Difference between revisions of "Quests"
m (link "least completed dungeon" to page "Dungeon completion") |
|||
(7 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
+ | __NOTOC__ | ||
Desktop Dungeons has a multitude of '''Quests''' that help to develop the Kingdom and unlock content for the adventurer. If you ever need to check the status of Quests visit the [[Tavern]]. | Desktop Dungeons has a multitude of '''Quests''' that help to develop the Kingdom and unlock content for the adventurer. If you ever need to check the status of Quests visit the [[Tavern]]. | ||
Due to the rewards associated with some quests it's highly advisable to upgrade the [[Bank]] before completing them. | Due to the rewards associated with some quests it's highly advisable to upgrade the [[Bank]] before completing them. | ||
+ | |||
+ | {| class=wikitable | ||
+ | !Quest | ||
+ | !Prerequisite | ||
+ | !Description | ||
+ | !Reward | ||
+ | !Unlocks | ||
+ | {{:A Little Agreement|tpl=MetaQuestSummary}} | ||
+ | |} | ||
+ | |||
==Quests== | ==Quests== | ||
__NOEDITSECTION__ | __NOEDITSECTION__ | ||
− | {| | + | {| class=wikitable |
!Quest | !Quest | ||
− | ! | + | !Prerequisite |
!Reward | !Reward | ||
!Unlocks | !Unlocks | ||
− | ! | + | !Description |
|- | |- | ||
| | | | ||
Line 90: | Line 101: | ||
{{i|Crystal Ball}} | {{i|Crystal Ball}} | ||
| | | | ||
− | |Defeat {{d|Den of Danger} with every Tier 3 [[class]] | + | |Defeat {{d|Den of Danger}} with every Tier 3 [[class]] |
|- | |- | ||
| | | | ||
Line 208: | Line 219: | ||
|Collect all 18 [[Taxidermist|trophies]] | |Collect all 18 [[Taxidermist|trophies]] | ||
| | | | ||
− | |{{d|Vicious Gaan-Telet}}, {{badge|Vicious | + | |{{d|Vicious Gaan-Telet}}, {{badge|Vicious}} |
|Defeat {{d|Tower of Gaan-Telet}}, earning {{badge|Purist}} | |Defeat {{d|Tower of Gaan-Telet}}, earning {{badge|Purist}} | ||
|- | |- | ||
Line 361: | Line 372: | ||
|- | |- | ||
|} | |} | ||
+ | |||
== The Perpetual Questing Initiative == | == The Perpetual Questing Initiative == | ||
<div style="float:right;padding-left:5px">[[File:PQI.png]]</div> | <div style="float:right;padding-left:5px">[[File:PQI.png]]</div> | ||
− | The Perpetual Questing Initiative is a roving quest that moves from dungeon to dungeon encouraging you to get more [[completion]]. It is unlocked when | + | The Perpetual Questing Initiative is a roving quest that moves from dungeon to dungeon encouraging you to get more [[completion]]. It is unlocked when you collect your 15th unique trophy. The PQI will appear in a somewhat randomly chosen dungeon (selection is heavily weighted towards dungeons with lower completion) asking you to defeat it with a particular race and class, while earning a particular badge. If possible, it will choose a class and badge that you don't yet have credit for. The reward is {{gold|500}} for completing a normal PQI (and {{gold|1500}} for completing a Vicious PQI). When you complete the Perpetual Questing Initiative, it will reappear in a new dungeon (this may also happen when you complete any dungeon, or quit the game). |
+ | |||
=== PQI Selection Algorithm === | === PQI Selection Algorithm === | ||
Line 371: | Line 384: | ||
Based on observation, the PQI algorithm works as follows: | Based on observation, the PQI algorithm works as follows: | ||
− | 1. PQI first picks a dungeon. Normally it selects the least completed dungeon and always excludes both Gaan-Telets. Initially Vicious dungeons cannot appear in the PQI. Once you have progressed sufficiently in the game, the PQI will start to select Vicious difficulty dungeons as well. At first their weight is significantly reduced; however, as you approach 100% completion, their weight increases. In a fully rainbowed kingdom, PQI only selects Vicious dungeons. | + | |
