Difference between revisions of "Traits"

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== Resistances ==
 
== Resistances ==
=== [[File:Magic resist.png]] Magic resist ===
+
[[File:Magic resist.png|left]]
 +
=== Magic resist ===
 
All attacks of magical nature (this also includes {{s|APHEELSIK}}) toward the target are reduced by the stated amount (rounded down).
 
All attacks of magical nature (this also includes {{s|APHEELSIK}}) toward the target are reduced by the stated amount (rounded down).
  
Non-damaging spells ({{s|IMAWAL}},{{s|WEYTWUT}},{{s|WONAFYT}}) have a percentage chance to fail equal to the target's magic resistance. {{s|PISORF}} will always work unless they have 100% magic resistance.
+
:Non-damaging spells ({{s|IMAWAL}},{{s|WEYTWUT}},{{s|WONAFYT}}) have a percentage chance to fail equal to the target's magic resistance. {{s|PISORF}} will always work unless they have 100% magic resistance.
  
=== [[File:Physical resist.png]] Physical resist ===
+
[[File:Physical resist.png|left]]  
 +
=== Physical resist ===
 
All attacks of physical nature toward the target are reduced by the stated amount (rounded down).
 
All attacks of physical nature toward the target are reduced by the stated amount (rounded down).
  
 
== Player Buffs ==
 
== Player Buffs ==
=== [[File:Alchemist's Pact.png]] Alchemist's Pact ===
+
[[File:Alchemist's Pact.png|left]]
{{piety|-4}} and +3 {{xp}} per health/mana potion
+
=== Alchemist's Pact ===
 +
{{piety|-4}} and +3 {{xp}} per health/mana potion. Gained by worshiping {{g|The Pactmaker}}.
  
=== [[File:Blood Curse.png]] Blood Curse ===
+
[[File:Blood Curse.png|left]]
Level number increased by 1.
+
  
=== [[File:Body Pact.png]] Body Pact ===
+
=== Blood Curse ===
{{piety|-4}} and +1% physical and magical resistance per enemy attack (once per enemy)
+
Level number increased by 1. Gained by worshiping {{g|Dracul}}.
  
=== [[File:Burning Strike.png]] Burning Strike ===
+
[[File:Body Pact.png|left]]
Attacks add one level of {{t|Burning}} to the target. Does 1 magical damage per stack.
+
  
=== [[File:Chaos Form.png]] Chaos Form ===
+
=== Body Pact ===
Accepted Avatar of Jehora Jeheyu.
+
{{piety|-4}} and +1% physical and magical resistance per enemy attack (once per enemy).  Gained by worshiping {{g|The Pactmaker}}.
  
=== [[File:Consecrated Strike.png]] Consecrated Strike ===
+
[[File:Burning Strike.png|left]]
Temporary Magic Attack.
+
  
=== [[File:Corrosive.png]] Corrosive (player) ===
+
=== Burning Strike ===
Corrosive Attack (target permanently takes extra damage.
+
Attacks add one level of {{t|Burning}} to the target. Does 1 magical damage per stack. Gained from {{i|Whurrgarbl}}.
  
=== [[File:Crushing Blow.png]] Crushing Blow ===
+
[[File:Chaos Form.png|left]]  
The next strike deals an additional 25% of the target's max HP in damage. Gained by drinking {{i|Can of Whupaz}}.
+
=== Chaos Form ===
 +
Accepted Avatar of {{g|Jehora Jeheyu}}.
  
=== [[File:Curse Immune.png]] Curse Immune ===
+
[[File:Consecrated Strike.png|left]]  
Immune to curses.
+
=== Consecrated Strike ===
 +
Temporary Magic Attack. Gained from taking {{boon|Cleansing}}.
  
=== [[File:Damage Reduction.png]] Damage Reduction ===
+
[[File:Corrosive.png|left]]  
Incoming damage is reduced by the {{t|Damage Reduction}} amount.
+
=== Corrosive ===
 +
Corrosive Attack (target permanently takes extra damage). Gained from the {{i|Martyr Wraps}}, the {{i|Sticky Stick}}, or from being a {{c|Rat Monarch}}.
  
=== [[File:Death Gaze Immune.png]] Death Gaze Immune ===
+
[[File:Crushing Blow.png|left]]
Death Gazes have no effect.
+
  
=== [[File:Death Protection.png]] Death Protection ===
+
=== Crushing Blow ===
Next time you would die, you will instead survive with 1hp left, the next hit prediction box will state "Barely Alive" instead of "Death" when Death Protection is about to be consumed. If the hit will kill the monster it will predict "Barely Win" instead of "Barely Alive"
+
The next strike lower's the target enemy's health to 75% unless it would do more damage otherwise. Gained by drinking {{i|Can of Whupaz}}.
  
=== [[File:Dodge.png]] Dodge ===
+
[[File:Curse Immune.png|left]]
 +
 
 +
=== Curse Immune ===
 +
Immune to curses. The {{c|Crusader}} has this trait.
 +
 
 +
[[File:Damage Reduction.png|left]]
 +
=== Damage Reduction ===
 +
Incoming damage is reduced by the {{t|Damage Reduction}} amount. Note that damage reduction is applied before resistances. Gained from {{i|Shield}}, {{i|Platemail}}, {{boon|Taurog's Shield}} (grants {{i|Wereward}}), and {{boon|Vine Form}}.
 +
 
 +
[[File:Death Gaze Immune.png|left]]
 +
=== Death Gaze Immune ===
 +
Death Gazes have no effect. Gained from being a {{c|Gorgon}}. Also gained from the {{i|Midas Mantle}} in {{CC|Rogue|Silver|Wrath of Midas}}.
 +
 
 +
[[File:Death Protection.png|left]]
 +
=== Death Protection ===
 +
Next time you would die, you will instead survive with 1 HP left. The next hit prediction box will state "Barely Alive" instead of "Death" when Death Protection is about to be consumed. If the hit will kill the monster it will predict "Barely Win" instead of "Barely Alive."
 +
 
 +
[[File:Dodge.png|left]]  
 +
=== Dodge ===
 
When you take damage, there is a chance equal to your Dodge % that the next damage you take can be dodged, preventing you from taking damage.
 
When you take damage, there is a chance equal to your Dodge % that the next damage you take can be dodged, preventing you from taking damage.
  
All temporary sources of Dodge provide Dodge prediction, where the next hit prediction box will state "Dodge!" when the next attack received will be dodged.
+
:All temporary sources of Dodge provide Dodge prediction, where the next hit prediction box will state "Dodge!" when the next attack received will be dodged.
 +
 
 +
[[File:Experience Boost.png|left]]
 +
=== Experience Boost ===
 +
Your next monster kill will grant 50% more {{xp}}, rounded down. This is consumed even by killing a {{t|No Experience}} enemy, granting 0 bonus {{xp}}.  Any bonus experience earned from killing higher-level monsters is also multiplied, but not for {{t|Slowed}} bonus.  
  
=== [[File:Experience Boost.png]] Experience Boost ===
+
[[File:First strike.png|left]]
Your next monster kill will grant 50% more {{xp}}, rounded down. This is consumed even by killing a {{t|No Experience}} enemy, granting 0 bonus {{xp}}.  Any bonus experience earned from killing higher-level monsters is also multiplied.
+
  
=== [[File:First strike.png]] First strike ===
+
=== First strike ===
First strike changes the usual [[strike order]]:
+
First strike changes the usual [[strike order]]: If your next attack will kill an higher level opponent, first strike will allow to you to kill him without letting him damaging you. This only works for the final blow, and if the opponent doesn't have {{t|First strike}} as well. The {{c|Rogue}} starts with this trait.
If your next attack will kill an higher level opponent, First strike will allow to you to kill him without letting him damaging you.
+
  
This only works for the final blow, and if the opponents doesn't have {{t|First strike}} as well.
+
[[File:HeavyFireball.png|left]]
 +
=== Heavy Fireball ===
 +
Fireballs do +4 damage per level and apply immediately the maximum of {{t|Burning}} stacks. Monsters retaliate with 50% attack when damaged with fireballs. Gained from the {{i|Avatar's Codex}}.
  
