Difference between revisions of "WEYTWUT"

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''' Weytwut''' is the teleportation [[glyph]]. When cast on an enemy monster, the player will swap Positions with it. It will also get {{t|Slowed}}.  
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''' Weytwut''' is the teleportation [[glyph]]. When cast on an enemy monster, the player will swap positions with it. The monster will also be{{t|Slowed}}.  
 
Slow prevents monsters from blinking, retaliating fireballs, and lets the player strike first (or disables the monsters first strike).
 
Slow prevents monsters from blinking, retaliating fireballs, and lets the player strike first (or disables the monsters first strike).
  
Note that the glyph can fail if used on Monsters that have magic resist, so be careful when attempting this.
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Note that the glyph is effected by magic resistance, with the chance of failure rising with resistance. If casting fails mana is still lost, but there are no effects.
There is no reliable way of finding this gylph other than worshipping Jehora Jeheyu, as he will spawn it upon joining.
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== Unlocking the Glyph ==
 
== Unlocking the Glyph ==
 
The '''Weytwut''' Glyph starts unlocked.
 
The '''Weytwut''' Glyph starts unlocked.
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This glyph is awarded for worshipping [[Jehora Jeheyu]]. You are not awarded it for converting to Jehora Jeheyu from another god.
  
 
== Strategy ==
 
== Strategy ==
  
'''Weytwut''' is mainly an utility glyph and best found early. While it's not a very strong combat glyph, its one of the most versatile spells in the game.
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'''Weytwut''' is '''utility''' glyph for positioning monsters, gaining an effective first strike against a monster and negating status effects such as first strike and fireball retailiation. It is one of the most versatile spells in the game despite it's high mana cost
  
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It's most obvious use is to remove enemies from player's path if they are blocking it. It is also extremely useful if ever the player is blocked in by moving dungeon walls or monsters.
  
It's most obvious use is to remove enemys out of the players path if they are blocking it.
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Since a slowed enemy will always strike after the player, it can also be used to emulate [[GETINDARE]] or natural first strike and give you an edge when fighting stronger monsters.  
  
Since a slowed enemy will always strike after the player, it can also be used to emulate first strike and give you an edge when fighting stronger monsters. Keep in mind, however, that slow and first strike cancel each other out - so a stronger first strike monster will still atack you first unless you have first strike too.  
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Keep in mind, however, that monsters with first strike that are slowed simply have their first strike negated and strike order set to nromal - so a higher or same-level monster will still attack you first unless you have first strike too. This can be a particular useful trick for classes that rely on first strike and placing a final attack without taking damage, such as the  [[Rogue]] or [[Warlord]].
This can be a particular usefull trick for classes with inherent first strike, such as the  [[Rogue]] or the [[Assassin]].
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Another trick during the early stages is to teleport weaker monsters (popcorn) into corners, afflicting them with slow. Since slow also grants +1 Bonus XP on kill, the player can "fatten" his popcorn up, making them more valuable for later use.
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Another trick during the early stages is to teleport weaker monsters (popcorn) into corners, afflicting them with slow. Since slow also grants +1 Bonus XP on kill, the player can "fatten" his popcorn up, making them more valuable for later use.  
  
Due to its mana high cost, '''Weytwut''' doesn't have any particular syngergy with other glyphs, and loses most of its usefullness in the later stages of a run.
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Due to its mana high cost, '''Weytwut''' doesn't have any particular syngergy with other glyphs, and loses most of its usefulness in the later stages of a run.
  
 
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Revision as of 04:52, 4 July 2013

This page is about the Full/Beta Version of the game, if you are looking for the Alpha/Free Version, see Alpha:WEYTWUT
WEYTWUT.png
WEYTWUT
8 Mana Points  Missing info
Effects
Hotkey T

Weytwut is the teleportation glyph. When cast on an enemy monster, the player will swap positions with it. The monster will also beTrait: Slowed Slowed. Slow prevents monsters from blinking, retaliating fireballs, and lets the player strike first (or disables the monsters first strike).

Note that the glyph is effected by magic resistance, with the chance of failure rising with resistance. If casting fails mana is still lost, but there are no effects.

Unlocking the Glyph

The Weytwut Glyph starts unlocked.

This glyph is awarded for worshipping Jehora Jeheyu. You are not awarded it for converting to Jehora Jeheyu from another god.

Strategy

Weytwut is utility glyph for positioning monsters, gaining an effective first strike against a monster and negating status effects such as first strike and fireball retailiation. It is one of the most versatile spells in the game despite it's high mana cost

It's most obvious use is to remove enemies from player's path if they are blocking it. It is also extremely useful if ever the player is blocked in by moving dungeon walls or monsters.

Since a slowed enemy will always strike after the player, it can also be used to emulate GETINDARE or natural first strike and give you an edge when fighting stronger monsters.

Keep in mind, however, that monsters with first strike that are slowed simply have their first strike negated and strike order set to nromal - so a higher or same-level monster will still attack you first unless you have first strike too. This can be a particular useful trick for classes that rely on first strike and placing a final attack without taking damage, such as the Rogue or Warlord.

Another trick during the early stages is to teleport weaker monsters (popcorn) into corners, afflicting them with slow. Since slow also grants +1 Bonus XP on kill, the player can "fatten" his popcorn up, making them more valuable for later use.

Due to its mana high cost, Weytwut doesn't have any particular syngergy with other glyphs, and loses most of its usefulness in the later stages of a run.