon upgrading the Thief Den to Level 2 the Bet on Boss and Black Market preparations are available, 1 can be selected immediately. Level 3 offers the Smuggler Den and Patches the Teddy preparations. Another slot may be filled at the cost of 100g.

Name Cost Description
Bet on Boss 5 Receive 50% markup on the dungeon's Trophy at the Taxidermist
Black Market ?? All gold piles in the dungeon will contain +1 gold
Smuggler Den ?? Places some low level monsters and powerups in a special subdungeon near the starting point.
Patches the Teddy ?? Provides a random positive and negative effect when the adventurer levels.