=== [[File:HeavyFireball.png]] Heavy Fireball ===
+
[[File:Humility.png|left]]
Fireballs do +4 damage per level and apply immediately the maximum of {{t|Burning}} stacks.
+
Monsters retaliate with 50% attack when damaged with fireballs.
+
  
=== [[File:Humility.png]] Humility ===
+
=== Humility ===
Level lowered by one.
+
Level lowered by one. Gained from worshiping the {{g|Glowing Guardian}}.
  
=== [[File:Indulgence.png]] Indulgence ===
+
[[File:Indulgence.png|left]]  
Avoid next {{piety|x}} penalty.
+
=== Indulgence ===
 +
Avoid next {{piety|x}} penalty. Gained by desecrating altars.
  
=== [[File:Knockback.png]] Knockback ===
+
[[File:Knockback.png|left]]  
 +
=== Knockback ===
 
Attacks by a knockback entity will cause the target to be knocked back the opposite direction, and will cause specific effects based on the tile behind it:
 
Attacks by a knockback entity will cause the target to be knocked back the opposite direction, and will cause specific effects based on the tile behind it:
* '''A wall''': the wall is destroyed, the target takes its place, and its dealt Knockback% of your base damage as physical damage.
+
* '''A wall''': the wall is destroyed, the target takes its place, and it is dealt Knockback% of your base damage as typeless damage.
* '''A monster''': both entities are dealt Knockback% of your base damage as physical damage.
+
* '''A monster''': both entities are dealt 80% of Knockback% of your base damage as typeless damage.
 
* '''Empty''': the target is moved to the empty tile
 
* '''Empty''': the target is moved to the empty tile
 
* '''Indestructible tile or map edge''': no effect
 
* '''Indestructible tile or map edge''': no effect
  
Knockback damages are indulged after normal damages : if you are relying on the knockback damage to finish off the monster, first strike won't be of any use and your opponent will have time to hit you.
+
:Knockback damage is applied after normal damage: if you are relying on the knockback damage to finish off the monster, first strike won't be of any use and your opponent will have time to hit you.
  
=== [[File:Learning.png]] Learning ===
+
:Also, note that the knockback damage is applied after the [[Traits#Cowardly|cowardly]] effect. Thus when fighting a monster with this trait:
Grants 1 extra {{xp}} upon killing an enemy, doesn't work on {{t|No Experience}} enemies, not to be confused with {{t|Experience Boost}}. Can be stacked.
+
:* if you throw it '''into a wall''', it will take knockback damage
 +
:* if you throw it '''into a monster''', it will escape before taking knockback damage
  
=== [[File:Lekon Devout.png]] Lekon Devout ===
+
[[File:Learning.png|left]]
Killing goats grants {{piety|2}}.
+
  
=== [[File:Life steal.png]] Life steal ===
+
=== Learning ===
 +
Grants 1 extra {{xp}} upon killing an enemy, doesn't work on {{t|No Experience}} enemies, not to be confused with {{t|Experience Boost}}. Can be stacked. The {{c|Fighter}} starts with this trait. This can also be gained via {{boon|Tikki's Edge}} or a [[Subdungeon]].
 +
 
 +
[[File:Lekon Devout.png|left]]
 +
=== Lekon Devout ===
 +
Killing goats grants {{piety|2}}. Gained in a [[Subdungeon]].
 +
 
 +
[[File:Life steal.png|left]]  
 +
=== Life Steal ===
 
Attacking a monster heals you equal to (Life steal x your level). Attacking a lower level monster heals double the amount. The health gained from Life Steal can heal you beyond your maximum HP.
 
Attacking a monster heals you equal to (Life steal x your level). Attacking a lower level monster heals double the amount. The health gained from Life Steal can heal you beyond your maximum HP.
  
The health is recovered directly after your hit, this means striking first can give you a chance at hitting an enemy for which your current health would be too low otherwise.
+
:The health is recovered directly after your hit. This means striking first can give you a chance at hitting an enemy for which your current health would be too low otherwise.
 +
 
 +
Gained from the {{i|Vampiric Blade}}, {{i|Draining Blade}}, {{boon|Blood Hunger}}, or from being a {{c|Vampire}}.
 +
 
 +
[[File:Magical Attack (Player).png|left]]
 +
 
 +
=== Magical Attack (Player) ===
 +
Deals magic damage. The {{c|Half-Dragon}} starts with this trait.
 +
 
 +
[[File:Mana Burn Immune.png|left]]
 +
=== Mana Burn Immune ===
 +
Immune to mana burn. Gained from the {{i|Soul Orb}}, or from being a {{c|Crusader}} or {{c|Vampire}}.
  
=== [[File:Magical Attack (Player).png]] Magical Attack (Player) ===
+
[[File:Might.png|left]]  
Deals magic damage.
+
=== Might ===
 +
Temporarily boosts your next physical attack by 30% and reduces {{t|Physical resist}} and {{t|Magic resist}} of the enemy by 3%. Gained from {{s|BYSSEPS}}, the {{boon|Scholar's Pact}}, {{boon|Stone Form}}, and the {{c|Warlord}}'s {{t|Courageous}}.
  
=== [[File:Mana Burn Immune.png]] Mana Burn Immune ===
+
[[File:Mystic Balance.png|left]]
Immune to mana burn.
+
  
=== [[File:Might.png]] Might ===
+
=== Mystic Balance ===
Temporarily boosts your next physical attack by 30% and reduces {{t|Physical resist}} and {{t|Magic resist}} of the enemy by 3%.  
+
Averages glyph costs towards 5. Gained by worshiping {{g|Mystera Annur}}.
  
=== [[File:Mystic Balance.png]] Mystic Balance ===
+
[[File:Petition.png|left]]  
Averages glyph costs towards 5.
+
=== Petition ===
 +
No random punishments. Gained by worshiping {{g|Jehora Jeheyu}}.
  
=== [[File:Petition.png]] Petition ===
+
[[File:PiercePhysical.png|left]]  
No random punishments.
+
=== Pierce Physical ===
 +
Regular attack pierces 35% physical resistance. Gained from the {{i|Really Big Sword}}.
  
=== [[File:PiercePhysical.png]] Pierce Physical ===
+
[[File:Poison Immune.png|left]]  
Regular attack pierces 35% physical resistance.
+
=== Poison Immune ===
 +
Immune to poison. Gained from the {{i|Viper Ward}}, or from being a {{c|Crusader}} or {{c|Vampire}}.
  
=== [[File:Poison Immune.png]] Poison Immune ===
+
[[File:Poisonous.png|left]]  
Immune to poison.
+
=== Poisonous ===
 +
Applies the {{t|Poisoned}} debuff on the target. Gained from the {{i|Venom Dagger}}, {{boon|Poison}}, and being a {{c|Gorgon}}.
  
=== [[File:Poisonous.png]] Poisonous ===
+
[[File:Prestige.png|left]]
Applies the {{t|Poisoned}} debuff on the target.
+
  
=== [[File:Prestige.png]] Prestige ===
+
=== Prestige ===
 
The number level ups after level 10.
 
The number level ups after level 10.
  
=== [[File:Reflexes.png]] Reflexes ===
+
[[File:Reflexes.png|left]]  
Guaranteed retaliation against next monster strike.
+
=== Reflexes ===
 +
Guaranteed retaliation against next monster strike. Gained from drinking a {{i|Reflex Potion}}.
  