+ | 1. PQI first picks a dungeon. Normally it selects the least [[Dungeon completion|completed]] dungeon and always excludes both Gaan-Telets. Initially Vicious dungeons cannot appear in the PQI. Once you have progressed sufficiently in the game, the PQI will start to select Vicious difficulty dungeons as well. At first their weight is significantly reduced; however, as you approach 100% completion, their weight increases. In a fully rainbowed kingdom, PQI only selects Vicious dungeons. | ||
+ | |||
2. PQI then picks a class. If any class badges are still missing from the selected dungeon, it randomly picks one of those; if all classes are completed, PQI picks any one random class. PQI never picks Goatperson. | 2. PQI then picks a class. If any class badges are still missing from the selected dungeon, it randomly picks one of those; if all classes are completed, PQI picks any one random class. PQI never picks Goatperson. | ||
+ | |||
3. PQI then picks a race (for non-monster classes only). The race is selected from a short list of races tied to the class picked. Prior runs (or frequency of each race being used) have no effect on this. For example, the short list of Warlord includes Dwarf and Halfling, so whenever Warlord is picked, it will be either Dwarf or Halfling, because these are the only two options. See below for the possible combinations. | 3. PQI then picks a race (for non-monster classes only). The race is selected from a short list of races tied to the class picked. Prior runs (or frequency of each race being used) have no effect on this. For example, the short list of Warlord includes Dwarf and Halfling, so whenever Warlord is picked, it will be either Dwarf or Halfling, because these are the only two options. See below for the possible combinations. | ||
+ | |||
4. PQI then picks a badge. If any badge is missing, it picks one of those randomly; if all badges are already completed, it pick any one random badge. PQI never picks Vicious Token. | 4. PQI then picks a badge. If any badge is missing, it picks one of those randomly; if all badges are already completed, it pick any one random badge. PQI never picks Vicious Token. | ||
+ | |||
=== Possible PQI Race-Class Combinations === | === Possible PQI Race-Class Combinations === | ||
− | + | {| id="PQI RC" align="center" class=wikitable style="border:{{{1|#73BF73}}}; background:{{{2|F5FFF5}}};" | |
− | + | !Tier 1 | |
− | + | !Tier 2 | |
+ | !Tier 3 | ||
+ | !Explorer's Guild | ||
+ | !Audit Zeppelin | ||
+ | |- | ||
+ | | style="width:15%"| | ||
{{ElFi}}, {{OrFi}} | {{ElFi}}, {{OrFi}} | ||
Line 390: | Line 413: | ||
{{HaWi}}, {{OrWi}} | {{HaWi}}, {{OrWi}} | ||
− | + | | style="width:15%"| | |
− | + | ||
− | + | ||
{{ElBe}}, {{GnBe}} | {{ElBe}}, {{GnBe}} | ||
Line 400: | Line 421: | ||
{{DwSo}}, {{GoSo}}, {{HaSo}} | {{DwSo}}, {{GoSo}}, {{HaSo}} | ||
− | + | | style="width:15%"| | |
− | + | ||
− | + | ||
{{DwWa}}, {{HaWa}} | {{DwWa}}, {{HaWa}} | ||
Line 410: | Line 429: | ||
{{GoBl}}, {{HaBl}} | {{GoBl}}, {{HaBl}} | ||
− | + | | style="width:40%"| | |
− | + | ||
− | + | ||
{{DwTi}}, {{ElTi}}, {{GnTi}}, {{GoTi}}, {{HaTi}}, {{HuTi}}, {{OrTi}} | {{DwTi}}, {{ElTi}}, {{GnTi}}, {{GoTi}}, {{HaTi}}, {{HuTi}}, {{OrTi}} | ||
Line 418: | Line 435: | ||
{{DwTr}}, {{ElTr}} (?), {{GnTr}} (?), {{GoTr}} (?), {{HaTr}}, {{HuTr}}, {{OrTr}} | {{DwTr}}, {{ElTr}} (?), {{GnTr}} (?), {{GoTr}} (?), {{HaTr}}, {{HuTr}}, {{OrTr}} | ||
+ | | style="width:15%"| | ||
+ | {{HuCh}}* | ||
+ | |} | ||
− | + | * Monster Classes - except for {{c|Goatperson}} - can also be selected instead of the regular Classes. | |
− | + | ||
− | + | ||
− | + | ||
− | Monster Classes - except for {{c|Goatperson}} - can also be selected instead of the regular Classes. | + | |
{{MainNav}} | {{MainNav}} |
Latest revision as of 09:02, 16 March 2020
Desktop Dungeons has a multitude of Quests that help to develop the Kingdom and unlock content for the adventurer. If you ever need to check the status of Quests visit the Tavern.
