Difference between revisions of "Mana"
m (→Increasing Maximum Capacity)  | 
				 (→Restoring Mana:  Added a couple of missing effects)  | 
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* '''Level-Up:''' when you level up, your health and mana are fully restored  | * '''Level-Up:''' when you level up, your health and mana are fully restored  | ||
| − | * '''{{i|Mana Potion}}:''' restores 40% (60%   | + | * '''{{i|Mana Potion}}:''' restores 40% of your maximum mana (rounded down).  | 
| + | ** '''{{c|Bloodmage}}:''' increases this effect to 60% with {{a|POWER-HUNGRY}}.  | ||
| + | ** '''{{i|Naga Cauldron}}:''' increases this effect by 5% per debuff the player has.  | ||
* '''{{i|Schadenfreude Potion}}:''' the next time you are attacked, you restore a number of mana points equal to the damage sustained.  This effect is applied after {{t|Mana Burn}} (if applicable).  | * '''{{i|Schadenfreude Potion}}:''' the next time you are attacked, you restore a number of mana points equal to the damage sustained.  This effect is applied after {{t|Mana Burn}} (if applicable).  | ||
* '''{{i|Crystal Ball}}:''' charges up every time you cast a spell, and can be activated (at the cost of [[gold]]) to restore a number of mana points equal to the accrued charge.  | * '''{{i|Crystal Ball}}:''' charges up every time you cast a spell, and can be activated (at the cost of [[gold]]) to restore a number of mana points equal to the accrued charge.  | ||
* '''{{i|Blue Bead}}:''' restores 1 mana point for every monster slain.  This item is disabled by {{t|Mana Burn}}.  | * '''{{i|Blue Bead}}:''' restores 1 mana point for every monster slain.  This item is disabled by {{t|Mana Burn}}.  | ||
* '''{{i|Rock Heart}}:''' restores 1 mana point (and some hit points) when a wall is destroyed.  | * '''{{i|Rock Heart}}:''' restores 1 mana point (and some hit points) when a wall is destroyed.  | ||
| + | * '''{{i|Dragon Soul}}:''' has a chance to restore mana immediately after it is spent.  | ||
* '''{{g|Mystera Annur}}:''' restores mana with {{boon|Refreshment}}.  | * '''{{g|Mystera Annur}}:''' restores mana with {{boon|Refreshment}}.  | ||
* '''{{g|The Earthmother}}:''' restores mana with {{boon|Clearance}}.  | * '''{{g|The Earthmother}}:''' restores mana with {{boon|Clearance}}.  | ||
* '''{{g|Glowing Guardian}}:''' slightly restores mana (and health) with {{boon|Protection}}.  | * '''{{g|Glowing Guardian}}:''' slightly restores mana (and health) with {{boon|Protection}}.  | ||
* '''{{g|Jehora Jeheyu}}:''' fully restores mana (and health) with {{boon|Chaos Avatar}} and {{boon|Last Chance}}.  | * '''{{g|Jehora Jeheyu}}:''' fully restores mana (and health) with {{boon|Chaos Avatar}} and {{boon|Last Chance}}.  | ||
| − | * '''{{s|BLUDTUPOWA}}:''' this unique spell converts health into mana  | + | * '''{{s|BLUDTUPOWA}}:''' this unique spell converts health into mana.  | 
| − | * '''{{c|Bloodmage}}:''' restores 1 point of mana every time   | + | * '''{{c|Thief}}:''' slightly restores mana when drinking a {{i|Health Potion}} with {{a|SURVIVOR}}.  | 
| − | * '''{{c|Rat Monarch}}   | + | * '''{{c|Bloodmage}}:''' restores 1 point of mana every time they consume a blood pool with {{a|SANGUINE}}.  | 
| + | * '''{{c|Chemist}}:''' restores an extra point of mana with each tile explored while in Mana Form from {{a|COLOURANTS}}. Negated by {{t|Mana Burn}}.  | ||
| + | * '''{{c|Rat Monarch}}:''' restores mana with each [[items|item]] purchased with {{a|REGAL PERKS}}.  | ||
| + | * '''{{c|Goatperson}}:''' fully restores mana (and health) with each conversion threshold reached.  | ||
| + | * Occasional dungeon- or [[subdungeons|subdungeon]]-specific items, including:  | ||
| + | ** '''{{i|Essence Potion}}:''' restores the mana (and health) spent creating it when consumed. Created at the altar of the [[Metal Spider Temple]] [[subdungeons|subdungeon]].  | ||
| + | ** '''{{i|Strange Mixture}}:''' fully restores mana (and health) when consumed, and increases their maximum values. Dropped by [[Jadetooth]] in their Northern [[subdungeons|subdungeon]].  | ||
==Mana Thresholds==  | ==Mana Thresholds==  | ||
Revision as of 21:35, 17 August 2019
| This article is in need of content, please consider adding to it. | 
Mana is a resource required to cast spells.  Every character class is capable of making use of mana, provided they have at least one glyph.  Spent mana can be regenerated by exploring tiles, with 1 point of mana recovered for every tile explored. However, the 
 Mana Burn affliction will prevent you from recovering mana until it is cured. 