=== [[File:Refreshment.png]] Refreshment ===
+
[[File:Refreshment.png|left]]  
Restore mana on glyph convert (Mystera: 50%, other god: 25%)
+
=== Refreshment ===
 +
Restore mana on glyph convert (Mystera: 50%, other god: 25%). Gained by worshiping {{g|Mystera Annur}}.
  
=== [[File:Sanguine.png]] Sanguine ===
+
[[File:Sanguine.png|left]]  
Can drink a blood pool to heal a percentage of your max health equal to the percentage of Sanguine.  
+
=== Sanguine ===
 +
Can drink a blood pool to heal a percentage of your max health equal to the level of Sanguine.  
  
If there are more than one pool on one tile (you killed more than one monster there), their effect stack. However, you will have to remember where these multiple pools are, as there is no obvious sign to recognize them.
+
:If there is more than one pool on one tile (you killed more than one monster there), their effect stack. However, you will have to remember where these multiple pools are, as there is no obvious sign to recognize them.
  
=== [[File:Schadenfreude.png]] Schadenfreude ===
+
Gained from a [[Subdungeon]], {{boon|Blood Tithe}}, or from being a {{c|Bloodmage}} or a {{c|Vampire}}.
The next enemy attack will regenerate mana equal to its damage.
+
  
=== [[File:Scholar's Pact.png]] Scholar's Pact ===
+
[[File:Schadenfreude.png|left]]  
{{piety|-10}}, overheal and {{t|Might}} per levelup
+
=== Schadenfreude ===
 +
The next enemy attack will regenerate mana equal to its damage. Gained by drinking a {{i|Schadenfreude Potion}}.
  
=== [[File:Spirit Pact.png]] Spirit Pact ===
+
[[File:Scholar's Pact.png|left]]  
{{piety|-5}} and {{conversion|+15}} per item converted
+
=== Scholar's Pact ===
 +
{{piety|-10}}, overheal and {{t|Might}} per levelup.  Gained by worshiping {{g|The Pactmaker}}.
  
=== [[File:Spirit Strength.png]] Spirit Strength ===
+
[[File:Spirit Pact.png|left]]
Adds base damage until next attack.
+
  
=== [[File:Stone form.png]] Stone form ===
+
=== Spirit Pact ===
Adds {{t|Might}}, whenever a wall is destroyed.
+
{{piety|-5}} and {{conversion|+15}} per item converted.  Gained by worshiping {{g|The Pactmaker}}.
  
=== [[File:Stone skin.png]] Stone skin ===
+
[[File:Spirit Strength.png|left]]
 +
 
 +
=== Spirit Strength ===
 +
Adds base damage until next attack. Gained by reaching the conversion threshold with the {{c|Transmuter}}
 +
 
 +
[[File:Stone form.png|left]]
 +
=== Stone form ===
 +
Adds {{t|Might}}, whenever a wall is destroyed. Gained by worshiping {{g|Binlor Ironshield}}.
 +
 
 +
[[File:Stone skin.png|left]]  
 +
=== Stone skin ===
 
Temporary {{t|Physical resist}}. Grants 20% {{t|Physical resist}} per charge. Removed when taking damage from a monster (including Magical attacks).
 
Temporary {{t|Physical resist}}. Grants 20% {{t|Physical resist}} per charge. Removed when taking damage from a monster (including Magical attacks).
  
Physical resist from {{t|Stone skin}} still abides by maximum resistance, so you cannot raise physical resistance above the maximum.
+
:Physical resist from {{t|Stone skin}} still abides by maximum resistance, so you cannot raise physical resistance above the maximum.
  
=== [[File:Warrior's Pact.png]] Warrior's Pact ===
+
Gained from {{s|ENDISWAL}}, the {{i|Witchalok Pendant}}, or {{boon|Stone Skin}}.
{{piety|-3}} and +1 max health per kill
+
 
 +
[[File:Warrior's Pact.png|left]]  
 +
=== Warrior's Pact ===
 +
{{piety|-3}} and +1 max health per kill.  Gained by worshiping {{g|The Pactmaker}}.
  
 
== Player Debuffs ==
 
== Player Debuffs ==
  
 +
[[File:Consensus.png|left]]
 +
=== Consensus ===
 +
Lose {{piety|50 max}}.  Gained by worshiping {{g|The Pactmaker}}.
  
=== [[File:Consensus.png]] Consensus ===
+
[[File:Corrosion.png|left]]
Lose {{piety|50 max}}.
+
  
=== [[File:Corrosion.png]] Corrosion ===
+
=== Corrosion ===
 
Corroded targets take extra damage equal to the number of Corrosion stacks when damaged.
 
Corroded targets take extra damage equal to the number of Corrosion stacks when damaged.
  
=== [[File:Cursed.png]] Cursed ===
+
:Removal: {{i|Burn Salve}} (all stacks), {{boon|Cleansing}} (1 stack), {{g|Jehora Jeheyu}}'s Chaos Avatar (all stacks)
 +
 
 +
[[File:Cursed.png|left]]
 +
 
 +
=== Cursed ===
 
While cursed, all sources of damage reduction and resistances you have are nullified.  
 
While cursed, all sources of damage reduction and resistances you have are nullified.  
  
Removal: Killing a non-Cursed monster (1 stack), {{g|The Earthmother}}'s Greenblood (1 stack), {{g|Glowing Guardian}}'s Enlightenment (all stacks)
+
:Removal: Killing a non-{{t|Curse Bearer}} monster (1 stack), using {{s|IMAWAL}} on a XP-valuable monster (can also be a cursed one) (1 stack), {{boon|Greenblood}} (1 stack), {{boon|Enlightenment}} (all stacks)
  
Removal: {{i|Burn Salve}} (all stacks), {{g|Glowing Guardian}}'s Cleansing (1 stack), {{g|Jehora Jeheyu}}'s Chaos Avatar (all stacks)
+
[[File:Exhausted.png|left]]
  
=== [[File:Exhausted.png]] Exhausted ===
+
=== Exhausted ===
Mana won't regenerate until full health is restored.
+
Mana won't regenerate until full health is restored. The {{c|Vampire}} gains this trait when below 100% health.
  
=== [[File:Mana Burned.png]] Mana Burned ===
+
[[File:Mana Burned.png|left]]  
 +
=== Mana Burned ===
 
When mana burned, you do not regenerate mana from exploration and your mana is immediately set to 0.
 
When mana burned, you do not regenerate mana from exploration and your mana is immediately set to 0.
  
Removal: Leveling up, drinking a {{i|Mana Potion}} or {{i|Burn Salve}}, {{g|Glowing Guardian}}'s Cleansing, or equipping the {{i|Soul Orb}}.
+
:Removal: Leveling up, drinking a {{i|Mana Potion}} or {{i|Burn Salve}}, {{boon|Cleansing}}, or equipping the {{i|Soul Orb}}.
  
Note: some effects, such as the {{s|BLUDTUPOWA}} glyph, can still restore your mana while mana-burned.  These will not cure the affliction, however.
+
:Note: some effects, such as the {{s|BLUDTUPOWA}} glyph, can still restore your mana while mana-burned.  These will not cure the affliction, however.
  
=== [[File:Poisoned.png]] Poisoned ===
+
[[File:Poisoned.png|left]]  
 +
=== Poisoned ===
 
The poisoned target (monster/player) does not regenerate HP from player exploration.  
 
The poisoned target (monster/player) does not regenerate HP from player exploration.  
  
Removal: Leveling up, drinking a {{i|Health Potion}} or {{i|Fortitude Tonic}}, {{g|Glowing Guardian}}'s Cleansing, casting {{s|HALPMEH}}, or equipping the {{i|Viper Ward}}.
+
:Removal: Leveling up, drinking a {{i|Health Potion}} or {{i|Fortitude Tonic}}, {{boon|Cleansing}}, casting {{s|HALPMEH}}, or equipping the {{i|Viper Ward}}.
  