Due to the rewards associated with some quests it's highly advisable to upgrade the Bank before completing them.
Quest | Prerequisite | Description | Reward | Unlocks |
---|---|---|---|---|
A Little Agreement |
Defeat Hobbler's Hold | Reward: Upgrade Guild for free |
Quests
Quest | Prerequisite | Reward | Unlocks | Description |
---|---|---|---|---|
Trophy Hunting |
Adventure Clubhouse | Taxidermist, Church, Mage Tower, and Thief Den | Gather a Goat Horn from one of the starter dungeons (BAAdlands, Vince’s Vault, or Thousand Cuts) if you chose to skip the tutorial; or from Tutorial #4 if you chose to do it. | |
Guild Expansion |
Trophy Hunting | Build a level 1 Church, Mage Tower, or Thief Den | ||
City Expansion |
Guild Expansion | Tavern, Den of Danger, Venture Cave | Complete the remaining 2 starter dungeons | |
Dangerous Investments |
Unlock Den of Danger | 100 | Elf
With Venture Capital, unlocks Bank, Northern Desert, Eastern Tundra, Southern Swamp, and Western Jungle |
Defeat the banker in Den of Danger |
Venture Capital |
Unlock Venture Cave | 100 | Dwarf
With Dangerous Investments, unlocks Bank, Explorer's Guild, Northern Desert, Eastern Tundra, Southern Swamp, and Western Jungle |
Defeat the banker in Venture Cave |
What's a Moneybin? |
Unlock your first Hard dungeon | 500 , Bank LV2 | Defeat Venture Cave, earning Unstoppable | |
Automagic Teleport Machine |
Beat a dungeon after unlocking Shifting Passages? | 800 , Bank LV3 | Defeat Shifting Passages, earning Unstoppable | |
Beginner's Brigade |
Bank LV1 | 1000 | Defeat the Den of Danger with every Tier 1 class | |
Second Generation |
Beginner's Brigade | 1000 | Doubledoom | Defeat the Den of Danger with every Tier 2 class |
Confidence |
Unlock every Tier 3 class | Hero's Helm | Defeat Den of Danger, earning Purist | |
The Realm's Finest |
Second Generation | 1000 | Defeat Den of Danger with every Tier 3 class | |
Double Take |
Doubledoom | Piercing Wand | Defeat Doubledoom with every Tier 3 class | |
Desert Rose |
Bank LV1 | 250 | Rock Garden | Defeat the Northern Desert with Wizard and Sorcerer |
Deep Freeze |
Bank LV1 | 250 | Creeplight Ruins | Defeat the Eastern Tundra with Priest and Monk |
Swamp Romp |
BankLV1 | 250 | Hexx Ruins | Defeat the Southern Swamp with Thief and Rogue |
Jungle Beat |
Bank LV1 | 250 | Havendale Bridge | Defeat the Western Jungle with Fighter and Berserker |
Hard Rock |
Rock Garden | Cursed Oasis, Shifting Passages | Defeat Rock Garden | |
Cult of Personality |
Creeplight Ruins | Berserker Camp, Halls of Steel | Defeat Creeplight Ruins | |
Stone Cold Crazy |
Hexx Ruins | The Slime Pit | Defeat Hexx Ruins | |
Troll Toll |
Havendale Bridge | The Labyrinth, Magma Mines | Defeat Havendale Bridge | |
Ice and Fury |
Berserker Camp | Fire Heart | Defeat Berserker Camp with any four classes | |
Minecraft |
Magma Mines | Battlemage Ring | Defeat Magma Mines with any four classes | |
Confusion! |
Shifting Passages | 500 | Demonic Library | Defeat Shifting Passages with Wizard, Sorcerer, and Bloodmage |
Dancing Blades |