By default a character has a maximum mana capacity of 10 and each dungeon contains three 
 Mana Boosters, meaning that without other bonuses a character can expect to reach a maximum of 13 mana by the time the dungeon is completed.
Increasing Maximum Capacity
The following methods can be used to increase your maximum mana capacity.
-  
 Mana Booster: when picked up, your maximum mana is permanently increased by 1.  
-  
 Thief: adds an extra 
 Mana Booster to the map with 
 HOARDER. -  Extra Mana Boosters preparation: adds two extra 
 Mana Boosters to the map. 
 -  
 -  
 Elf: conversion bonus can convert items to increase maximum mana. -  
 Mystera Annur: can provide a small increase to maximum mana with 
 Magic, but more importantly offers the unique ability to lower the mana cost of key glyphs with 
 Mystic Balance. -  
 Jehora Jeheyu: can provide a large increase to maximum mana with 
 Boost Mana, but requires you to sacrifice a 
 Mana Potion in trade for each +3. -  
 Glowing Guardian: can provide a +5 increase to maximum mana with 
 Enlightenment at an extremely high piety cost. -  
 Sorcerer: begins with a significant +5 bonus to maximum mana with 
 ARCANE KNOWLEDGE. -  
 Patches the Teddy: provides random benefits when you level up; one possible bonus is a +1 increase to maximum mana. -  
 Pendant of Mana: provides +2 to maximum mana. -  
 Hero's Helm: provides +1 to maximum mana in addition to some other bonus stats. -  
 Elven Boots: provides +3 to maximum mana and bonus 
 Magic resistance, but is very expensive. -  
 Orb of Zot: provides +3 to maximum mana and +5 maximum health until used, but is very expensive. -  
 Mage Plate: provides a bonus to maximum mana that increases for higher level characters up to a maximum of +5, but also an increasing damage penalty. -  Various dungeon- or subdungeon-specific items, including:
-  
 Dented Helm: provides +1 to maximum mana and base damage. -  
 Mystera Scripture: provides +1 to maximum mana when consumed. -  
 Penance: provides +1 to maximum mana and some base damage, but inflicts a penalty if converted. -  
 Ritual Scroll: provides +1 to maximum mana and some resistances when consumed, at the cost of 3 stacks of 
 Cursed. -  
 Strange Mixture: provides +1 to maximum mana, some maximum health, and a full heal when consumed. Dropped by Jadetooth in their Northern subdungeon. - Vegetarian Vampire subdungeon: provides +1 mana with each Magi Soup recipe brewed.
 
 -  
 
Restoring Mana
In addition to exploration, there are a number of ways to restore your mana.  Unless otherwise stated, all of these methods work even when under the influence of 
 Mana Burn.
- Level-Up: when you level up, your health and mana are fully restored
 -  
 Mana Potion: restores 40% of your maximum mana (rounded down).
-  
 Bloodmage: increases this effect to 60% with 
 POWER-HUNGRY. -  
 Naga Cauldron: increases this effect by 5% per debuff the player has. 