Poison on monsters expires after the specified amount of tiles have been revealed.
+
:Poison on monsters expires after the specified amount of tiles have been revealed.
  
=== [[File:Slow Strike.png]] Slow Strike ===
+
[[File:Slow Strike.png|left]]  
Will strike last in a combat round. For more details see [[Strike Order]].
+
=== Slow Strike ===
 +
Will strike last in a combat round. For more details see [[Strike Order]]. Gained from the {{i|Platemail}} and the {{i|Really Big Sword}}.
  
=== [[File:Weakened.png]] Weakened ===
+
[[File:Weakened.png|left]]  
 +
=== Weakened ===
 
Your base damage is reduced by an amount equal to the number of stacks of Weakened.
 
Your base damage is reduced by an amount equal to the number of stacks of Weakened.
  
Removal: {{i|Fortitude Tonic}} (all stacks), {{g|Glowing Guardian}}'s Cleansing (1 stack), {{g|Jehora Jeheyu}}'s Chaos Avatar (all stacks)
+
Removal: {{i|Fortitude Tonic}} (all stacks), {{boon|Cleansing}} (1 stack), {{g|Jehora Jeheyu}}'s Chaos Avatar (all stacks)
  
 
== Applicable Monster Debuffs ==
 
== Applicable Monster Debuffs ==
  
=== [[File:Burning.png]] Burning===
+
[[File:Burning.png|left]]  
One stack of Burning is applied to a monster when the attack source has the {{t|Burning}} trait. (BURNDAYRAZ or attack w/ Whurrgarbl). Only one enemy can be Burning at any given time.
+
=== Burning===
 +
One stack of Burning is applied to a monster when the attack source has the {{t|Burning}} trait. (from {{s|BURNDAYRAZ}} or {{i|Whurrgarbl}}). Only one enemy can be Burning at any given time.
  
Attacking another monster or applying an attack to the Burned monster from a non-Burning attack removes the trait, dealing Magical damage equal to the number of Burning stacks on expiration; hitting a monster with this trait using an attack which inflicts Burning will deal bonus damage equal to the number of pre-existing Burning stacks on it, then the new stacks are applied.
+
:Attacking another monster or applying an attack to the Burned monster from a non-Burning attack removes the trait, dealing Magical damage equal to the number of Burning stacks on expiration; hitting a monster with this trait using an attack which inflicts Burning will deal bonus damage equal to the number of pre-existing Burning stacks on it, then the new stacks are applied.
  
Maximum charges of Burning equal x2 of your current level.
+
:Maximum charges of Burning equal x2 of your current level.
  
When exploring tiles, a monster with this trait will regenerate HP as though it were 1 level lower than it actually is, regardless of how many stacks it has.
+
:When exploring tiles, a monster with this trait will regenerate HP as though it were 1 level lower than it actually is, regardless of how many stacks it has.
  
=== [[File:Slowed.png]] Slowed ===
+
[[File:Slowed.png|left]]
 +
=== Slowed ===
 
The target has a slow attack speed, meaning that it will usually attack last in combat (and thus not injure the player for the final blow). See more details in [[strike order]].  
 
The target has a slow attack speed, meaning that it will usually attack last in combat (and thus not injure the player for the final blow). See more details in [[strike order]].  
  
Being Slowed also disables the following monster traits: {{t|Blinks}}, {{t|Cowardly}}, {{t|First strike}}, {{t|Retaliate: Fireball}}.  Killing a Slowed monster grants a bonus of 1 {{xp}}.  If a monster has been Slowed, the effect will usually wear off as soon as the monster takes damage (including from {{s|BURNDAYRAZ}} or {{s|PISORF}}).
+
:Being Slowed also disables the following monster traits: {{t|Blinks}}, {{t|Cowardly}}, {{t|First strike}}, {{t|Retaliate: Fireball}}.  Killing a Slowed monster grants a bonus of 1 {{xp}}.  If a monster has been Slowed, the effect will usually wear off as soon as the monster takes damage (including from {{s|BURNDAYRAZ}} or {{s|PISORF}}).
  
=== [[File:Wicked Sick.png]] Wicked Sick ===
+
You can slow enemies with the {{s|WONAFYT}} and {{s|WEYTWUT}} glyphs, the {{i|Titan Guitar}} item, or the {{boon|Entanglement}} boon.
The monster got leveled up by playing the guitar.
+
  
=== [[File:Zotted.png]] Zotted ===
+
[[File:Wicked Sick.png|left]]
The monster has its max hp halved by using the Orb of Zot.
+
=== Wicked Sick ===
 +
The monster got leveled up by playing the {{i|Wicked Guitar}}.
 +
 
 +
[[File:Zotted.png|left]]  
 +
=== Zotted ===
 +
The monster has its max hp halved by using the {{i|Orb of Zot}}.
  
 
== Monster traits ==
 
== Monster traits ==
  
=== [[File:Berserks.png]] Berserks ===
+
[[File:Berserks.png|left]]  
When monster's health is below the Berserk %, its attacks deal 50% more damage.
+
=== Berserks ===
 +
When monster's health is below the Berserk %, its attacks deal 50% more damage. {{m|Berserker}}, {{m|Doom Armour}}, {{m|Minotaur}} have this trait.
  
=== [[File:Blinks.png]] Blinks ===
+
[[File:Blinks.png|left]]  
 +
=== Blinks ===
 
When attacked, the monster will teleport to a random location on the map.
 
When attacked, the monster will teleport to a random location on the map.
  
More precisely : if a blinking enemy is next to the player when a round of damage is finished being taken, it'll blink.
+
:More precisely, if a blinking enemy is '''next to the player''' when a round of damage is finished being taken, it'll blink.
 
Also, note that a slowed monster will not blink.
 
Also, note that a slowed monster will not blink.
  
For example :
+
:For example:
* Hitting or casting a fire ball to a blinking monster will make it blink.
+
:* Hitting or casting a fire ball to a blinking monster will make it blink.
* Hitting or casting a fire ball to a SLOWED blinking monster will NOT make it blink.
+
:* Hitting or casting a fire ball to a '''SLOWED''' blinking monster will NOT make it blink.
 +
:* '''Pisorfing''' a blinking monster '''into another''' monster will make it blink. It won't take [[Traits#Knockback|knockback]] damages.
 +
:* '''Pisorfing''' a blinking monster '''into a wall''' or '''empty air''', will NOT make it blink.
 +
:* '''Pisorfing''' a '''regular monster''' into a blinking monster will NOT make it blink.
  
* Pisorfing a blinking monster into another monster will make it blink.
+
{{m|Imp}}, {{m|Shade}}, and {{m|Burn Viper}} have this trait.
* Pisorfing a blinking monster into a wall or empty air, will NOT make it blink.
+
* Pisorfing a monster into a blinking monster will NOT make it blink.
+
  
=== [[File:Bloodless.png]] Bloodless ===
+
[[File:Bloodless.png|left]]  
This monster does not leave behind a blood pool after being slain, and does not allow life steal.
+
=== Bloodless ===
 +
This monster does not leave behind a blood pool after being slain, and does not allow life steal. Most {{t|Undead}} enemies and {{m|Plant}}s have this trait.
  