Halls of Steel | 500 | Namtar's Lair | Defeat Halls of Steel with Priest, Monk, and Paladin |
Vicious Edge |
Defeat Halls of Steel | Vicious Steel | Defeat Halls of Steel with any four classes | |
Challenge Accepted |
Defeat Hexx Ruins and meet Itsssamna in a one-time subdungeon | 500 | Naga City | Defeat Ick Swamp with Thief, Rogue, and Assassin |
Muu ... |
The Labyrinth | 500 | Dragon Isles | Defeat The Labyrinth with Fighter, Berserker, and Warlord |
Oh, Horatio! |
Collect all 18 trophies | Vicious Gaan-Telet, Vicious | Defeat Tower of Gaan-Telet, earning Purist | |
Razor Blade Smile |
Vicious Steel | Vampire | Defeat Vicious Steel with any three classes | |
Snakes? SNAAAKES! |
Naga City | Gorgon | Defeat Naga City with any three classes | |
Here be Dragons |
Dragon Isles | Half-Dragon | Defeat Dragon Isles with any three classes | |
Dark Souls |
Oh, Horatio!]] | 9999 | Defeat Vicious Gaan-Telet | |
Search for the Witch |
Defeat Eastern Tundra | Witch | Find the witch in a special subdungeon in an eastern dungeon and give her five frost roots | |
Complicated tasks, pt 1 |
Witch LV1 | Fortitude Tonic will appear in the dungeon apothecary | Defeat Eastern Tundra, earning Hoarder | |
Complicated tasks, pt 2 |
Complicated tasks, pt 1 | Burn Salve will appear in the dungeon apothecary | Defeat Western Jungle, earning Warmonger | |
Complicated tasks, pt 3 |
Complicated tasks, pt 2 | Witch LV2 | Defeat Northern Desert, earning Cheeky | |
Complicated tasks, pt 4 |
Witch LV2 | Strength Potion will appear in the dungeon apothecary | Defeat Rock Garden, earning DING! Max! | |
Complicated tasks, pt 5 |
Complicated tasks, pt 4 | Schadenfreude Potion will appear in the dungeon apothecary | Defeat Berserker Camp with a Sorcerer, earning Warmonger | |
Complicated tasks, pt 6 |
Complicated tasks, pt 5 | Witch LV3 | Defeat Magma Mines with a Priest, earning Feeling Parched | |
Dimensional Dealings |
Unlock Berserker, Sorcerer, Monk, and Rogue? | Bazaar LV2 | Buy every item from each shop in a dungeon | |
Someone Say Loot? |
Beginner's Brigade?? Value of trophies down to 200 gold?? | Bazaar LV3 | Buy every item in Hexx Ruins ( Translocation Seals do not count as buying) | |
Unlikely Heroes |
Mead Hall | 350 | Grimm's Grotto | Defeat Venture Cave with Elf Fighter, Elf Berserker, and Elf Warlord |
Halflings, Ho! |
Unlikely Heroes | Witchalok Pendant | Defeat Grimm's Grotto with Halfling Wizard, Halfling Sorcerer, and Halfling Bloodmage | |
Unlikely Heroes: Desert Edition |
Unlikely Heroes | 500 | Defeat Rock Garden with Dwarf Fighter, Dwarf Monk, and Dwarf Assassin | |
Unlikely Heroes: Tundra Edition |
Unlikely Heroes | 500 | Defeat Creeplight Ruins with Goblin Thief, Goblin Warlord, and Goblin Bloodmage | |
Unlikely Heroes: Swamp Edition |
Unlikely Heroes | 500 | Defeat Hexx Ruins with Gnome Priest, Gnome Wizard, and Gnome Berserker | |
Unlikely Heroes: Forest Edition |
Unlikely Heroes | 500 | Defeat Havendale Bridge with Halfling Wizard, Halfling Monk, and Halfling Rogue | |
Bonus Bravery: Oasis |
