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This page is about the Full/Beta Version of the game, if you are looking for the Alpha/Free Version, see Alpha:Transmuter
Special Class
Human Transmuter Large.png
Class traits
Starts with the ENDISWAL glyph
Destroying walls increases next item conversion bonus (+10% bonus per wall, maximum 100%)
Average stats are lowered (-30% bonus damage, -10%? Max HP, -2 Max Mana)
Suggested Races
Class: Transmuter Elf Transmuter
Class Challenges
No challenges
Level 1 Guild

Class Features

  • EARTH LORE: Starts with the ENDISWAL glyph
  • EARTH MASTERY: Destroying walls increases next item conversion bonus
  • EARTH FOCUS: Average stats are lowered


The Transmuter is a difficult class to leverage effectively. Due to his weakened attributes, the Transmuter will need to make several item conversions before he can seriously start the dungeon, and will expend a large amount of exploration in the process. Preparing God: Binlor Ironshield Binlor Ironshield makes a lot of sense, since the only thing the Transmuter can do in the early-game is destroy walls while trying to find items to convert.

Because his base attributes are horrible, Halflings, Gnomes, and Goblins are worthless Transmuters who will never actually be able to utilize this class. The human and orc are functional, but essentially play as a weaker version of the Class: Rogue Rogue with lower damage, lower mana, no dodge, no first strike, and slightly higher HP. The only race that makes any real sense for Transmuters is the Elf.

The Elf Transmuter typically uses a Item: Sensation Stone Sensation Stone to build up a large amount of mana with early conversions, use Binlor's Stone Heart boon to strip any magic resistance from monsters, then convert (ideally) to God: Mystera Annur Mystera Annur to obtain the mystic balance boon. An Elf Transmuter will need to find the Glyph: BLUDTUPOWA BLUDTUPOWA and Glyph: BURNDAYRAZ BURNDAYRAZ glyphs early to refill and utilize his large amount of mana, and he will need to carefully make use of his remaining exploration space.