=== [[File:Retaliate-_Fireball.png]] Retaliate: Fireball ===
+
[[File:Cowardly.png|left]]  
When this monster is attacked with a {{s|BURNDAYRAZ}} he will attack the caster.  This retaliation deals half normal damage.  Slowed monsters lose the ability to retaliate for one attack.  Fireball always strikes first, and you will not suffer retaliation if you successfully kill the monster with the spell.
+
=== Cowardly ===
 +
When attacked, the monster will flee the opposite direction of you if possible. {{m|Cultist}}, {{m|Desert Troll}}, {{m|Forest Troll}}, {{m|Frozen Troll}}, {{m|Rock Troll}}, and {{m|Tokoloshe}} have this trait.
  
=== [[File:Cowardly.png]] Cowardly ===
+
To determine whether a monster will flee or not, it will use the same rule as [[Traits#Blinking|blinking]].
When attacked, the monster will flee the opposite direction of you if possible.
+
  
To determine whether a monster will flee or not, it will use the same rule as blinking.
+
[[File:Curse Bearer.png|left]]
 +
=== Curse Bearer ===
 +
Every time you kill or take damage from a Curse Bearer monster, you will gain a stack of {{t|Cursed}}. {{m|Bandit}}, {{m|Steel Golem}}, and {{m|Slime Blob}} have this trait.
  
=== [[File:Curse Bearer.png]] Curse Bearer ===
+
[[File:Corrosive.png|left]]
Every time you kill or take damage from a Curse Bearer monster, you will gain a stack of Cursed.
+
  
=== [[File:Corrosive.png]] Corrosive ===
+
=== Corrosive ===
The monster's attack applies a stack of Corrosion. When killed, it leaves a pool of acid which applies Corrosion when stepped on instead of a blood pool.
+
The monster's attack applies a stack of Corrosion. When killed, it leaves a pool of acid which applies Corrosion when stepped on instead of a blood pool. {{m|Acid Blob}} and {{m|Rusalka}} have this trait.
  
=== [[File:Death Protection.png]] Death Protection ===
+
[[File:Death Protection.png|left]]  
If a monster with Death Protection were to die, the next hit reduces it to 1 HP and a stack of Death Protection removed.
+
=== Death Protection ===
 +
If a monster with Death Protection were to die, the next hit reduces it to 1 HP and a stack of Death Protection removed. Monsters with multiple stacks of Death Protection will deal reduced damage as Death Protections are removed. {{m|Druid}} has one stack of death protection, and {{m|Animated Armour}}, {{m|Doom Armour}}, and {{m|Dancing Blade}} have one stack per level.
  
=== [[File:Death-gaze.png]] Death-gaze ===
+
[[File:Death-gaze.png|left]]  
Death-gaze is always accompanied by a percent value, if you get hit by a monster who has death gaze while your life is below the stated percent, you'll die by being turned to stone, the Next Hit prediction box will state "Petrified" when this is going to occur.
+
=== Death-gaze ===
 +
Death-gaze is always accompanied by a percent value, if you get hit by a monster who has death gaze while your life is below the stated percent, you'll die by being turned to stone, the Next Hit prediction box will state "Petrified" when this is going to occur. The {{m|Gorgon}} and the {{m|Succubus}} have 50% Death-gaze. The {{m|Heretic}} has 100% Death-gaze.
  
=== [[File:Fast regen.png]] Fast regen ===
+
[[File:Fast regen.png|left]]  
The monster regenerates health twice as fast. {{t|Poisoned}} is depleted twice as quickly.
+
=== Fast regen ===
 +
The monster regenerates health twice as fast. {{t|Poisoned}} is depleted twice as quickly. {{m|Desert Troll}}, {{m|Forest Troll}}, {{m|Rock Troll}}, and {{m|Ratling}} have this trait.
  
=== [[File:Knockback.png]] Knockback ===
+
[[File:Knockback.png|left]]  
When attacked, you are knocked back to the opposite direction of the monster. If you collide to a wall or monster, you will take additional damage equal to the Knockback %. Knockback damage cannot kill you.
+
=== Knockback ===
 +
When attacked, you are knocked back to the opposite direction of the monster. If you collide to a wall or monster, you will take additional damage equal to the Knockback %. Knockback damage cannot kill you. {{m|Minotaur}}, {{m|Rock Troll}}, and {{m|Goblin Miner}} have 50% knockback.
  
=== [[File:Life steal.png]] Life steal ===
+
[[File:Life steal.png|left]]  
If you reveal a monster from exploration, your Hitpoints will be reduced to (100% - the Life steal percentage) and the monster will heal (beyond its max HP) the amount of damage it did.
+
=== Life steal ===
 +
If you reveal a monster from exploration, your Hitpoints will be reduced to (100% - the Life steal percentage) and the monster will heal (beyond its max HP) the amount of damage it did. {{m|Vampire}} and {{m|Shade}} have 40% Life steal.
  
=== [[File:Magical attack.png]] Magical attack ===
+
[[File:Magical attack.png|left]]  
The attacks of the monster are considered Magical in nature, instead of Physical.
+
  
=== [[File:Mana burn.png]] Mana Burn ===
+
=== Magical attack ===
The monster's attack applies the {{t|Mana Burned}} debuff.
+
The attacks of the monster are considered Magical in nature, instead of Physical. Magical enemies include {{m|Dragon Spawn}}, {{m|Warlock}}, {{m|Wraith}}, {{m|Acid Blob}}, {{m|Animated Armour}}, {{m|Djinn}}, {{m|Druid}}, {{m|Frozen Troll}}, {{m|Slime Blob}}, {{m|Heretic}}, and {{m|Mystery Meat}}.
  
=== [[File:No_Experience.png]] No Experience ===
+
[[File:Mana burn.png|left]]
Killing the monster yields No Experience.
+
  
=== [[File:Poisonous.png]] Poisonous ===
+
=== Mana Burn ===
The monster's attack applies the {{t|Poisoned}} debuff.
+
The monster's attack applies the {{t|Mana Burned}} debuff. {{m|Wraith}}, {{m|Burn Viper}}, {{m|Thrall}}, and {{m|Goblin Miner}} have this trait.
  
=== [[File:Revives.png]] Revives ===
+
[[File:No_Experience.png|left]]  
Upon death the monster is replaced with a fully healthy monster. It is usually of a different type and is 1 level lower than the original or the second monster has {{t|No Experience}}.
+
=== No Experience ===
 +
Killing the monster yields no experience.
  
=== [[File:Spawns.png]] Spawns ===
+
[[File:Poisonous.png|left]]  
When attacked and not killed, the monster spawns a creature at the nearest empty tile. The spawned creature is particular to the monster, but it always the same level and grants {{t|No Experience}}
+
=== Poisonous ===
 +
The monster's attack applies the {{t|Poisoned}} debuff. {{m|Serpent}}, {{m|Cave Snake}}, {{m|Thrall}}, and {{m|Bilious Corpse}} have this trait.
  
=== [[File:Spawn Plants.png]] Spawn Plants ===
+
[[File:Retaliate-_Fireball.png|left]]
 +
=== Retaliate: Fireball ===
 +
When this monster is attacked with a {{s|BURNDAYRAZ}} he will attack the caster.  This retaliation deals half normal damage.  Slowed monsters lose the ability to retaliate for one attack.  Fireball always strikes first, and you will not suffer retaliation if you successfully kill the monster with the spell.
 +
 
 +
:Note that monsters with a trait that is applied on hit (like {{t|Poisonous}} or [[Traits#Weakening Blow|Weakening Blow]]) will also be applied when retaliating.
 +
 
 +
{{m|Djinn}}, {{m|Gelatinous Thing}}, {{m|Illusion}}, and {{m|Ratling}} have this trait.
 +
 
 +
[[File:Revives.png|left]]
 +
=== Revives ===
 +
Upon death the monster is replaced with a fully healthy monster. The nature of the revival varies. It is usually of a different type and is 1 level lower than the original or the second monster has {{t|No Experience}}. Some bosses also have this trait.
 +
 
 +
[[File:Spawns.png|left]]
 +
=== Spawns ===
 +
When attacked and not killed, the monster spawns a creature at the nearest empty tile. The spawned creature is particular to the monster, but it always the same level and grants {{t|No Experience}}. {{m|Blood Snake}} and {{m|Cave Snake}} have this trait.
 +
 
 +
[[File:Spawn Plants.png|left]]  
 +
=== Spawn Plants ===
 
When attacked and not killed, the monster spawns the specified amount of plants.
 
