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Revision as of 16:50, 9 April 2014 by Gakato (Talk | contribs) (alphapages should have the note that they are about the alpha game, not the other way round)

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There are seven playable regular races, each of which can convert Items and Glyphs into a different permanent bonus.

Race Points Conversion Unlock Strategy
Race: Human Human


+10% Bonus Damage

Race: Elf Elf


+1 Max Mana

Race: Dwarf Dwarf


+1 Max HP per level

Race: Halfling Halfling


1 Item: Health Potion Health Potion

Race: Gnome Gnome


1 Item: Mana Potion Mana Potion

Race: Orc Orc


+2 Base Damage

Race: Goblin Goblin


5+1(stacking) XP

† Stacking means the first conversion adds +1, the second adds +2, the third adds +3 and so on.

Amount of conversion points

In a regular dungeon, there usually are :

  • 5 glyphs (100 pts each),
  • 6 potions (10 pts each),
  • 4 shops (on average 30 pts each ?)
  • and one potion shop (10 pts).

Add to this what you bring with you (lets say, between 20 and 150 conversion points). So, if you were to convert everything, you would get between 710 and 840 points.