Difference between revisions of "Halls of Steel"
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| − | + | <onlyinclude>{{  | |
| + | {{{tpl|DungeonInfobox}}}  | ||
| + | |DungeonName=Halls of Steel  | ||
| + | |ShortHand=SteelHallDungeon  | ||
| + | |Rumor=''Deceptively small from the outside, the Creeplight monastery actually hides miles of underground obsidian passages filled with ancient ceremonial weaponry and armour. Unfortunately, just about all of it is sentient.''  | ||
| + | |SpecialRules=The {{i|Orb of Lusory}} spawns in this dungeon. It can be destroyed to get rid of all illusions. Beating this dungeon with 4 classes will unlock Vicious mode.  | ||
| + | |Difficulty=Hard  | ||
| + | |MonsterStats=120%  | ||
| + | |Region=East  | ||
| + | |Monsters={{m|Illusion}}, {{m|Animated Armour}}, {{m|Steel Golem}}, {{m|Warlock}}, {{m|Wraith}}, {{m|Random}}  | ||
| + | |Boss={{boss|The Indomitable (HoS)}}, {{boss|Random boss}}  | ||
| + | |SuggestedClasses={{c|Berserker}}, {{c|Bloodmage}}, {{c|Monk}}, {{c|Paladin}}, {{c|Sorcerer}}  | ||
| + | |Quests=  | ||
| + | {{q|Dancing Blades}}  | ||
| + | {{q|Vicious Edge}}  | ||
| + | |Unlock=Complete {{q|Cult of Personality}}  | ||
| + | }}</onlyinclude>  | ||
| − | + | == Quests ==  | |
| + | {{:Dancing Blades}}  | ||
| + | {{:Vicious Edge}}  | ||
| − | ==  | + | == Bosses ==  | 
| − | + | {{:Random Boss}}  | |
| + | {{:The Indomitable (HoS)}}  | ||
| − | + | == Strategy ==  | |
| + | This boss has a considerable amount of staying power, so it is recommended you play a class that lasts long. The 4 main classes are Bloodmages, because of the considerable amount of fireballs you can throw, Monks, because their resistances and their considerable [[regen-fighting]] capabilities, Paladins, because {{s|HALPMEH}} and resistances are a great counteraction to low damage, and Sorcerers, because the {{a|MANA SHIELD}} takes out an additional layer of death protection. Also, make sure not to incur any weakening and lower resist, if it matters.  | ||
| − | + | If you play a {{c|Bloodmage}} use your fireballs to kill things above your level and bring a battle mage ring or burning heart so you can regen fight monsters. When you get to the boss, use all your fireballs until you run out of mana. Then, turn on {{s|BLUDTUPOWA}} and reveal 3 tiles, bringing the boss to 31 HP. If you are at least LV7 you should deal 35 damage, removing another layer of death protection. When you run out of tiles use your mana potions, blood pools, and health potions to finish him off.  | |
| − | + | If you are playing a {{c|Monk}}, you should be regen fighting sorcerers and wraiths a few levels above you. You shouldn't do this too much because you need to save enough tiles to out regen the boss. Use {{g|Taurog}}, and avoid weakening or lower resists. When you reach the boss begin fighting until you cannot, then reveal tiles till your HP is above 31. Once your HP is high enough, assuming you deal enough damage, you should be able to take off another layer of death protection. Use {{boon|Unstoppable Fury}} and health potions to try to outlast him once you run out of tiles.  | |
| − | + | ||
| − | If you play a   | + | If you play a {{c|Paladin}}, try to maximize out your resistances so {{s|HALPMEH}} will be most effective. Avoid fighting wraiths, illusions, and steel golems, as the mana burn lower resists, and weakening can be crippling. When you cannot gain any more levels begin fighting the boss, but make sure there are tiles left to regen fight. When you fight the boss, get him as low as possible, then explore three tiles. Then, use HALPMEH and tank as many hits as you can. Then continue repeating this until you run tiles. Then use all other resources to outlast the boss.  | 
| − | If you are playing a   | + | If you are playing a {{c|Sorcerer}}, use the your normal sorcerer strategy. Just make sure you don't get an untimely mana burn or any weakening. The {{a|MANA SHIELD}} takes out 2 death protections, so you should have no problem out lasting the boss.  | 
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Latest revision as of 09:16, 31 October 2016
 
 | |
| Halls of Steel | |
|---|---|
| Region | East | 
| Difficulty | Hard | 
| Monster Stats | 120% | 
| Population | |
| Bosses | |
| Suggested Classes | |
| Quests | |
| Unlock | Complete  | 
Deceptively small from the outside, the Creeplight monastery actually hides miles of underground obsidian passages filled with ancient ceremonial weaponry and armour. Unfortunately, just about all of it is sentient.
Special Rules
The 
 Orb of Lusory spawns in this dungeon. It can be destroyed to get rid of all illusions. Beating this dungeon with 4 classes will unlock Vicious mode.
Quests
 Dancing Blades
Defeat 
 Halls of Steel with 
 Priest, 
 Monk, and 
 Paladin
Reward: 500 
  Unlocks: 
 Namtar's Lair
 Vicious Edge
Defeat 
 Halls of Steel with any four classes
Unlocks: 
 Vicious Steel
Bosses
|   | 
  | |
|   | 
62 | 83 | 
|   | 
190 | 318 | 
The 
 Animated Armour Boss in 
 Halls of Steel
Strategy
This boss has a considerable amount of staying power, so it is recommended you play a class that lasts long. The 4 main classes are Bloodmages, because of the considerable amount of fireballs you can throw, Monks, because their resistances and their considerable regen-fighting capabilities, Paladins, because 
 HALPMEH and resistances are a great counteraction to low damage, and Sorcerers, because the 
 MANA SHIELD takes out an additional layer of death protection. Also, make sure not to incur any weakening and lower resist, if it matters.
If you play a 
 Bloodmage use your fireballs to kill things above your level and bring a battle mage ring or burning heart so you can regen fight monsters. When you get to the boss, use all your fireballs until you run out of mana. Then, turn on 
 BLUDTUPOWA and reveal 3 tiles, bringing the boss to 31 HP. If you are at least LV7 you should deal 35 damage, removing another layer of death protection. When you run out of tiles use your mana potions, blood pools, and health potions to finish him off.
If you are playing a 
 Monk, you should be regen fighting sorcerers and wraiths a few levels above you. You shouldn't do this too much because you need to save enough tiles to out regen the boss. Use 
 Taurog, and avoid weakening or lower resists. When you reach the boss begin fighting until you cannot, then reveal tiles till your HP is above 31. Once your HP is high enough, assuming you deal enough damage, you should be able to take off another layer of death protection. Use 
 Unstoppable Fury and health potions to try to outlast him once you run out of tiles.
If you play a 
 Paladin, try to maximize out your resistances so 
 HALPMEH will be most effective. Avoid fighting wraiths, illusions, and steel golems, as the mana burn lower resists, and weakening can be crippling. When you cannot gain any more levels begin fighting the boss, but make sure there are tiles left to regen fight. When you fight the boss, get him as low as possible, then explore three tiles. Then, use HALPMEH and tank as many hits as you can. Then continue repeating this until you run tiles. Then use all other resources to outlast the boss.
If you are playing a 
 Sorcerer, use the your normal sorcerer strategy. Just make sure you don't get an untimely mana burn or any weakening. The 
 MANA SHIELD takes out 2 death protections, so you should have no problem out lasting the boss.