When attacked and not killed, the monster spawns the specified amount of plants.
  
=== [[File:Undead.png]] Undead ===
+
[[File:Undead.png|left]]  
Undead monsters are immune to {{t|Poisonous}} attacks and untargetable by {{s|APHEELSIK}}, and are susceptible to some Undead-specific effects.
+
=== Undead ===
 +
Undead monsters are immune to {{t|Poisonous}} attacks and untargetable by {{s|APHEELSIK}}, and are susceptible to some Undead-specific effects like the {{c|Priest}}'s damage bonus and the {{g|Glowing Guardian}}'s piety bonus. {{m|Wraith}}, {{m|Zombie}}, {{m|Muck Walker}}, {{m|Shade}}, {{m|Vampire}}, {{m|Thrall}}, and {{m|Frigid Corpse}} have this trait.
  
=== [[File:Weakening blow.png]] Weakening blow ===
+
[[File:Weakening blow.png|left]]  
The monster's attack applies a stack of {{t|Weakened}}.
+
=== Weakening blow ===
 +
The monster's attack applies a stack of {{t|Weakened}}. {{m|Naga}}, {{m|Illusion}}, {{m|Muck Walker}}, and {{m|Succubus}} have this trait.
  
=== [[File:Magic Immune.png]] Magic Immune ===
+
[[File:Magic Immune.png|left]]  
 +
=== Magic Immune ===
 
The monster is immune to magic.
 
The monster is immune to magic.
  
=== [[File:Physical Immune.png]] Physical Immune ===
+
[[File:Physical Immune.png|left]]  
 +
=== Physical Immune ===
 
The monster is immune to physical damage.
 
The monster is immune to physical damage.
 
  
  
 
{{MainNav}}
 
{{MainNav}}

Latest revision as of 15:44, 17 August 2019

Resistances

Magic resist.png

Magic resist

All attacks of magical nature (this also includes Glyph: APHEELSIK APHEELSIK) toward the target are reduced by the stated amount (rounded down).

Non-damaging spells (Glyph: IMAWAL IMAWAL,Glyph: WEYTWUT WEYTWUT,Glyph: WONAFYT WONAFYT) have a percentage chance to fail equal to the target's magic resistance. Glyph: PISORF PISORF will always work unless they have 100% magic resistance.
Physical resist.png

Physical resist

All attacks of physical nature toward the target are reduced by the stated amount (rounded down).

Player Buffs

Alchemist's Pact.png

Alchemist's Pact

-4 Piety and +3 XP per health/mana potion. Gained by worshiping God: The Pactmaker The Pactmaker.

Blood Curse.png

Blood Curse

Level number increased by 1. Gained by worshiping God: Dracul Dracul.

Body Pact.png

Body Pact

-4 Piety and +1% physical and magical resistance per enemy attack (once per enemy). Gained by worshiping God: The Pactmaker The Pactmaker.

Burning Strike.png

Burning Strike

Attacks add one level of Trait: Burning Burning to the target. Does 1 magical damage per stack. Gained from Item: Whurrgarbl Whurrgarbl.

Chaos Form.png

Chaos Form

Accepted Avatar of God: Jehora Jeheyu Jehora Jeheyu.

Consecrated Strike.png

Consecrated Strike

Temporary Magic Attack. Gained from taking God boon: Cleansing Cleansing.

Corrosive.png

Corrosive

Corrosive Attack (target permanently takes extra damage). Gained from the Item: Martyr Wraps Martyr Wraps, the Item: Sticky Stick Sticky Stick, or from being a Class: Rat Monarch Rat Monarch.

Crushing Blow.png

Crushing Blow

The next strike lower's the target enemy's health to 75% unless it would do more damage otherwise. Gained by drinking Item: Can of Whupaz Can of Whupaz.

Curse Immune.png

Curse Immune

Immune to curses. The Class: Crusader Crusader has this trait.

Damage Reduction.png

Damage Reduction

Incoming damage is reduced by the Trait: Damage Reduction Damage Reduction amount. Note that damage reduction is applied before resistances. Gained from Item: Shield Shield, Item: Platemail Platemail, God boon: Taurog's Shield Taurog's Shield (grants Item: Wereward Wereward), and God boon: Vine Form Vine Form.

Death Gaze Immune.png

Death Gaze Immune

Death Gazes have no effect. Gained from being a Class: Gorgon Gorgon. Also gained from the Item: Midas Mantle Midas Mantle in Rogue Silver ChallengeRogue Silver Challenge Wrath of Midas.

Death Protection.png

Death Protection

Next time you would die, you will instead survive with 1 HP left. The next hit prediction box will state "Barely Alive" instead of "Death" when Death Protection is about to be consumed. If the hit will kill the monster it will predict "Barely Win" instead of "Barely Alive."

Dodge.png

Dodge

When you take damage, there is a chance equal to your Dodge % that the next damage you take can be dodged, preventing you from taking damage.

All temporary sources of Dodge provide Dodge prediction, where the next hit prediction box will state "Dodge!" when the next attack received will be dodged.
Experience Boost.png

Experience Boost

Your next monster kill will grant 50% more XP, rounded down. This is consumed even by killing a Trait: No Experience No Experience enemy, granting 0 bonus XP. Any bonus experience earned from killing higher-level monsters is also multiplied, but not for Trait: Slowed Slowed bonus.

First Strike.png

First strike

First strike changes the usual strike order: If your next attack will kill an higher level opponent, first strike will allow to you to kill him without letting him damaging you. This only works for the final blow, and if the opponent doesn't have Trait: First strike First strike as well. The Class: Rogue Rogue starts with this trait.

HeavyFireball.png

Heavy Fireball

Fireballs do +4 damage per level and apply immediately the maximum of Trait: Burning Burning stacks. Monsters retaliate with 50% attack when damaged with fireballs. Gained from the Item: Avatar's Codex Avatar's Codex.

Humility.png

Humility

Level lowered by one. Gained from worshiping the God: Glowing Guardian Glowing Guardian.

Indulgence.png

Indulgence

Avoid next x Piety penalty. Gained by desecrating altars.

Knockback.png

Knockback

Attacks by a knockback entity will cause the target to be knocked back the opposite direction, and will cause specific effects based on the tile behind it:

  • A wall: the wall is destroyed, the target takes its place, and it is dealt Knockback% of your base damage as typeless damage.
  • A monster: both entities are dealt 80% of Knockback% of your base damage as typeless damage.
  • Empty: the target is moved to the empty tile
  • Indestructible tile or map edge: no effect
Knockback damage is applied after normal damage: if you are relying on the knockback damage to finish off the monster, first strike won't be of any use and your opponent will have time to hit you.
Also, note that the knockback damage is applied after the cowardly effect. Thus when fighting a monster with this trait:
  • if you throw it into a wall, it will take knockback damage
  • if you throw it into a monster, it will escape before taking knockback damage
Learning.png

Learning

Grants 1 extra XP upon killing an enemy, doesn't work on Trait: No Experience No Experience enemies, not to be confused with Trait: Experience Boost Experience Boost. Can be stacked. The Class: Fighter Fighter starts with this trait. This can also be gained via God boon: Tikki's Edge Tikki's Edge or a Subdungeon.

Lekon Devout.png

Lekon Devout

Killing goats grants 2 Piety. Gained in a Subdungeon.