Unlock all three Explorer's Guild classes: Transmuter, Tinker, Crusader | 500 | Defeat Cursed Oasis with Dwarf Tinker, Dwarf Transmuter, and Dwarf Crusader | |
Bonus Bravery: Slime Pit |
Unlock all three Explorer's Guild classes Transmuter, Tinker, Crusader | 500 | Defeat The Slime Pit with Goblin Tinker, Goblin Transmuter, and Goblin Crusader |
The Perpetual Questing Initiative
The Perpetual Questing Initiative is a roving quest that moves from dungeon to dungeon encouraging you to get more completion. It is unlocked when you collect your 15th unique trophy. The PQI will appear in a somewhat randomly chosen dungeon (selection is heavily weighted towards dungeons with lower completion) asking you to defeat it with a particular race and class, while earning a particular badge. If possible, it will choose a class and badge that you don't yet have credit for. The reward is 500 for completing a normal PQI (and 1500 for completing a Vicious PQI). When you complete the Perpetual Questing Initiative, it will reappear in a new dungeon (this may also happen when you complete any dungeon, or quit the game).
PQI Selection Algorithm
Based on observation, the PQI algorithm works as follows:
1. PQI first picks a dungeon. Normally it selects the least completed dungeon and always excludes both Gaan-Telets. Initially Vicious dungeons cannot appear in the PQI. Once you have progressed sufficiently in the game, the PQI will start to select Vicious difficulty dungeons as well. At first their weight is significantly reduced; however, as you approach 100% completion, their weight increases. In a fully rainbowed kingdom, PQI only selects Vicious dungeons.
2. PQI then picks a class. If any class badges are still missing from the selected dungeon, it randomly picks one of those; if all classes are completed, PQI picks any one random class. PQI never picks Goatperson.
3. PQI then picks a race (for non-monster classes only). The race is selected from a short list of races tied to the class picked. Prior runs (or frequency of each race being used) have no effect on this. For example, the short list of Warlord includes Dwarf and Halfling, so whenever Warlord is picked, it will be either Dwarf or Halfling, because these are the only two options. See below for the possible combinations.
4. PQI then picks a badge. If any badge is missing, it picks one of those randomly; if all badges are already completed, it pick any one random badge. PQI never picks Vicious Token.
Possible PQI Race-Class Combinations
Tier 1 | Tier 2 | Tier 3 | Explorer's Guild | Audit Zeppelin |
---|---|---|---|---|
Dwarf Warlord, Halfling Warlord |
Dwarf Tinker, Elf Tinker, Gnome Tinker, Goblin Tinker, Halfling Tinker, Human Tinker, Orc Tinker Dwarf Crusader, Elf Crusader, Gnome Crusader, Goblin Crusader (?), Halfling Crusader, Human Crusader (?), Orc Crusader Dwarf Transmuter, Elf Transmuter (?), Gnome Transmuter (?), Goblin Transmuter (?), Halfling Transmuter, Human Transmuter, Orc Transmuter |
- Monster Classes - except for Goatperson - can also be selected instead of the regular Classes.