 -  
 -  
 Schadenfreude Potion: the next time you are attacked, you restore a number of mana points equal to the damage sustained.  This effect is applied after 
 Mana Burn (if applicable). -  
 Crystal Ball: charges up every time you cast a spell, and can be activated (at the cost of gold) to restore a number of mana points equal to the accrued charge. -  
 Blue Bead: restores 1 mana point for every monster slain.  This item is disabled by 
 Mana Burn. -  
 Rock Heart: restores 1 mana point (and some hit points) when a wall is destroyed. -  
 Dragon Soul: has a chance to restore mana immediately after it is spent. -  
 Mystera Annur: restores mana with 
 Refreshment. -  
 The Earthmother: restores mana with 
 Clearance. -  
 Glowing Guardian: slightly restores mana (and health) with 
 Protection. -  
 Jehora Jeheyu: fully restores mana (and health) with 
 Chaos Avatar and 
 Last Chance. -  
 BLUDTUPOWA: this unique spell converts health into mana. -  
 Thief: slightly restores mana when drinking a 
 Health Potion with 
 SURVIVOR. -  
 Bloodmage: restores 1 point of mana every time they consume a blood pool with 
 SANGUINE. -  
 Chemist: restores an extra point of mana with each tile explored while in Mana Form from 
 COLOURANTS. Negated by 
 Mana Burn. -  
 Rat Monarch: restores mana with each item purchased with 
 REGAL PERKS. -  
 Goatperson: fully restores mana (and health) with each conversion threshold reached. -  Occasional dungeon- or subdungeon-specific items, including:
-  
 Essence Potion: restores the mana (and health) spent creating it when consumed. Created at the altar of the Metal Spider Temple subdungeon. -  
 Strange Mixture: fully restores mana (and health) when consumed, and increases their maximum values. Dropped by Jadetooth in their Northern subdungeon. 
 -  
 
Mana Thresholds
An important concept for spellcasters is the idea of mana thresholds.  These are convenient maximum mana totals that allow you to cast specific glyph combinations.  While most of the time you can do tricks like exploring a single tile mid-battle to afford a spell you're just shy of, being able to conveniently cast the spell with no strings attached can be very important in its own right.  In addition, mana potions improve as your maximum mana increases and it's important to be aware when a +1 increase to your maximum mana will improve the value of all your potions (especially for 
 Gnome, who can have a lot of potions)
For instance, 12 mana is a threshold that allows you to cast 
 BURNDAYRAZ twice in a row, and 13 mana is a threshold that allows you to cast 
 HALPMEH twice in a row and then finish with 
 GETINDARE.  Additionally, and more subtly, 13 mana allows you to cast 
 BURNDAYRAZ three times in a row by expending one mana potion.  Even unusual numbers like 14 mana can open up combos like 
 BURNDAYRAZ followed by 
 WEYTWUT.  Effects that change the cost of spells, such as the 
 Berserker or 
 Wizard class features or the Mystic Balance boon of 
 Mystera Annur can change these thresholds; for instance, a 
 Warlord under the effect of Mystic Balance greatly appreciates the 16 mana threshold (a number that doesn't normally open up any relevant options) because it lets him cast 
 CYDSTEPP twice in a row.
Other important thresholds:
-  15 MP - mana potions restore 6 mana (exactly one fireball) per drink, and you can cast 
 BURNDAYRAZ twice and follow with 
 GETINDARE -  18 MP - mana potions restore 7 mana per drink, and you can cast 
 BURNDAYRAZ three times in a row by default. -  20 MP - mana potions restore 8 mana per drink, and you can effectively alternate 
 WEYTWUT and 
 BURNDAYRAZ to defeat monsters with 
 Retaliate: Fireball. -  24 MP - you can cast 
 BURNDAYRAZ four times in a row, and Warlords who worship Mystera can cast 
 CYDSTEPP three times in a row -  25 MP - mana potions restore a whopping 10 mana per drink, which is very convenient for characters relying on 
 HALPMEH or 
 CYDSTEPP 
Typically there are diminishing returns after the 25 MP and for most characters it will not be worth the effort to pursue further improvement even if it is possible.  However, specialized builds can push for much higher numbers.  Only Elves and worshipers of 
 Jehora Jeheyu can realistically reach the 30 mana threshold or beyond.
Thresholds are most significant when exploration is highly limited, or if you are about to activate a large number of mana potions to defeat a boss.  They are less significant when you have ways to strategically restore a precise number of MP, such as the 
 Blue Bead or 
 BLUDTUPOWA.  You should always be paying attention to what combos you want to use, and what thresholds you may be able to reach to improve the efficiency of those combos.