Life steal.png

Life Steal

Attacking a monster heals you equal to (Life steal x your level). Attacking a lower level monster heals double the amount. The health gained from Life Steal can heal you beyond your maximum HP.

The health is recovered directly after your hit. This means striking first can give you a chance at hitting an enemy for which your current health would be too low otherwise.

Gained from the Item: Vampiric Blade Vampiric Blade, Item: Draining Blade Draining Blade, God boon: Blood Hunger Blood Hunger, or from being a Class: Vampire Vampire.

Magical Attack (Player).png

Magical Attack (Player)

Deals magic damage. The Class: Half-Dragon Half-Dragon starts with this trait.

Mana Burn Immune.png

Mana Burn Immune

Immune to mana burn. Gained from the Item: Soul Orb Soul Orb, or from being a Class: Crusader Crusader or Class: Vampire Vampire.

Might.png

Might

Temporarily boosts your next physical attack by 30% and reduces Trait: Physical resist Physical resist and Trait: Magic resist Magic resist of the enemy by 3%. Gained from Glyph: BYSSEPS BYSSEPS, the God boon: Scholar's Pact Scholar's Pact, God boon: Stone Form Stone Form, and the Class: Warlord Warlord's Trait: Courageous Courageous.

Mystic Balance.png

Mystic Balance

Averages glyph costs towards 5. Gained by worshiping God: Mystera Annur Mystera Annur.

Petition.png

Petition

No random punishments. Gained by worshiping God: Jehora Jeheyu Jehora Jeheyu.

PiercePhysical.png

Pierce Physical

Regular attack pierces 35% physical resistance. Gained from the Item: Really Big Sword Really Big Sword.

Poison Immune.png

Poison Immune

Immune to poison. Gained from the Item: Viper Ward Viper Ward, or from being a Class: Crusader Crusader or Class: Vampire Vampire.

Poisonous.png

Poisonous

Applies the Trait: Poisoned Poisoned debuff on the target. Gained from the Item: Venom Dagger Venom Dagger, God boon: Poison Poison, and being a Class: Gorgon Gorgon.

Prestige.png

Prestige

The number level ups after level 10.

Reflexes.png

Reflexes

Guaranteed retaliation against next monster strike. Gained from drinking a Item: Reflex Potion Reflex Potion.

Refreshment.png

Refreshment

Restore mana on glyph convert (Mystera: 50%, other god: 25%). Gained by worshiping God: Mystera Annur Mystera Annur.

Sanguine.png

Sanguine

Can drink a blood pool to heal a percentage of your max health equal to the level of Sanguine.

If there is more than one pool on one tile (you killed more than one monster there), their effect stack. However, you will have to remember where these multiple pools are, as there is no obvious sign to recognize them.

Gained from a Subdungeon, God boon: Blood Tithe Blood Tithe, or from being a Class: Bloodmage Bloodmage or a Class: Vampire Vampire.

Schadenfreude.png

Schadenfreude

The next enemy attack will regenerate mana equal to its damage. Gained by drinking a Item: Schadenfreude Potion Schadenfreude Potion.

Scholar's Pact.png

Scholar's Pact

-10 Piety, overheal and Trait: Might Might per levelup. Gained by worshiping God: The Pactmaker The Pactmaker.

Spirit Pact.png

Spirit Pact

-5 Piety and +15 Conversion Points per item converted. Gained by worshiping God: The Pactmaker The Pactmaker.

Spirit Strength.png

Spirit Strength

Adds base damage until next attack. Gained by reaching the conversion threshold with the Class: Transmuter Transmuter

Stone form.png

Stone form

Adds Trait: Might Might, whenever a wall is destroyed. Gained by worshiping God: Binlor Ironshield Binlor Ironshield.

Stone skin.png

Stone skin

Temporary Trait: Physical resist Physical resist. Grants 20% Trait: Physical resist Physical resist per charge. Removed when taking damage from a monster (including Magical attacks).

Physical resist from Trait: Stone skin Stone skin still abides by maximum resistance, so you cannot raise physical resistance above the maximum.

Gained from Glyph: ENDISWAL ENDISWAL, the Item: Witchalok Pendant Witchalok Pendant, or God boon: Stone Skin Stone Skin.

Warrior's Pact.png

Warrior's Pact

-3 Piety and +1 max health per kill. Gained by worshiping God: The Pactmaker The Pactmaker.

Player Debuffs

Consensus.png

Consensus

Lose 50 max Piety. Gained by worshiping God: The Pactmaker The Pactmaker.

Corrosion.png

Corrosion

Corroded targets take extra damage equal to the number of Corrosion stacks when damaged.

Removal: Item: Burn Salve Burn Salve (all stacks), God boon: Cleansing Cleansing (1 stack), God: Jehora Jeheyu Jehora Jeheyu's Chaos Avatar (all stacks)
Cursed.png

Cursed

While cursed, all sources of damage reduction and resistances you have are nullified.

Removal: Killing a non-Trait: Curse Bearer Curse Bearer monster (1 stack), using Glyph: IMAWAL IMAWAL on a XP-valuable monster (can also be a cursed one) (1 stack), God boon: Greenblood Greenblood (1 stack), God boon: Enlightenment Enlightenment (all stacks)
Exhausted.png

Exhausted

Mana won't regenerate until full health is restored. The Class: Vampire Vampire gains this trait when below 100% health.

Mana burned.png

Mana Burned

When mana burned, you do not regenerate mana from exploration and your mana is immediately set to 0.

Removal: Leveling up, drinking a Item: Mana Potion Mana Potion or Item: Burn Salve Burn Salve, God boon: Cleansing Cleansing, or equipping the Item: Soul Orb Soul Orb.
Note: some effects, such as the Glyph: BLUDTUPOWA BLUDTUPOWA glyph, can still restore your mana while mana-burned. These will not cure the affliction, however.
Poisoned.png

Poisoned

The poisoned target (monster/player) does not regenerate HP from player exploration.

Removal: Leveling up, drinking a Item: Health Potion Health Potion or Item: Fortitude Tonic Fortitude Tonic, God boon: Cleansing Cleansing, casting Glyph: HALPMEH HALPMEH, or equipping the Item: Viper Ward Viper Ward.
Poison on monsters expires after the specified amount of tiles have been revealed.
Slow Strike.png

Slow Strike

Will strike last in a combat round. For more details see Strike Order. Gained from the Item: Platemail Platemail and the Item: Really Big Sword Really Big Sword.

Weakened.png

Weakened

Your base damage is reduced by an amount equal to the number of stacks of Weakened.

Removal: Item: Fortitude Tonic Fortitude Tonic (all stacks), God boon: Cleansing Cleansing (1 stack), God: Jehora Jeheyu Jehora Jeheyu's Chaos Avatar (all stacks)

Applicable Monster Debuffs

Burning.png

Burning

One stack of Burning is applied to a monster when the attack source has the Trait: Burning Burning trait. (from Glyph: BURNDAYRAZ BURNDAYRAZ or Item: Whurrgarbl Whurrgarbl). Only one enemy can be Burning at any given time.

Attacking another monster or applying an attack to the Burned monster from a non-Burning attack removes the trait, dealing Magical damage equal to the number of Burning stacks on expiration; hitting a monster with this trait using an attack which inflicts Burning will deal bonus damage equal to the number of pre-existing Burning stacks on it, then the new stacks are applied.
Maximum charges of Burning equal x2 of your current level.
When exploring tiles, a monster with this trait will regenerate HP as though it were 1 level lower than it actually is, regardless of how many stacks it has.
Slowed.png

Slowed

The target has a slow attack speed, meaning that it will usually attack last in combat (and thus not injure the player for the final blow). See more details in strike order.

Being Slowed also disables the following monster traits: Trait: Blinks Blinks, Trait: Cowardly Cowardly, Trait: First strike First strike, Trait: Retaliate: Fireball Retaliate: Fireball. Killing a Slowed monster grants a bonus of 1 XP. If a monster has been Slowed, the effect will usually wear off as soon as the monster takes damage (including from Glyph: BURNDAYRAZ BURNDAYRAZ or Glyph: PISORF PISORF).

You can slow enemies with the Glyph: WONAFYT WONAFYT and Glyph: WEYTWUT WEYTWUT glyphs, the Item: Titan Guitar Titan Guitar item, or the God boon: Entanglement Entanglement boon.

Wicked Sick.png

Wicked Sick

The monster got leveled up by playing the Item: Wicked Guitar Wicked Guitar.

Zotted.png

Zotted

The monster has its max hp halved by using the Item: Orb of Zot Orb of Zot.

Monster traits

Berserks.png

Berserks

When monster's health is below the Berserk %, its attacks deal 50% more damage. Monster: Berserker Berserker, Monster: Doom Armour Doom Armour, Monster: Minotaur Minotaur have this trait.

Blinks.png

Blinks

When attacked, the monster will teleport to a random location on the map.

More precisely, if a blinking enemy is next to the player when a round of damage is finished being taken, it'll blink.

Also, note that a slowed monster will not blink.

For example:
  • Hitting or casting a fire ball to a blinking monster will make it blink.
  • Hitting or casting a fire ball to a SLOWED blinking monster will NOT make it blink.
  • Pisorfing a blinking monster into another monster will make it blink. It won't take knockback damages.
  • Pisorfing a blinking monster into a wall or empty air, will NOT make it blink.
  • Pisorfing a regular monster into a blinking monster will NOT make it blink.

Monster: Imp Imp, Monster: Shade Shade, and Monster: Burn Viper Burn Viper have this trait.

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Bloodless

This monster does not leave behind a blood pool after being slain, and does not allow life steal. Most Trait: Undead Undead enemies and Monster: Plant Plants have this trait.

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Cowardly

When attacked, the monster will flee the opposite direction of you if possible. Monster: Cultist Cultist, Monster: Desert Troll Desert Troll, Monster: Forest Troll Forest Troll, Monster: Frozen Troll Frozen Troll, Monster: Rock Troll Rock Troll, and Monster: Tokoloshe Tokoloshe have this trait.

To determine whether a monster will flee or not, it will use the same rule as blinking.

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Curse Bearer

Every time you kill or take damage from a Curse Bearer monster, you will gain a stack of Trait: Cursed Cursed. Monster: Bandit Bandit, Monster: Steel Golem Steel Golem, and Monster: Slime Blob Slime Blob have this trait.

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Corrosive

The monster's attack applies a stack of Corrosion. When killed, it leaves a pool of acid which applies Corrosion when stepped on instead of a blood pool. Monster: Acid Blob Acid Blob and Monster: Rusalka Rusalka have this trait.

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Death Protection

If a monster with Death Protection were to die, the next hit reduces it to 1 HP and a stack of Death Protection removed. Monsters with multiple stacks of Death Protection will deal reduced damage as Death Protections are removed. Monster: Druid Druid has one stack of death protection, and Monster: Animated Armour Animated Armour, Monster: Doom Armour Doom Armour, and Monster: Dancing Blade Dancing Blade have one stack per level.

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Death-gaze

Death-gaze is always accompanied by a percent value, if you get hit by a monster who has death gaze while your life is below the stated percent, you'll die by being turned to stone, the Next Hit prediction box will state "Petrified" when this is going to occur. The Monster: Gorgon Gorgon and the Monster: Succubus Succubus have 50% Death-gaze. The Monster: Heretic Heretic has 100% Death-gaze.

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Fast regen

The monster regenerates health twice as fast. Trait: Poisoned Poisoned is depleted twice as quickly. Monster: Desert Troll Desert Troll, Monster: Forest Troll Forest Troll, Monster: Rock Troll Rock Troll, and Monster: Ratling Ratling have this trait.

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Knockback

When attacked, you are knocked back to the opposite direction of the monster. If you collide to a wall or monster, you will take additional damage equal to the Knockback %. Knockback damage cannot kill you. Monster: Minotaur Minotaur, Monster: Rock Troll Rock Troll, and Monster: Goblin Miner Goblin Miner have 50% knockback.

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Life steal

If you reveal a monster from exploration, your Hitpoints will be reduced to (100% - the Life steal percentage) and the monster will heal (beyond its max HP) the amount of damage it did. Monster: Vampire Vampire and Monster: Shade Shade have 40% Life steal.

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Magical attack

The attacks of the monster are considered Magical in nature, instead of Physical. Magical enemies include Monster: Dragon Spawn Dragon Spawn, Monster: Warlock Warlock, Monster: Wraith Wraith, Monster: Acid Blob Acid Blob, Monster: Animated Armour Animated Armour, Monster: Djinn Djinn, Monster: Druid Druid, Monster: Frozen Troll Frozen Troll, Monster: Slime Blob Slime Blob, Monster: Heretic Heretic, and Monster: Mystery Meat Mystery Meat.

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Mana Burn

The monster's attack applies the Trait: Mana Burned Mana Burned debuff. Monster: Wraith Wraith, Monster: Burn Viper Burn Viper, Monster: Thrall Thrall, and Monster: Goblin Miner Goblin Miner have this trait.

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No Experience

Killing the monster yields no experience.

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Poisonous

The monster's attack applies the Trait: Poisoned Poisoned debuff. Monster: Serpent Serpent, Monster: Cave Snake Cave Snake, Monster: Thrall Thrall, and Monster: Bilious Corpse Bilious Corpse have this trait.

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Retaliate: Fireball

When this monster is attacked with a Glyph: BURNDAYRAZ BURNDAYRAZ he will attack the caster. This retaliation deals half normal damage. Slowed monsters lose the ability to retaliate for one attack. Fireball always strikes first, and you will not suffer retaliation if you successfully kill the monster with the spell.

Note that monsters with a trait that is applied on hit (like Trait: Poisonous Poisonous or Weakening Blow) will also be applied when retaliating.

Monster: Djinn Djinn, Monster: Gelatinous Thing Gelatinous Thing, Monster: Illusion Illusion, and Monster: Ratling Ratling have this trait.

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Revives

Upon death the monster is replaced with a fully healthy monster. The nature of the revival varies. It is usually of a different type and is 1 level lower than the original or the second monster has Trait: No Experience No Experience. Some bosses also have this trait.

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Spawns

When attacked and not killed, the monster spawns a creature at the nearest empty tile. The spawned creature is particular to the monster, but it always the same level and grants Trait: No Experience No Experience. Monster: Blood Snake Blood Snake and Monster: Cave Snake Cave Snake have this trait.

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Spawn Plants

When attacked and not killed, the monster spawns the specified amount of plants.

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Undead

Undead monsters are immune to Trait: Poisonous Poisonous attacks and untargetable by Glyph: APHEELSIK APHEELSIK, and are susceptible to some Undead-specific effects like the Class: Priest Priest's damage bonus and the God: Glowing Guardian Glowing Guardian's piety bonus. Monster: Wraith Wraith, Monster: Zombie Zombie, Monster: Muck Walker Muck Walker, Monster: Shade Shade, Monster: Vampire Vampire, Monster: Thrall Thrall, and Monster: Frigid Corpse Frigid Corpse have this trait.

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Weakening blow

The monster's attack applies a stack of Trait: Weakened Weakened. Monster: Naga Naga, Monster: Illusion Illusion, Monster: Muck Walker Muck Walker, and Monster: Succubus Succubus have this trait.

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Magic Immune

The monster is immune to magic.

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Physical Immune

The monster is immune to physical damage.